Greetings, Hard Chip players!
Foundry Gauntlet Rev1 starts now, November 1st at 18:00 UTC! Whether you’re a circuit-wrangler or a transistor-tinkerer, this is your chance to test your skills in a weekly gauntlet of logic puzzles!
🗓️ 3-Weekly Stages with a warm-up week! Every Saturday at 18:00 UTC, a brand-new challenge drops. You’ll have exactly one week to build, optimize, and submit your solution before the next stage unlocks.
🔍 Progress Tracking: Visit the gauntlets section on hardchip.io to track your real-time rankings and scores against other players!
🎁 Exclusive Reward: At the end of the event, the top five players on the overall leaderboard will receive a special editor background to display in the editor. And the top 3 will each receive a Steam key to give to a friend!
⚗️ Experimental: I'm doing my best to make this event as great as possible, but keep in mind this is an experimental event, even using experimental features at times! If something looks off, please reach out to me and the community on Discord🙏!
Starting November 1st at 18:00 UTC, Main menu -> Gauntlet Foundry Rev1. Upon finishing the Inverter stage, you can access the event from the main menu!
🏆 Focus on speed first - Ticks are weighted at 40%.
⚖️ Balance matters - Don't ignore the other 60%!
🤖 Process Prime is the official reference design made by a special system player. Beating it is a significant milestone.
📅 Participate every week - A full week means up to 100 points to your general event ranking!
⏰ Submit early - It's your tie-breaker if scores match.
🔬 Experiment - Different designs can excel at different metrics!
📏 Check the ranges - See what's possible and where you can improve.
🎯 One score per week - Only your best submission counts. Submit as much as you want!
Is the special system player, Process Prime, too strong? Maybe you can beat it on a specific metric? Here's a summary of each Leaderboard:
Gauntlet Leaderboard (0-300 points): Your overall gauntlet ranking is the sum of all your weekly scores (excluding the warm-up week).
Weekly Leaderboard (0-100 points): For each week's stage, you'll have a dedicated leaderboard for that specific stage. The system will select your best overall design to date and compare it to other designs in this leaderboard.
4x Weekly Metric Leaderboard: For each week's stage, the system will select your metric-specific best design to date and compare it against other designs, for each of the four metrics. So one for Ticks, Blocks count, Volume and one for Transistors count!
All the rules, quick tips, and scoring system, schematics for some of the stages, everything is available at the events page Foundry Gauntlet Event Rev 1. If you have any doubt there most likely be the answer there!
As always, the community is the most active on HC Discord server! If you want to test ideas or ask for a little bit of help, look for the #foundry-gauntlet channel!
There is a leaderboard and all, but mostly this is just friendly people playing together! Good luck to everyone, and have fun!
Changed the grade thresholds on 1-2. Players that have a score of 800mil or below may see themselves gain a gem after this patch - players that have a score above it may end up losing a gem. That being said it shouldn't matter for most players that much.
Made some changes to the enemies to nerf a certain strategy on 1-2, as well as increased the cost of one of the gem gates. This may break some savestates of one or two players.
Changed the behaviour of digging through walls for consistency with doors - now you will move into the tile you have just dug out.
The options screen is now accessible during gameplay in addition to being accessible from the main menu.
The palette setting now wraps around in the menu.
The pathfinding algorithm used by mouse movement now allows moving alongside one way walls.
A setting was added that allows pathfinding through one-way walls was added.
Fixed a bug where popup tiles didn't pop up if you were trying to interact with a wall through mouse movement.
Added an explanation for the value shortening scheme in the compendium.
Caked Up
Cheese Packed
Chef 2.0
Jester
Noble Presence
Culinary Wizard
Swashbuckler
The Law
Martian Man
Bunny
Father Christmas
Little Helper
Loverboy
Pilgrim
Leprechaun
The Patriot
Pumpkin Spice
Mr. Millennium

