MINDHACK - rosawa

マインドハッカーの皆さん、こんにちは!

今月から、毎月1日に開発進捗をお知らせしていきます。

第6章の進捗はこちら。

-シナリオ:100%

-システム:80%

-アート:75%

10月はアートがかなり大きく進みました。

10月のブログは下記の4本です。

-MINDHACK : 電話相談2025回答その5

https://mindhack.xyz/archives/9064

-MINDHACK : セールイラスト紹介

https://mindhack.xyz/archives/9075

-MINDHACK:土曜サスペンス劇場・MINDHACK連続殺人【前編】

https://mindhack.xyz/archives/9087

-MINDHACK:土曜サスペンス劇場・MINDHACK連続殺人【後編】

https://mindhack.xyz/archives/9094

10月のすきまトークも更新されているので、ぜひご覧くださいね。

https://youtu.be/FdaeexLms00?si=EUUY0kin0arvSlzs

それでは来月も元気にマインドハック!

Connect Feur Playtest - Gérard Majax
These changes are intended to make Arcade Mode more enjoyable (i.e. not spend half of it waiting for animations to resolve :p).

  • Added a menu option to speed up spell and effect animations: 1x, 2x, 4x and instant.
  • Improved boon appearance.
  • Improved buff tooltips appearance.
  • Fixed a bug where the game would sometime fail to find an appropriate boon and crash.
Retrowave '84 - KS98

Hey all, first of all some great news, recently hit a very important dev milestone as the internal game build can now be played from start to finish! Meaning now it really is down stability and bug fixes, and various testing/design tweaks. It's taken a bit longer than I would have liked but that extra help brought on will mean this will be closer to release ready every day! Want to thank everyone here who's been supportive of this project, and I'll keep you all posted on the state of it next month, take care and many thanks!

- KS

We Escaped a Twisted Game - Deluded Games

Hey Escapers!

We just wanted to take a moment to say thank you. We honestly didn’t expect such an amazing start.

Seeing so many people play the game, have fun together, and share their reactions has been surreal for us.

Since launch, almost 1,000 players have already jumped into We Escaped a Twisted Game.

For a small two-man team working full-time jobs during the day, that means the world to us.

This week, we’ve spent our evenings reading every bit of feedback and patching the game nightly.

Tonight, though, we’re taking the evening off to celebrate!

Your feedback has made a real difference.

The median playtime has grown from 2 hours to 2 hours 27 minutes, and 64% of players now finish the game. That’s incredible progress in such a short time, and it’s all thanks to you.

We’ve learned a lot during this launch, what works and what doesn’t.

That knowledge will be invaluable if we ever decide to continue Chad and Stacy’s story.

Your support and feedback have been amazing. You’ve helped us improve the game in ways we couldn’t have done alone. If you haven’t already, leaving a short review helps others start their escape, and means a lot to us. ❤️

Once again, thank you for all the kind words, honest feedback, and for playing our game.

Until next time,

Markus & Albin

Allumeria Playtest - Unomelon

Hello everyone!
I wanted to take a break for a day or two after finishing up 0.10, but I ended up getting a massive burst of inspiration which spiraled into adding a whole fishing system to the game. I think it still needs some work and improvements, but I need to move on to getting the NPC system up and running so I can tackle multiplayer ASAP. I hope you enjoy trying to catch all the fish!

Additions
Fishing
  • Added a new fishing system

  • You can craft a basic fishing rod out of planks at a workbench

  • There are 3 fishing rod tiers, basic, sturdy and obsidian

  • Each tier takes the previous rod as part of its recipe

  • Added 17 unique fish to catch

  • Fish can be crafted down into fish fillets and gourmet fish fillets

  • Fish fillets act as a simple healing item

  • Fish have different difficulties and rarities

  • Some fish only show up at night

  • Some fish only show up in lava

  • Some fish only show up in underground lakes

  • Added fishing bait, can be used to attract rarer fish

  • Worms can be used as bait and are dug up when tilling soil

  • Bug bait can be bought from the shop and works better than worms

  • Minnows can be fished up, and work better than bug bait

  • Rage bait has the highest chance of catching rare fish, but increases their difficulty x2

  • There is a 1/10 chance of fishing up a crate instead of a fish (normal crates and undergrowth crates)

  • Magnetic bait adds a 2.5x multiplier to the chance of getting a crate

  • Crate potion adds an additional 2.5x multiplier to this chance

  • When reeling in a fish, its difficulty determines how much it fights back

  • Use the left and right mouse buttons to tug on the line in the opposite direction of it's pull and prevent the fish from getting away

  • Added a compendium that keeps track of the fish you have caught, and logs the highest size

Misc
  • Added seaweed

  • Added underground lakes to world generation

  • Added new water refraction shader

  • Added water walking potion

  • Added packed dirt, grass doesn't grow on it

  • Added elevator blocks to ease the loss of the collision teleportation bug

  • Place elevator blocks vertically above or below each other and jump/sneak to teleport up and down

Changes
  • You can now fire arrows and ammo directly from your inventory

  • Reduced the default view bob intensity

  • Dry soil now turns back to dirt over time

  • Improved the terracotta tile texture

  • Made the three grass types drop dirt to avoid inventory clutter

  • Changed the glass texture so it tiles more nicely

  • Pressing ESC in settings now returns you to the pause menu

  • Crafting recipe screen is now a part of the compendium. The compendium will be expanded with more functionality in the future.

