Updated OG Bando map in sync with IRL changes
Added VSync framerate option
Added physics fps display
Fixed shadows toggle for custom maps
Bug Fixes:
Fixed a bug where the "Abyss Anomaly" not working as intended
Fixed a bug where players were unable to restart the level after losing the game
Fixed a bug that caused players to become stuck when a notification pop-up appeared on the Result Screen
We are actively working on solutions for the following issues and aim to deploy fixes in our next hotfix:
some Creature Anomalies are currently requiring players to report them more times than intended before they able to report successfully
When a Creature Anomaly is reported successfully, it may instantly disappear from the room instead of following the intended removal sequence

Complete Rocket League Challenges like you’re driving in Springfield. Get as many centers and clears as there are The Simpsons seasons, collect boost pickups as if your GPS is set to The Simpsons’ house, and drive a distance worthy of picking up the perfect donuts!
By completing Challenges, unlock in-game rewards straight from Springfield. Keep your eyes on the ball with the Blinky Topper, hide after a loss with the Homer’s Hedges Player Banner, get to work with the Waste Wheels, and more! There’s also an unlimited Challenge awarding 20,000 XP each time.
Continue giving your car a new, Springfield look with Homer’s Car coming to the Shop. The car’s measurements and D’oh-mensions? A Dominus hitbox.
Rocket League x The Simpsons starts later today and ends November 17!
Hello, adventurers!
Closed Playtest—now live !🔥
Dive into of Toto’s Journey — a cozy 3D adventure about friendship, exploration, and a brave little dog.
In this build, you’ll explore the first location, solve puzzles, and uncover the world’s small secrets together with Toto.
You can join by visiting our Steam page and clicking “Request Access.”
Thank you for helping us make Toto’s Journey even better.
Enjoy the adventure! 🧡
HANUMANGAMES team
🧱 BLOCK DASH WEEK IS HERE! 🧱
Dive into a full week celebrating one of the community’s all-time favorites — Block Dash!
This time, it’s tougher, faster, and more chaotic than ever with the Legendary Teams version of the map 💪. Work together with your squad to conquer the blocks and prove your team’s dash mastery.
Complete event milestones to unlock Mr. Monke 🐒 — your newest Stumble buddy, completely free!
Play the most legendary Block Dash yet and show everyone who the real dash master is! 🌀
Hello, fighters!
The time has come: Crimson Frontier is live and ready for action!⚡️
You can join by visiting our Steam page and clicking “Request Access.”
The game will feature a part of one of the locations where you can fight one of the bosses at the end of the game.
Please share your feedback through the form after testing to help us improve the game.
Thank you for participating and enjoy the game!🔥
HANUMANGAMES TEAM
The fpsVR BETA has been updated with the following changes:
fpsVR
Optimization
Added the "Try Use Oculus API for stats (Quest Link)" option to the "fpsVR" tab in the settings. When using Quest Link, statistics were collected via the Oculus API by default (unless the user had configured the Oculus API to be blocked using special software or in the SteamVR configuration). To address some possible issues, added this option, allowing you to switch to collecting statistics exclusively from SteamVR. There was at least one strange case where the statistics from Oculus API were broken. If you suspect something is wrong, you can also try this option.
fpsVR History Viewer, Desktop Version (Reminder: To launch it, use the shortcut in the Documents\\fpsVR folder)
A dark theme has been added. By default, the history viewer will now detect the current theme installed in Windows 10/11 (this may not work for very old Windows 10 builds) and switch the theme accordingly. You can also force either a dark or light (old) theme in the settings.
Several minor interface fixes to make it easier and more intuitive to use.
In the graph legend, "Max. CPU/Thread Usage" has been changed to "Busiest Core." This will make it clear that this metric on the graph shows the distribution of load on the busiest core. In the next updates, I plan to make the same fix in the VR version of the history viewer.
New interface elements that do not yet work, as they are under development.