'The Adventure of Ravi 'n' navi' is playable on Steam Deck!
It also supports Steam Cloud save sharing, so you can pick up where you left off on your PC and continue playing on your Steam Deck when you're on the go.
Additionally, the game supports wireless controllers. You can seamlessly switch between an external controller and the Steam Deck's built-in controls, allowing you to comfortably enjoy the game even when playing docked.
Take 'The Adventure of Ravi 'n' navi' with you wherever you go and play!
Recommended Settings
Compatibility Tool: Proton 9.0-4
Controller: Gamepad with camera control functionality
增加:
增加 庑殿大殿(回连廊);
增加 重檐庑殿大殿(单连廊)、重檐庑殿大殿(回连廊);
修复:
修复共墙放置在平台上的错误,现在共墙不能放城墙、台基上;
I wanted to give a quick update on Serpico. After taking a bit of a hiatus following my entry to the Jamsepticeye game jam, development is officially back on track!
That said, things have taken a small step backward in order to move forward. A lot of the features I had been experimenting with have been temporarily shelved so I can focus entirely on the core gameplay mainly combat and enemy AI.
Over the next month or so, I plan to release a new playtest update that should feel much more reactive, smooth, and refined. Visuals are currently at the lowest priority while I focus on getting the gameplay to a truly playable and satisfying state.
Thanks for sticking around and being patient, the best version of Serpico is on the way.
- Schlopp
--Update Highlights--
- In this update, I wanted to break the rules of the game and introduce a very crazy and ultra-difficult world called Space Chaos. In this world, the player's ship will have complete freedom and can move around the world map without any height restrictions. The world is a kind of survival mode, but with an ending (for now, there is no final boss). At the end, it tallies the total number of enemies killed and adds the damage score of those enemies (the higher the enemy's difficulty, the more points it adds). Later, if I have time, I want to introduce easier worlds with the same gameplay mechanics.

- In the new world, I wanted to add two new enemies to the game to significantly increase the difficulty. These enemies are exclusive to this world for now.
- I've also introduced the second special weapon for the Galactic Ship, which is exclusive to that ship, and it works the same way as the Firebird's. When you use your preferred weapon and inflict significant damage, its full power is unleashed.

- The Blazing Bomb can now slow the advance of certain enemies in the game, and it also neutralizes the Fifox E-11's beam. Furthermore, it now activates automatically when you reach maximum capacity, preventing wasted charges.
- I've added two more ship abilities with a very high experience cost, further strengthening the ship for the most challenging worlds.
- I've added two more achievements to the Steam game.
- Minor visual changes to the ship and some enemies, projectiles, and other elements.
- If you notice any bugs in the game, please report them so I can fix them. Thank you very much.

💾 Settings now automatically save and load
📺 adjustable aspect ratio
📺 toggle show fps
📺 toggle full screen
📺 toggle vert sync
🎧Master volume, SFX volume, music volume, menu sounds volume, and a mute button
🎮 Rumble can be turned on or off
🔫 Several Options for crosshairs/pointers
🎮User can change deadzone on controller
🎧🎮 Added sound and vibration feedback for some selections
🥤 Soda effects last 50% longer
🔥 Anim to indicate soda has been collected
💎 Gemstones each grant a X0.01 multiplier. In other words, 100 gems = +1 multiplier (for a 2x total)
🎨 New placeholder main screen
👾 Bouncing Heads now have an attack animation.
🥌 Added shadows to stones
👾 Fast Marbles now have a particle effect so they are more visible
🥌 Stone Ring anim improved + added off-screen indicator
📽️ Removed pop-up animations when the egg is hit or when Pip is released.
🦋 New Creature: The Wisp
I don’t know what it does yet. (sprites are a placeholder for now)
🐌 New Enemy: The Snail
He has a mortar on his back and launches stones at Buck. (sprites are a placeholder for now)
What’s he for?
Usually near round 12, the stones start getting scarce. Snail exists to help repopulate with stones.
Long-range attacks force the player to move to the perimeter of the map to deal with the threat.
Can be used in Buck’s favor by baiting attacks to locations the player wants to put stones, or even to bait friendly fire.
🗺️Navigation AI has been improved
Too many to count, but here are some highlights:
💽 Fixed the persistent memory leak
🥌 Stone sliding is smoother
🥌 Fixed auto stone break when 8-ball turned to stone
Fixed issue where hiscore was always 1 point more than actual hiscore
Fixed setting toggles and sliders not reflecting values after loading
Don't miss this discount. Surfers Code is now 20% off that's only $14.39 for a limited time for the greatest surf Adventure game of all time.
You can now play Surfers Code with your regular keyboard and mouse.
Until now it was only playable with a controller
This applies to both the demo and the main game
A controller is highly recommended
Explore, surf, adventure, chat with locals, find boards, and discover new breaks in Surfers Code now with your keyboard and mouse.
Become a great surfer by getting high wave scores and climbing the leaderboards. Explore and unravel the mysteries of the islands by visiting with quirky locals and finding out their stories, unlocking waves, getting new boards, and exploring new mysteries on a fast jet ski.
What lies out at the lighthouse?
What is the story behind this mysterious temple?
Should I eat the omelette at the campground?
What's the deal with the shipwrecked pirates?
Find out while discovering and surfing new breaks, exploring, and surfing in an awesome chill tropical paradise.
It is best played with a controller since the surfing is more fluid using a controller, but once used to it, the keyboard mouse play will have you shredding in no time.
Fixed crash of client when user was in group and visibility was changed.