It's dirty everywhere, but who would like to clean? That's where Purrrifiers come in!
Purrrifiers: Cleaning Chaos launches on November 4. To celebrate, we've just launched a new contest where you have the chance to get the game cheaper or... for free?
Visit the Discord server and sign up for the fun now HERE

⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️
ADD PURRRIFIERS: CLEANING CHAOS TO YOUR WISHLIST
GET TO OUR DISCORD AND MARK OUR AD WITH ANY EMOTICON
Discount on the game, 5% when we get 40,000 wishlists, 10% 45 000, and 15% for 50,000
On launch day, we give free 5 Steam Keys of Purrrifiers: Cleaning Chaos to 5 randomly chosen fans who put the game on their wishlist and marked the contest announcement
We also have giveaway codes for every wishlist milestone, so 3 for 40k wl, 5 for 45k, and 10 for 50 000.

If by some miracle you haven't heard about us yet, we are releasing in Early Access on November 4 on 3 PM CEST. We have just uploaded new screenshots. On November 3, we will upload the Stream, and on the premiere, we will have an awesome, truly goofy launch trailer.
https://store.steampowered.com/app/2117430/Purrrifiers_Cleaning_Chaos/
Purrrifiers: Cleaning Chaos has been a true passion project for our team. From the very start, we wanted to craft the most gooflylike cooperative experience in a casual simulation game. We have prepared the tools, we have prepared the map - it is up to you to live it and play it.
Stay Goofy
Purrrifiers Team
warning: old saves (from v 0.3..) will unfortunately be removed and both challenge and freebuild modes are disabled
added proper tutorial \\ intro asteroid for new players - feedback here is very important for us so we can improve the experience for future players (the quick instructions are still accessible in the main menu)
trains! connect two stations (that don't yet have a direct connection) to gain a nice score boost,
the more buildings surrounding the stations the bigger base score increase, the more stations connected in the whole network the bigger the multiplier!
(prone to changes and balancing!)
to start building the connections use these lovely green placeholder spheres on the stations or train connectors:

expedition map \\ campaign (preview) - this version has the expedition progress map, you'll be able to chart your expedition, choose the various bonuses and the order in which you'll complete all the objectives - exciting!
the current version has only the tutorial and first two expedition maps (with fixed seed so we don't show off too much of the game and you can compare your results in the leaderboards! - previous results were archived so a fresh start for everyone)
navigation panel - show active camera and switch between cameras
analytics - we ask for your consent for gathering anonymous data (for fixes, balancing and optimizations) - reset consent is accessible from the settings menu
new game - added popup with confirmation
some ui improvements ;)
some fixes ;)
Enjoy! Jarek & Jacek
Hi everyone! 👁️🗨️
Thank you for supporting The House of Toys during its first days.
We’ve been watching your gameplay videos, reading your feedback, and today we’re releasing an important update that makes the first phase clearer, progression smoother, and performance faster.
If you’re enjoying the game, a positive Steam review helps us a lot as indie creators. 💛
Expanded tutorial: added a new slide with detailed information about clues.
(Now it clearly shows what to look for during the first phase in the house.)
Reworked XP system: leveling up and unlocking bedroom gifts now feels smoother, fairer and more rewarding.
Faster transitions between runs after removing several loading screens.
Added 2K resolution support for sharper visuals.
Fixed “Free the first soul” achievement.
Fixed “100 baskets” achievement.
Removed “New Game” button from Settings (it used to reset all progress).
Improved wardrobe door behavior.
Fixed shadows in the bedroom.
Thank you for being part of this journey.
This is just the beginning. 👁️🗨️
🧸 Old School Bros
🎮 The House of Toys – Available on Steam
Hi Tavern Keepers!

Evergreen Tavern demo is now back and can be downloaded for free for 2 weeks before we do another break.
After working on so many things, I am glad to announce that our first little monster workers are ready to go! It will be up to you to find where they are!
Please note that your previous saves WILL NOT be compatible with this new version. Apologies for that.
Hope you enjoy the new things, and as usual, feel free to come talk to me on Discord!
Take care,
Rom