Bug Fixes:
State was not updating telling the player that they had declared for an election. It now automatically updates the state.
Manage campaign was not taking the player to the campaign screen. This has been fixed.
Both of these issues were with the new election tab.
We would like to sincerely thank everyone who played the game, shared their thoughts, helped us find bugs, and gave feedback.
Throughout this process, we made sure to respond to every comment and stay in touch with you and we will continue to do so.
With the bug fixes and content updates we’ve made, we believe we’ve managed to keep you satisfied.
As of today, our game has reached 10,000 sales and 45,000 wishlists!
We’re incredibly grateful to everyone who supported us on this journey.
Now that we’ve left the launch week behind, it’s time to talk a bit about the future:
Opening and closing the Marketplace area
Patience mechanic for customers
Emergency ships (fires, etc.)
Repairing broken dock areas (will require money and level)
Pressure Systems License
Safety License
Shelf system for cursed items
Tougher stains (require pouring water from a bucket to clean)
Carnival Area
Unveiling mysteries through the Necronomicon

We plan to release all of these features with the November 30 update. If there are things we cannot add with this update, the remaining will be added with the next update. During this time, we’ll also be fixing the bugs you’ve reported and working to make controller support as smooth as possible.
On January 30, with the “Gülcemal” Update, we’ll be adding Gülcemal, one of the most significant ships in Turkish maritime history, to the game.
Unlike the others, this ship will feature its own story and unique mechanics , you can think of it as a kind of side quest.
Of course, this update will also bring more ships, customers, and new content to the game.
For now, we can share a size comparison between the Gülcemal and one of the existing 3-star ships in the game.

We know you’re excited to see where the story goes next and so are we.
These updates actually play a key role in strengthening and advancing the main narrative.
We’ll have to wait a bit longer for Act 2, but the new content and side stories we’re adding will serve as a solid foundation for what’s to come.
Once again, thank you all for your incredible interest and support.
Our next post will be a DevLog focusing on upcoming updates and new content.
See you soon!
Two Nomads Studio
Halloween update is now live!
This past week has been great, I really appreciate all the support you've been giving me! I'm really happy to know how much you're all enjoying the game!
To thank you for that I decided to release a Halloween update, with new cosmetics and a special Frankenstein skin! There is also a temporary Halloween thematic background, so hurry up and go take pictures of your cock in this new theme!

Halloween island
Pumpkin, cauldron and ghost decorations
Witch hat
Pumpkin dumbbell
Frankenstein skin!!!
Temporary Halloween thematic photo
Save system now creates up to 2 backups to prevent progression loss. The game auto saves every 60 seconds and saves when closing the game through the settings menu. Turning off your PC with the game still opened is not recommended. Although the backups might help if a save file gets corrupted.
Improved the Windows related features, such as background transparency and switching monitors. It's still a work in progress, so please let me know if you run into any issues.
If you run into any issues check this thread:
🚨 FAQ (Black screen, Save, etc) :: How to Train Your Cock General Discussions
Have a great weekend,
Angelo
Added bordered window mode
Item modifications:
Energy: Usage trigger changed to rotation trigger
Large Battery: Usage trigger changed to rotation trigger
Fixed elf hair not showing
Fixed tooltip not disappearing on locked recipes in chinese
It’s time for our next update to Elestrals Clash! We’re continuing with our updated monthly patch cadence and have a bunch of new cards for you to try, along with some tweaks to our ban list and a whole lot of bug fixes. Let’s dive in!
Ver.0.116
11/01/2025 at 13:00 ET
We have twenty new cards coming to Clash! this patch! Aphrodite makes a big splash along with her Champions - nobody tell her that Foamee has some Poseidon work on the weekends. We think Thunder players will have a lot to Lyca in this patch too!
Water World
Aphrodite (Lifestream)
Aphrodite’s Soulmates (Lifestream)
Apheros Champion of Aphrodite (Lifestream)
Bubbloon Champion of Aphrodite (Lifestream)
Capregal Champion of Aphrodite (Lifestream)
Coastalith Champion of Aphrodite (Lifestream)
Dratagua Champion of Aphrodite (Lifestream)
Foamee Champion of Aphrodite (Lifestream)
Foamee Champion of Poseidon (Lifestream)
Lochagon Champion of Aphrodite (Lifestream)
Peliquarius Champion of Aphrodite (Lifestream)
Magneros Champion of Aphrodite (Lifestream)
Necklace of Aphrodite (Lifestream)
New Pupdate
Ampup (Base Set)
Ampup Champion of Zeus (Lifestream)
Lycavolt (Base Set)
Lycavolt Champion of Zeus (Lifestream)
Sparkitt Escaped from Tartarus (Firestorm)
Pointed Responses
Poison Tipped Arrow Artemis’ Arrow (Lifestream)
Spoiled Fruit (Moonrise)
We’re already hard at work on next month’s cards - if you pay attention, you might be able to Foretell what’s coming…
The initial Clash-only ban list has had a big impact on the metagame! Reading articles like TheLaw’s over at TopElestrals has been really exciting and we’re thrilled to see so much innovation among the player base. We’re going to keep that going with some additional tweaks this month.
Banned (NEW):
Hurricane
Rise from the Ashes
Limits Removed:
Equilynx
Kindleo
Race to the Top
Soarlet Champion of Aeolus
Dev comment: Hurricane and Rise from the Ashes are banned to align with the recent TCG Banlist & Restriction Update. In addition, we’re experimenting with some unlimits of older cards to see how they hold up against the new Lifestream archetypes entering Clash!. While these effects were more powerful in prior metagames, with more of a focus on incremental value, we’re curious to see how they hold up as new synergy-focused decks take the spotlight.

