
Soldiers!
Caliber is being developed with your help. So, we’ve prepared a mission for you:
Share your thoughts with our development team
Get a reward
Please be sure to write your nickname correctly, so you won’t miss the reward. All rewards will be sent until November 21.
Thank you for making Caliber better!
	
	Many new animations and particle effects have been added to the game.
Boxes have new animated models that open/close and display what items are inside.

- Walls and floor saving has been slightly reworked to be more consistent. Players with save files from older versions will have to repurchase their customization options.
- Moved the pause and guide buttons to their own app in the phone.
- Updated item depositing sound effect.
- Added new shelf setting to show/hide item stand display.
- Added checkout visuals for when customers are ready to pay.
- Added more info when purchasing furniture, such as the decoration impact and description.
- Slightly boosted customer cash reserves early on.
- Rebalanced base cashier worker process cooldown to be more slightly slower, but increased perk effects.
- The card payment perk now also gives a small boost to the cashier worker checkout speed.
- Improved collisions on columns and glass walls to allow better furniture placement.
- Item icons are now shown next to the name in the cart recap screen.
- Fixed an issue that would make it so purchasing a new wall type would not update walls that are transparent at that time.
- Removed Unity's console logging for non-development builds.
- Fixed an issue that caused the "Broom reserved" tooltip to be shown even when the player was not involved.
- Fixed an issue that would prevent the store tile expansion buttons from not resetting the graphic.
- Fixed an issue that would make cashier workers ignore their cooldown for processing customers.
- Fixed an issue that would make storage workers ignore furniture boxes if no warehouse slots were free.
- Fixed an issue preventing the box price from resetting when closing the phone with the "Add to Cart" panel open.
- Fixed the tutorial window covering too much of the cashier interface on wide resolutions.
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	We're excited to announce that we've opened a playtest where you can touch, squeeze, and caress our game!
Cardenia is welcoming guests! During the playtest, you'll become a gate guardian for a whole week, albeit only in-game!
Development is underway, we have two cities ready, mechanics are being tested, and a lot of testing is underway. And very soon our game will be released, or the world will see our game—it depends!
	Hey everyone, after many requests from our community, we’re excited to announce that the Broilers Original Soundtrack will finally be available later this week!
The soundtrack will first release right here on Steam, followed shortly after on major streaming platforms!
	
	
	Added a setting for changing what song plays during gameplay, including nothing.
There is a 1% chance the title screen music is something cool ;)
Fixed the first frame of the background shader having a not as random looking effect.
	
	Salutation Craftist!
We heard you, you want more biomes!
For this Closed Beta, we worked on new biomes and reworked some of the older ones, so in any case, you will have a sense of freshness when playing.
Let's decipher the new ones, shall we?
The Cliff biome is a tier-1 biome, so quite an easy one.
In this biome, just like any other, you will meet different new resources that you can only find there, between trees blown by the wind, weird dolmen, and strange towers.

Meanwhile, the Tundra biome is a Tier-3 biome, and it's our very first hard biome!
In this biome, the conditions are really harsh for anyone, so collecting anything there might be way more difficult than you might think.
Will you survive the coldness of this biome?
We shall see when the time comes!

Next month, we are heading to Art-To-Play in Nantes, France!
From November 15th to 16th (Saturday to Sunday), we will be present at Art-to-Play the whole weekend to let you play the game, answer your questions, speak with you, etc.
Also, for anyone present, you will be able to test 2 adventures that are specially designed for this event, and why not win something?
Tell us in the comments if you'll be present so we can meet!
See you at Art-to-Play!
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What do you think about the new biomes? Tell us in the comments!
See you in two weeks, Craftist!
	
	


