Hey everyone!
I don’t really have any big news to share - the update is almost ready. We’re just adding the final sounds and achievements, and still testing the new version to make sure there are no major bugs, so you can fully enjoy the update.
If you haven’t read the last post yet, you’ll find all the details there about what to expect.
Here are a few new renders - let the countdown begin!





This update brings a living world you can see, hear, and feel evolve.
Neeblies now move and migrate naturally across Florin Beds, obeying instinct and environment instead of invisible walls. Visual polish, a new microscope view, and refined behaviors make every close-up feel alive. 💚
Your Neeblies have grown wiser about the world around them.
Natural movement: No more drifting to the top or bumping invisible edges — Neeblies now roam freely and settle organically across their Florin Beds.
Birth loyalty: Newly hatched Neeblies stay close to their birth bed for a time before exploring.
Opportunistic migration: Adults may occasionally relocate — alone or as pairs — when nearby beds look more promising.
Population balance: Overcrowded beds gently encourage migration; sparse ones invite newcomers.
Distance awareness: Nearby beds are less tempting than faraway ones, leading to realistic dispersal and exploration.
The result: stable families, gentle migrations, and an ecosystem that balances itself.
Zoom in close and the world transforms.
A subtle microscope-style lens effect now frames your view when observing Neeblies up close:
Soft vignette and focus, drawing attention to the living scene
Gentle lens curvature and color shift for a cinematic feel
Smooth fade-in as you zoom closer — no harsh transitions
Toggleable in Settings under Visual → Microscope Effect
It feels like peering into a living terrarium beneath glass — intimate, delicate, and alive.
Florin Bed Halos now glow with more depth and light, softly shifting hue with mood.
Mood transitions are smoother and more expressive, fading naturally between emotional states.
Halos sit properly behind food and water resources, keeping the scene clean and layered.
Neeblies now prefer their home zones correctly and no longer gravitate toward the world center.
“Home” logic respects containment first — if they’re inside a bed, that’s their world for now.
Debug and observation tools have been improved for easier ecosystem watching.
Each Neeblie has distinct sounds for munching, sipping, trilling, and greeting — all affected by size and proximity.
Spatial audio ensures you hear what’s near, while distant Neeblies fade naturally away.
Zooming in reveals an intimate layer of life beneath the glass. 🎵
Neeblies now live as they should — loyal, curious, and beautifully unpredictable.
Between the soft halo glow, the hum of tiny life, and the lens of discovery, your terrarium has never felt more alive. 💚
Bug Fixes:
New national level card and proper reporting for MMP and PartyListPR elections.
Proper formation of government for Germany which should be working 100% now.
Proper formation and new prime minister election and government formation for Germany on a state level.
Fixed no proper election results from election night being displayed in the election results in election history.
Refactors:
Redesigned the vote processing pipeline for election night and election results for a streamlined experience considering the new election system from V0.0.33.
Additions:
Improved live parliamentary government coalitions and executive minister UI.
Added seat counter at the top of the national overview for national house elections and national senate elections. Seats per party essentially.
Fixed other countries besides the U.S party popularity not normalizing to 100% when deleting or adding new parties in the campaign setup.
Bug Fixes and Considerations In Progress:
Scenario editor overhaul for easier editing is in process.
Scenarios are causing huge memory issues due to a issue with my tech stack that I have to try to find a solution to. This will be fixed within a few days.
Fixing bugs related to removing or adding parties not recalculating party normalization for other countries. This is different from the coalition issue.
Fixing calculated increase not being handled correctly for policy effects.
Continuing to move from the legacy election system from V0.0.32 to the new one in V0.0.33 which is partially what is causing some bugs and jank.
Issue with declare candidacy (This was reported by a user) and I'll be looking into it.
Updated OG Bando map in sync with IRL changes
Added VSync framerate option
Added physics fps display
Fixed shadows toggle for custom maps
Bug Fixes:
Fixed a bug where the "Abyss Anomaly" not working as intended
Fixed a bug where players were unable to restart the level after losing the game
Fixed a bug that caused players to become stuck when a notification pop-up appeared on the Result Screen
We are actively working on solutions for the following issues and aim to deploy fixes in our next hotfix:
some Creature Anomalies are currently requiring players to report them more times than intended before they able to report successfully
When a Creature Anomaly is reported successfully, it may instantly disappear from the room instead of following the intended removal sequence

Complete Rocket League Challenges like you’re driving in Springfield. Get as many centers and clears as there are The Simpsons seasons, collect boost pickups as if your GPS is set to The Simpsons’ house, and drive a distance worthy of picking up the perfect donuts!
By completing Challenges, unlock in-game rewards straight from Springfield. Keep your eyes on the ball with the Blinky Topper, hide after a loss with the Homer’s Hedges Player Banner, get to work with the Waste Wheels, and more! There’s also an unlimited Challenge awarding 20,000 XP each time.
Continue giving your car a new, Springfield look with Homer’s Car coming to the Shop. The car’s measurements and D’oh-mensions? A Dominus hitbox.
Rocket League x The Simpsons starts later today and ends November 17!