Added a new Stage 3 - 11.
Improved player stun time is now reduced to get you back into the fight quicker, you can use dodge to get up straight away.
Improved reflections, they now have far less distortion issues.
Adjusted Tyler's starting position to make him easier to tag.
Improved path finding enemies won't get stuck behind breakable objects under overhangs.
Fixed mirrors not breaking.
Fixed some stages windows would break, but then appear non broken when entering a building.
Fixed issue where sometimes enemies would not get stunned correct when hit (for example if the enemy was taking a weapon out)
Fixed issue where some enemies would get stuck not attacking you.
Fixed issue where some enemies would get stuck waiting for your character to recover even though you already had.
Fixed an issue where enemies would get stuck trying to pick up heavy items.
Fixed an issue where all enemies would attack you as soon as the stage started on later levels, after finishing a longer stage than the current one.
Fixed Mellon issue - where broken pieces weirded out.
Fixed couldn't sit on bench issue
Fixed issue with enemies not sitting in cars correctly
Fixed issue in Chapter 3-2 with slowdown after defeating the first 3 enemies and then restarting multiple times.
Fixed Chapter 3-4 path finding issue caused by explosion.
Fixed toilets sit-able.
Chapter 4 will be dropping very soon! Thanks for you patience, I appreciate you all.
Jon
Based on feedback from the first batch of testers, the playtest version has received the following updates:
Fixed character stuttering bug
Fixed the bug where interactions could only be triggered after multiple clicks
Fixed save file error bug
Added support for 16:10 and 21:9 screen resolutions
Fixed restaurant exit error bug
Corrected some text issues
Fixed UI not responding bug
Optimized character animations
The testing is ongoing! We welcome you to continue your experience!
Feel free to report any bugs you encounter:
https://docs.google.com/spreadsheets/d/14TRkW9NaQ0yTUP0Tth0B8rCVsbcktoUYFdqiwUrxsJg/edit?gid=0#gid=0




Thank you for actively participating in our latest Halloween event and for sharing a wealth of valuable feedback. We have been closely monitoring community voices and have promptly prepared this v2.2.0 fix patch to address the reported issues.
The focus of this update is to optimize the experience of the "Halloween Crypt Labyrinth" event and resolve a recipe synthesis issue that affected game progression. Below are the detailed contents of this update:
v2.2.0 Update Content
Halloween Crypt Labyrinth Difficulty Adjustments
We received significant feedback indicating that the "Crypt Labyrinth" event was too difficult. After carefully analyzing player data and suggestions, we have lowered and optimized the difficulty of this event.
Recipe Synthesis Bug Fix
All recipe synthesis will now function as intended. Players affected by this issue can proceed with synthesis confidently.
マインドハッカーの皆さん、こんにちは!
今月から、毎月1日に開発進捗をお知らせしていきます。
第6章の進捗はこちら。
-シナリオ:100%
-システム:80%
-アート:75%
10月はアートがかなり大きく進みました。
10月のブログは下記の4本です。
-MINDHACK : 電話相談2025回答その5
https://mindhack.xyz/archives/9064
-MINDHACK : セールイラスト紹介
https://mindhack.xyz/archives/9075
-MINDHACK:土曜サスペンス劇場・MINDHACK連続殺人【前編】
https://mindhack.xyz/archives/9087
-MINDHACK:土曜サスペンス劇場・MINDHACK連続殺人【後編】
https://mindhack.xyz/archives/9094
10月のすきまトークも更新されているので、ぜひご覧くださいね。
https://youtu.be/FdaeexLms00?si=EUUY0kin0arvSlzs
それでは来月も元気にマインドハック!
Hey all, first of all some great news, recently hit a very important dev milestone as the internal game build can now be played from start to finish! Meaning now it really is down stability and bug fixes, and various testing/design tweaks. It's taken a bit longer than I would have liked but that extra help brought on will mean this will be closer to release ready every day! Want to thank everyone here who's been supportive of this project, and I'll keep you all posted on the state of it next month, take care and many thanks!
- KS

Hey Escapers!
We just wanted to take a moment to say thank you. We honestly didn’t expect such an amazing start.
Seeing so many people play the game, have fun together, and share their reactions has been surreal for us.
Since launch, almost 1,000 players have already jumped into We Escaped a Twisted Game.
For a small two-man team working full-time jobs during the day, that means the world to us.
This week, we’ve spent our evenings reading every bit of feedback and patching the game nightly.
Tonight, though, we’re taking the evening off to celebrate!
Your feedback has made a real difference.
The median playtime has grown from 2 hours to 2 hours 27 minutes, and 64% of players now finish the game. That’s incredible progress in such a short time, and it’s all thanks to you.
We’ve learned a lot during this launch, what works and what doesn’t.
That knowledge will be invaluable if we ever decide to continue Chad and Stacy’s story.
Your support and feedback have been amazing. You’ve helped us improve the game in ways we couldn’t have done alone. If you haven’t already, leaving a short review helps others start their escape, and means a lot to us. ❤️
Once again, thank you for all the kind words, honest feedback, and for playing our game.
Until next time,
Markus & Albin