Addded some balance changes for addition mode
Hello, I'm planning to release full version soon. The game is ready for full release and has been tested by me throughout the long-term development process. I'm going to continue updating the game. You can submit your suggestions via the form if you have.
Global feedback form : https://docs.google.com/forms/d/e/1FAIpQLSdSqplPKFtjIiWVkqCGDpB-8o5Dmc9vVjCggIuPduxS5mE9aw/viewform?usp=header
Contact on my instagram: https://www.instagram.com/etrkn/
Discord community: https://discord.com/invite/zHjAQpWSuS
Test results:
0 bug reported from players since ea release and played by a few streamers in 3 player co-op mode.
A few months ago: 2-4 bugs reported by players since the release of the demo version that do not affect gameplay flow.
News for the 0.9.5ea main mod:
- Significant changes to the tutorial. You can now complete the tutorial faster and it's shorter.
- A report no longer disappears instantly after being sent. Everyone now has time to see the suspicious situation.

- You can now see the camera number on the IP buttons.
- The meaning of reports have been cleared now more.

Thanks,
Solo dev. Enes
Improved camera system to prevent jittering as much as possible
Improved falling system
Hello everyone!
Thank you all for continuing to play Doll Impostor!
I’m pleased to announce that the next major update is now in development!

This update is scheduled to be finished by November 30.
However, since it’s a large one with a lot of new content, there’s a chance it might be delayed — though a Beta version is expected to be available later this month.
This time, the Beta will last for at least one full week, as this is the first 100% multiplayer mode that cannot be played in singleplayer. Actions must be fully replicated between players, which makes the process more complex.
New Features & Additions
• Character Creator — Create your own characters and use different outfits!
Outfits will receive more content over time, just like the Caravan and the Shelter.
• “Stop bullied my guardian” Sticker — A fun nod to the community joke about physically “bullying” the robot and dragging it around the map.
• DLSS Support — Better performance for NVIDIA users!
• New Extra Mode: Double or Nothing
• Bug Fixes & Community Improvements — Based on your feedback from Discord, Steam, and the in-game “Did you enjoy it?” tab.
• VR Enhancements — Several improvements to the VR experience.
The Star of This Update: Impostor Mode
The new Impostor Mode will start as a kind of Classic experience under Nightmare difficulty.
Between 1 to 3 players will be investigators, and 1 player will take the role of the impostor.
The Impostor begins by performing actions and setting up the crime scene, with one minute to plan everything based on their likes and dislikes.
Meanwhile, investigators remain asleep until the setup phase ends. Once it’s over, the impostor can no longer move and must wait for the investigators to figure out who they are.
However, the impostor can trigger sounds from their position and enter a ghost mode as a “dark essence” — not just waiting idly, but influencing the scene.
In this form, they can also interact with the environment (open/close doors, etc.). This system will later be expanded into the Ghost Mode after death in future updates.
For example, if players turn on the lights, the impostor might turn them off — or, since it’s Nightmare difficulty, they might choose to do nothing at all to make detection harder.
This mode will keep evolving with future updates, adding features like selecting your impostor, refining mechanics, and introducing new interactions.
Without much more to add — remember that I’ll be posting progress updates on Patreon!
👉 https://www.patreon.com/HeadArrow
Robbery alert! An armed gang has stormed the port to snatch something valuable. This is a big mistake because the port's defense has been entrusted to the toughest pro around—you! This maze of containers, warehouses, and cargo cranes is now your hunting ground and a trap for the raiders. Defend the cargo at all costs and earn avatars, warpaints, and the Patroller Legendary camouflage for the Indien-Panzer as rewards. It's time to play big!

You'll need a Tier III or higher vehicle to participate.
The Operation has two progression paths, each offering 60 levels with rewards. The first path is available to all regular Pass holders—so, everyone! The second path offers more rewards and is exclusively available to Premium Pass holders. Complete the Operation missions to boost your Pass level and earn rewards.
Just keep in mind that while your Pass level will increase automatically, you'll need to take action to collect the rewards.
Tons of resources, a Collector tank, themed warpaints and avatars, a profile background, certificates that provide XP bonuses for victories, and a Legendary camo for a researchable Tier VIII vehicle!
Fully reworked Gang system (new member behaviors, rules, and flows).
Reputation now drives dialogs, fees, and permissions with gangs.
World mapping completed with new restricted / no-go zones for smarter NPC pathing.
Finalized Plant Pot UI (unified screen-space; removed per-pot world UI).
City navigation data finalized; NPCs respect new restricted areas and behavior rules.
Ground-up overhaul of gang features.
Player ↔ Gang interactions fully hooked into the rep system.
Refined player shooting.
Tuned NPC shooting (aim logic, reaction times, suppression).
New passes on VFX & SFX for weapons, hits, and UI feedback.
Tablet UI updated; scaffolding in place for upcoming apps.
Settings Panel polished (layout, labels, sensible defaults, persistence).
Camera behavior improved while watering plant pots for smoother control.
General interface polish and clearer states.
Bug Report API integrated for easier issue reporting.
Initial Discord integration.
New collectibles database added.
Pawnshop rules and restrictions updated.
Improved UI rendering and scene batching for higher FPS.
Fixed a case where the shop charged the player twice in a single purchase.
Numerous additional stability and under-the-hood fixes.
Consolidated public changelog combining internal updates from v0.2.5 and v0.2.9.
Day of the Dead has come - and the underworld’s been busy. This might be our biggest development update yet, bringing fundamental changes to gameplay, the scoring system, and the engine itself.
\[Game Engine Update] — Long story short: we switched to the Universal Render Pipeline. This makes the game look better with new shaders, improved textures, particles, and lighting — all without sacrificing performance.
\[Combo Meter & Tasks] — More ways to earn! Not only will you be counting the bodies, but every single hit on the Hellspawn without taking damage adds to your new combo meter (and thus your score)! Completing all given tasks in one zone earns you a MEGA BONUS SCORE.
\[Visual Overhaul] — With the URP update, we’ve tweaked the settings to be darker and more atmospheric.
\[Civilians] — Jesus Christ, some of them are still alive.
\[Melee is Back] — Slice ’n’ dice the Hellspawn that make it through your bullet rain with the second mouse button!

To be continued
Fixes:
Stompers were slightly out of sync with their physical shapes.
Wrong camera position after level loading or restart.
Player custom skin displayed as black square if its texture was missing in 'custom_skins' directory.
Changes:
If custom skin texture is missing, it will fallback to default player skin with error message in game log.