Join us for in-game this weekend and for future events, which run every other Saturday at 19:00 UCT+1. You can sign-up for events, get notified of new events and discuss the changes with the team at https://discord.gg/vanguardww2.
Capture progress is now shown to defenders
Updated and expanded basement first aid post to Carpiquet and associated tunnel
Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause.
Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.
Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)
After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required.
Hello shopkeepers!
The latest update is now available. This update includes a few features that were requested by the community such as the ability to zoom in, as well as display stands not reserving item stacks so you can still sell the item on display!
Guild Hall development continues. We've unlocked the leveling system so now you can level your guild up to level 8! Since we are still testing a lot of things internally, we have decided to hold the equipment feature for now until we've finished refining it completely.
This update includes a few other quality of life changes and optimizations, you can see the full dev notes below.
v0.2.2b Development Notes
-Display tables no longer reserve items (or any quantity of the item)
You must have at least 1 of the item to place it on a Display Stand.
-(Optimization) Streamlined an item data process when placing items on tables
-Items on Display tables no longer display Quantity in their content info
-Items on Display tables now display how much Prestige they are generating
-Changed font / style for Quantity/Prestige text on item info tooltips to make it more legible
-Added 'Dismiss' button to remove Guild Members
-Guild level, guild points and points to next level are now displayed in the Guild menus
-Added Guild Progress menu
-Adjusted Guild Quest star weights to function based on guild level
-Guild can now gain levels up to level 8
-Added a new Zoom tool with the ability to zoom in to 1.25x or 1.5x (available after Day 2)
-When zoomed, it is now possible to hold middle click and drag to pan the scene
-Added 'unavailable' versions of the new zoom tool images for special cases
-Camera auto adjusts to 1.25 zoom for cutscenes and reverts to player setting once cutscene has finished
-Camera will now recenter before cutscenes (in case it was panned during gameplay)
-Zoom mode will now deactivate during Build/Inventory modes
This guarantees the tile system works properly during item placement while placement is recoded for full zoom integration.


The game has been updated to version 0.7.12:
AI logic for the Free-for-All mode has been completely updated: bots now fill missing slots, imitate players, collect and sell loot, purchase upgrades, and fight each other. They are also displayed in statistics, earn points, and have the ability to win matches.
The ability to start a Free-for-All match alone has been added.
The ability to choose which object to interact with if there are multiple objects nearby (containers, corpses, etc.) has been added.
Bot firing with single weapons has been improved.
Bots now use grenades and available health packs on their belts.
Bot accuracy has been adjusted for all AI difficulties.
Bot detection speed has been adjusted: it is now affected by the time of day and target movement (crouching, running, etc.).
Faction system has been added.
The sound effect for hits on characters has been improved. Louder and different for different hit zones
Added new clothing items for bot players in Free-for-All mode
Fixed a bug where bots with melee weapons (shotguns, SMGs) would not approach the player
Fixed all known issues with bots getting stuck on corners and stairs
Fixed a bug with player invulnerability in Free-for-All mode

Football Manager 26 is the legacy, redefined, taking you to the heart of the beautiful game when it launches across platforms from November 4th.
Whichever edition of the series you’re playing, the first big decision you’ve got to make is where you’ll be stepping into the dugout and starting your journey.
To help find the perfect club for you, we’ve put together a list of 10 standout teams for your first FM26 save, with everything from European giants through to first-time trophy winners and series debutants.
You can find the full list, here.
Hi Tamers and Montabi friends,
I hope you’re all doing well, staying healthy, and having fun!
This month’s update will be a little shorter, as our team has been fully focused on preparing the next Montabi Demo Update, planned for release by the end of the year. Hopefully, everything goes smoothly and we can launch it right on time!
Huge thanks to the July playtesters for helping us validate new features, like the equipment system, card removal, and more. These updates will be coming to the demo soon!
(Planned content may change before release)
NEW CONTENT
1 new Elite Enemy
El Puncho

1 new Boss Enemy
Mr. Alchevine
Expanded and reworked decks for all playable Montabi and Trainers
Trainers can now Rank Up!
Montabi can now evolve to Stage 3!

NEW FEATURES
Equipment System
19 new pieces of equipment available!
You can sell equipment at the Convenience Store

Starting Charm Selection when choosing a Trainer

Localization! The Montabi Demo now supports 5 languages:
English
Spanish
Simplified Chinese
Japanese
Indonesian
ADJUSTMENTS
More spacious battlefield
Faster animations
Improved double-click response
Reworked level-up progression system
Ability to remove cards at the Cafe

Some of you may have already experienced parts of this new content during our previous playtests, but believe me, there’s a lot of new stuff here! Every Montabi has received new skills, so even if you’ve played before, we highly recommend diving back in to try the updated demo.
We’re especially excited that the demo now supports multiple languages, making Montabi more accessible to players around the world.
Thank you so much for your continued support! Don’t forget to share the game with your friends and join our Discord for faster updates and discussions.
See you next month, Tamers!