The Crazy Hyper-Dungeon Chronicles - Baron Karza
First of all, you are amazing!  

Thank you so much for your support, comments, and feedback. We were hoping for a good launch, but this kind of success still took us by surprise.  

To celebrate this milestone, we've released some shiny new goodies for your Steam profile in the Points Shop!  

We've been working hard to keep up the pace and fix all the issues you reported.  

Most of them should be gone in the latest update, and we truly hope your experience is now smoother and better than it was a week ago.

We're deeply sorry about the lost saves and we want to thank everyone who patiently helped us fix the issue and, in many cases, recover their saves.  

(Fortunately, the game automatically creates save backups, so almost everyone — except a few unlucky cases — was able to restore them.)  

We've learned a lot about Eastern languages and characters… next time, everything will go perfectly. Promise!  

Here’s a summary of the most notable improvements:  
     
  • Fixed three major bugs related to combat, saving (as mentioned above), and Level 24 (you could get stuck inside a room).  
  • Fixed a ton of minor bugs — nothing game-breaking, but some were definitely annoying.  
  • Adjusted the game balance in several levels and fights based on your feedback. Please keep sharing your thoughts and ideas — we read everything!  
  • Made the final boss fight in Level 29 (Lich Acerarek) easier and streamlined the level itself.  
  • Trololo (Level 26) is still very strong but no longer attacks twice in a row, so if he surprises you once, he won't instantly finish you off.  
  • Adjusted enemy spawn timing in Level 38: one of you managed to beat the level right after the first spawn, which caused a crash. Not anymore!  
  • You now have more time to choose your reply to Sheltor (yes, we heard you!).  
  • Arena fights and several enemies across various levels were slightly nerfed — just enough to make things fun, not frustrating.  
  • When the hero crafts or cooks, all NPCs and enemies will now pause to avoid awkward side effects.  

We’re aware of an issue with Steam Deck when using an external controller. We’re still working on it, but in the meantime, you can use this workaround:  
Steam Community Thread

Finally, a huge thank you to everyone who tested the beta versions and reported issues without leaving a negative review just because it was a technical bug.  
Bugs happen — what matters is how fast and how well we fix them.  

If you find any new bugs, please report them in the Discussions section or on our Discord server:  
Join our Discord

Now go spread the word and tell your friends about the game — your help means the world to us and allows us to keep doing what we love: making you laugh and have fun!  

The Dev Team

Of Grit & Graves - khursh

Fixed UI scaling to work with all major desktop resolutions with no forced aspect ratio and cropping.

Fantasy World Manager - Florianix
25.000 Wishlists!

a number i never would have imagined for my first game! i am really thankful for everyone that is interested in the game, each wishlist keeps me excited to deliver the best version possible. Please be part of the Development and join our Discord Community: https://discord.com/invite/3Du6QtYq7C

Class Editor Examples

When we crossed 10k Wishlists, i announced the Class & Spell Editor for which i contracted an Artist for the next months that works dedicated on the assets needed for it. In the Example above you can see how it can look!

Basically its a combination of Skins for the custome and weapons that you can configure in your created classes, additionally you can configure multiple skins for your classes, unlimited. You will also be able to make skins something unlockable through items,quest,monsters,dungeons.

i hope you are as excited as me for this feature!

Heroic Hop: A New Adventure Begins - ing.riveramorales

In version 1.0.1, I added a camera shake effect that triggers whenever the player takes damage. This update enhances the visual experience, making every hit feel more powerful and realistic. The camera shake adds immersion and intensity, giving the action a more dynamic and engaging feel.

[Stories to Tell] Greyville Stay - zebaxx
The update that was released just a few hours ago has been reverted due to some bugs in the game.
Nov 1
Vibe Clicker - Goob
Bug Fixes
  • Fixed the Everything All At Once achievement.

  • Added a delay for the News Event choice buttons (for those fast clickers) and extended the timer to 25 seconds from 20 seconds.

Thanks for the quick responses to bugs and being patient while I get these issues resolved. I appreciate all of you! Please practice safe vibe clicking.

Baby Kings - WoodNeeded

Hey hey! ːsteamhappyː

This update:

  • Improved performance on bad internet

  • Remade some levels - now the onboarding makes more sense (core mechanics explained + more tweaks based on feedback)

  • Bugfixes (bats would kill you even when protected by light, and more)

Thanks for in-game feedback!!!! ːsteamhappyː

Have fun!

H.Z.T. - Interaxis Studio

Halloween in H.Z.T. Now you can fully immerse yourself in the holiday atmosphere in our game!

New props are located throughout all levels and will add a festive atmosphere to the gameplay.

Exes Assault!! - Ertal Games

Happy Halloween!

I've just added a little thank-you gift for all the game's fans: a Halloween story, appropriately spooky and spicy for this time of year!

The Second Stall on the Right

Enjoy!

Corner Kitchen Fast Food Simulator - Johnny Bravo

Hey everyone! We’ve just rolled out a new update with several improvements to make your experience smoother and more enjoyable. Here’s what’s new:

New Delivery System!
You can now hire couriers to transport orders across the city.

Red Pendant Lamp Fixed
Sockets are now working correctly and can be used without any issues.

Better Worker Behaviour
Workers now behave properly during the skip-night event, making transitions more seamless.

Improved Customer Animations
Customers now feel more alive and natural in the environment.

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