You’ll be living in the penthouse after opening this month’s Pandora’s Box! Penterror fans have multiple gorgeous Full Arts to chase, alongside a legendary Statue to intimidate their opponents. But if you’d rather have a more friendly Buddy, Hydrake is here to keep you company. The sky’s the limit!

Our Clash Pass this month features Lunar Elestrals that can’t get enough of Suppression. If you were a fan of Shattered Stars: Libra, you’ll love this pass - especially the new and exclusive Full Art Stellar Specteris Champion of Artemis! Toxeerie and Nitevenom are here too… if you can see them through the fog. The only way to find them is to get the pass and Clash for Victory!
As promised in our prior dev. update in September-2025, we’ve taken a renewed focus on working towards a more polished and bug-free experience when playing Elestrals Clash!.
If you find any issues or bugs that you’d like to report, please head to the official Elestrals Discord and make a post. Our team read the forums daily and we really appreciate all of your feedback.
\[Visual adjustment] Improved visual clarity when Avialith Champion of Hermes’ effect is triggered with multiple copies of Hermes in play.
\[Gameplay adjustment] Improved Invalid Selection behavior to allow players to click directly on a different card without deselecting the invalid card.
\[Gameplay adjustment] Adjusted turn timers to allow for more consistent turns with a high number of sequential actions.
\[Bug fix] Fixed multiple issues where the client could soft-lock or crash after playing Lunar Phase Full Moon with Lycavoid in play.
\[Bug fix] Fixed multiple issues where Nyximera Risen Form would cause soft-locks when Suppressed.
\[Bug fix] Fixed an issue where Gorgon’s Gaze would still negate an effect even if it failed to resolve due to an invalid target.
\[Bug fix] Fixed an issue where Solar Burst’s effect could fail to properly target and destroy an Elestral.
\[Bug fix] Fixed an issue where Guardian of Light could return the Spirit used to cast it.
\[Bug fix] Fixed an issue where Apollo could add Solar Runes to hand.
\[Bug fix] Fixed an issue where Carryon Champion of Hermes would not be Special Cast if the player had Wind Spirits in their Underworld but not their Spirit Deck.
\[Bug fix] Fixed an issue where Funglow Charged could be Special Cast when Thunderstorm was placed as a Set Rune.
\[Bug fix] Fixed an issue where Monsoon of Eurus could not be cast if the player had no face-up cards on their field.
\[Bug fix] Fixed an issue where Lycavoid could retain immunity through multiple turns.
\[Bug fix] Fixed an issue where Morphrost Lycan Form could trigger it's effect multiple times.
\[Bug fix] Fixed an issue where cards could trigger multiple times if they were retrieved from the underworld and retriggered.
\[Bug fix] Fixed an issue where Thunderstorm Supercell would show the Underworld during a trigger without any Thunder Spirits to select.
\[Bug fix] Fixed an issue where players could not properly Ascend with one Spirit in their Spirit Deck.
\[Bug fix] Fixed an issue where the opponent’s main deck incorrectly displayed the card count.
\[Bug fix] Fixed an issue where cards on the chain would show an incorrect Enchanting Spirit.
\[Bug fix] Fixed an issue where an Elestral was not visible in the opponent’s Underworld if it was sent there straight from Limbo.
\[Bug fix] Fixed an issue where Spirit counters on board could incorrectly show over visual effects.
\[Bug fix] Fixed an issue where a text field incorrectly appeared during PvE Trials.
\[Bug fix] Fixed an issue where players could not log in to their account in rare circumstances.
\[Bug fix] Fixed an issue where players could not unlock the Tutorial in rare circumstances.
Miscellaneous other bug fixes and improvements.
Experience Elestrals Clash! TODAY for Free!
We have more exciting features and updates coming to Clash! in the near future. Stay tuned for more updates and continue sharing your feedback via the Elestrals Community Discord. Become a Member Today!