Hello, adventurers!
Closed Playtest—now live !🔥
Dive into of Toto’s Journey — a cozy 3D adventure about friendship, exploration, and a brave little dog.
In this build, you’ll explore the first location, solve puzzles, and uncover the world’s small secrets together with Toto.
You can join by visiting our Steam page and clicking “Request Access.”
Thank you for helping us make Toto’s Journey even better.
Enjoy the adventure! 🧡
HANUMANGAMES team
🧱 BLOCK DASH WEEK IS HERE! 🧱
Dive into a full week celebrating one of the community’s all-time favorites — Block Dash!
This time, it’s tougher, faster, and more chaotic than ever with the Legendary Teams version of the map 💪. Work together with your squad to conquer the blocks and prove your team’s dash mastery.
Complete event milestones to unlock Mr. Monke 🐒 — your newest Stumble buddy, completely free!
Play the most legendary Block Dash yet and show everyone who the real dash master is! 🌀
Hello, fighters!
The time has come: Crimson Frontier is live and ready for action!⚡️
You can join by visiting our Steam page and clicking “Request Access.”
The game will feature a part of one of the locations where you can fight one of the bosses at the end of the game.
Please share your feedback through the form after testing to help us improve the game.
Thank you for participating and enjoy the game!🔥
HANUMANGAMES TEAM
The fpsVR BETA has been updated with the following changes:
fpsVR
Optimization
Added the "Try Use Oculus API for stats (Quest Link)" option to the "fpsVR" tab in the settings. When using Quest Link, statistics were collected via the Oculus API by default (unless the user had configured the Oculus API to be blocked using special software or in the SteamVR configuration). To address some possible issues, added this option, allowing you to switch to collecting statistics exclusively from SteamVR. There was at least one strange case where the statistics from Oculus API were broken. If you suspect something is wrong, you can also try this option.
fpsVR History Viewer, Desktop Version (Reminder: To launch it, use the shortcut in the Documents\\fpsVR folder)
A dark theme has been added. By default, the history viewer will now detect the current theme installed in Windows 10/11 (this may not work for very old Windows 10 builds) and switch the theme accordingly. You can also force either a dark or light (old) theme in the settings.
Several minor interface fixes to make it easier and more intuitive to use.
In the graph legend, "Max. CPU/Thread Usage" has been changed to "Busiest Core." This will make it clear that this metric on the graph shows the distribution of load on the busiest core. In the next updates, I plan to make the same fix in the VR version of the history viewer.
New interface elements that do not yet work, as they are under development.



We hope you're staying safe out there in the Zone.
To celebrate Steam Scream Fest, we are offering a 55% discount on Chornobyl Liquidators!
https://store.steampowered.com/app/1113010/Chornobyl_Liquidators/https://store.steampowered.com/bundle/41669/Chornobyl_Liquidators__Supporter_Pack_Bundle/https://store.steampowered.com/bundle/41667/Chornobyl_Liquidation__Building_Craft_Bundle/
If you haven’t had the chance to step into the boots of a liquidator yet, now’s the perfect time to experience the gritty reality of a post-disaster world and join those who risked everything to contain the unthinkable.
We have prepared another Stability Update update (v1.6.56). Check out the detailed list down below:
We decided to shift the game's emphasis slightly, and as a result, the Helicopter and Epilogue levels now appear after the Power Plant level;
Further optimizations related to Power Plant Level - The level should be more stable, and there shouldn't be significant FPS drops;
Improved visibility of the main fire at the Power Plant Level;
Improved lighting at the Power Plant Level;
Added a short cutscene before the Pripyat level to better show the depth of the situation's difficulty;
Fixed a bug that could prevent the quest related to throwing the graphite off the roof from completing;
Corrected a bug that played impact sounds when the level began;
Improved the readability of some UI elements, such as Item Inventory Details or Journal View;
Game memory optimizations.


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If you want to downgrade a game version for a while in case of some problems or game-breaking glitches, here’s the code for the branch -> prevChornobylBuild
We've just launched a new playtest that features the Epilogue scene. If you were hesitant about purchasing, this is the perfect opportunity to experience the game for yourself!
https://store.steampowered.com/app/1478930You can sign up for the playtest on the game's main page:

We also prepared a stream for you where we play the playtest ourselves:
Thank you for being a part of our community and for your continued support. Wish you a great time playing the game! Do not be a stranger! Come, join the conversation on Discord.

Cheers!
Frozen Way Team















What an incredible milestone!
False Haven has surpassed 100 reviews, and 92% are positive!
I sincerely thank everyone who played, left a review, reported bugs, or simply supported the game.
Your feedback is a huge motivation to keep improving the experience.
Every single comment helps me grow this world even further.
This is only the beginning.
With your support, even darker stories are coming soon within the Fragments of Dread universe... 🕯️
The 2nd episode, Late Lines FM, is coming... 📻