Playtest publicly available.
Many bug fixes and improvements.
Added a new game mode, Trials.
Battle themed AI opponents with fixed strategies and Blessings. Defeat them as fast as possible to earn your time-based score and climb each opponent’s leaderboard.
	First I want to say thank you to everyone who's played The Victor Initiative so far, I've seen a lot of positive reactions to the game and I'm so happy that you're enjoying it! Today I want to provide information on what's next for the game.

This means that the next planned update is Chapter 5! This chapter will hopefully be releasing in December, and will feature a lot of new content for you to discover! Chapter 5 is shaping up to be the most complicate, most layered, and most story-driven chapter yet, and I cannot wait for you all to get your hands on it!
Yes, Chapter 5 is split up into 2 parts. These should both hopefully launch simultaneously, and the chapter has been divided up in this way to account for A) a large tonal shift and B) to allow the game to unload the previous part! Both parts are going to be completely continuous, meaning no loading screens apart from the one between parts!!
To put it bluntly, it's too early to say.
Thank you so so much for playing, and I can't wait for you all to see what comes next!
Spacepiano :D

	
	Greetings Adventurers!
The latest Tabletop Tavern demo update is here and it’s our biggest one yet.
This update transforms the battlefield with new biomes, faction-wide bonuses, signature hero units, and a new playable hero!
Whether you’re commanding the disciplined Iron Legion or the ruthless Raven Host, this update brings new ways to conquer the tabletop.
Every fight now feels different with environments that shape your strategy.
Forests: +25% Missile Resistance and removes charge bonus.
Swamps: -75% Movement Speed and removes charge bonus.
River Crossings: Narrow chokepoints that force brutal head-on clashes.

Each faction now has a unique passive effect that applies to both of its heroes, creating new ways to play.
Iron Legion – “Imperial Edict”
The first recruitment pack is free upon entering any town. Great for building momentum early.
Raven Host – “Elite Ravagers”
Sacking towns prestiges two random units. A bold, high-risk, high-reward playstyle for fearless commanders.

Freyja Stormweaver joins the tavern giving shieldmaidens +10 leadership and +4 Melee Defense! In true Viking fashion she also makes all her units immune to terror.

Every hero now commands a unique Signature Unit that only appears in their campaign with a 10% chance of showing up in any card pack.
Edric Valeward (Iron Legion) – Kriegesguard
Unstoppable warriors who heal 25% after each turn.
Rhydan Greythorne (Iron Legion) – Deepwood Rangers
Elite archers who excel in forests and can deploy outside the normal deployment zone.
Bjorn Ironskull (Raven Host) – Jomsvikings
Fearsome berserkers that tear through enemy infantry.
Freyja Stormweaver (Raven Host) – Angels of Death
Valkyries on winged pegasi who sunder enemy armor with the new Emblazing trait.

The Eisenmann, a new gunpowder unit for the Iron Legion, bring much needed armor-piercing firepower to the field!
We're shipping updates, bug fixes, and adjustments nearly everyday that are a direct result of the community's feedback in Discord and reviews. Please don't hesitate to reach out if you have a cool idea or adjustment you believe we should make! If you haven't done so yet please consider wishlisting and leaving a review on the Tabletop Tavern demo.
See you in the tavern🍻
Cheers, Jordan & TJ
(ง •̀_•́)ง
	
	
	Hi all,
This is another update that brings a bunch of QoL changes:
The Loot descriptions in the Stash have been improved. Most of them that used to say "not dropped by any monsters" have been improved.
The mission "Beyond the Portal" used to say that you should only take Think Tank with you. This was fixed.
In the Stables you can now return your pet at any time, even while looking at other pets.
After levelling up all your equipment in-game, the Gravedigger can also be dropped, similar to the LockpicKs.
Icons were not highlighted by the mouse cursor, e.g. the marbles in Crystalize Marbles, Auras and the crystals in the Gemcutting screen. This was fixed.
A joining player will now be buffed for 5 seconds (100% damage absorb) after spawning. This is to help prevent a joining player from dying when spawning.
When giving Gerald a Gold Statue to unlock a random entry in the Bestiary, entries from existing maps will be unlocked first. This is to help complete these maps, to obtain their rewards.
Gerald can now also unlock Bestiary entries for Beneath the Tides.
Loadouts in the Character Selection screen should now display all Loadouts in it's dropdown, making it unnecessary to scroll down.
Lights were removed from Watcher monsters, since the game limits the number of visible lights, sometimes now showing the light around the player.
The number of Revives in-game are now displayed in white instead of yellow.
The Halloween event will end during this month, so be sure to unlock the pets and hats if you want them.
Till later,
André
	
	
	
	
	
	
	
	Fixed UI scaling to work with all major desktop resolutions with no forced aspect ratio and cropping.