Fixes
  • Fixed bows not working when using left click

  • Fixed lush tall grass giving item without an axe

  • Fixed a bug with lighting being broken underwater for semisolid blocks

  • Fixed a bug with fluid hidden face culling

  • Fixed bug where hoe could only till the original forest grass

  • Fixed issue with paint roller UI showing incorrect icons

  • Fixed messed up sprite for returning potion

  • Fixed fences and panels removing paint when their state is updated

  • Fixed panels removing water when state is updated

  • Reverted the change made in 0.10 to the physics system that caused entities to zip up through blocks

  • Found a different fix for the issue where you can fall through a block by clipping the corner

  • Fixed desert plants generating in first layer of water

  • Fixed missing recipe for terracotta tiles

  • Fixed the screen flickering when applying settings

  • Fixed water and lava not emitting ambient sounds since 0.9

  • Fixed sprinkler model swaying in the wind

PlayM2M - Grass


Hello adventurers!
Now we bringing you the Demonic Messages Event !

Event Duration List:

🕛Demonic Messages

Start: November 01, 2025, 9:00 UTC

Finish: November 03, 2025, 8:00 UTC

Event time: 47 hours

Event Description: Kill the Monsters and bring the 10 messages back to the Dragon God Researcher.

We hope all our players enjoy this exclusive event to the fullest.

Have fun!

Devices Tycoon - roasterygames

We’re excited to introduce the brand-new Marketing System in Devices Tycoon (PC)!

Completely reworked from the mobile version, this system offers deeper control, strategy, and management to help your company grow and reach new fans.

Marketing Office

You’ll now have access to your own Marketing Office, which can be expanded and upgraded over time.

All marketing operations are managed directly from this office — but before launching campaigns, don’t forget to hire marketers to run them (we talked about hiring in our previous announcements).

[carousel][/carousel]
Device Promotion

Promote any of your devices — even those no longer on sale!
Marketing plays a key role in your company’s growth, helping you increase device popularity and gain new fans.

The system features a detailed Marketing Editor, where you can set the type of marketing, daily budget, and target regions for each campaign.

[carousel][/carousel]

Marketing Analysis

Just like in the real world, marketing trends constantly evolve.

Certain promotion types lose effectiveness over time, while others become more impactful. To stay ahead, you’ll need to regularly perform marketing analysis to identify the most effective strategies. Choosing outdated marketing methods can quickly become costly and inefficient.

[carousel][/carousel]

Marketing Mechanics

The success of your marketing campaigns depends on both your settings and your employees.

Experienced marketers can significantly reduce costs and increase efficiency, giving your devices a major boost in popularity.

[carousel][/carousel]


Thank you to everyone who keeps adding Devices Tycoon (PC) to their wishlist — your support means a lot! 💖

Caliber - marfonia

November 1 is the foundation day of the CST unit! To honor this date, we have left you a gift in the vlient game.

Don’t forget to pick it in the Special Offers section until November 3, 8:00 AM UTC.

Battle Titan RAINBOW - onehandedclick

  1. Indie Game Show Participation in December

    We are officially participating in an indie game exhibition held in Korea this December.

    As a result, development focus this month has shifted toward artwork production and dialogue localization polishing.

  1. Artwork Production Focus

    • Main game key artwork

    • Player character illustrations

    • Stage boss designs

    • Numerous event artworks

    • Major characters from opposing factions

Existing in-game visuals are being replaced with newly remade and polished artwork.

Adorable Adventures - WildSheepStudio

Today we have reached the incredible milestone of 50,000 wishlists. On top of that over 30,000 people have downloaded the demo. That’s 30,000 players who’ve taken their first steps into the forest with Boris, and we couldn’t be more grateful.

Thank you all so much for your support!

With this game, we wanted to capture the feeling of walking through the Cevennes National Park near our studio in Montpellier: the joy of discovery, the rustle of leaves, the way the light filters through the trees. And then we met some rescued baby boars at a local wildlife center, and everything clicked. What better way to explore the forest than through the eyes (and nose) of a curious young boar? It’s a gentle, cozy exploration game about growing up, paying attention, and finding your way home.

We are so happy that so many people enjoy this idea.

Thank you for playing the demo, for sharing your thoughts, and for wishlisting the game. It helps more than you know. We’ll have more to share soon. Until then, Boris will keep sniffing, exploring, and maybe causing a little mischief along the way.

- The team at Wild Sheep Studio

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