Happy Holloween! The LI dressed up for trick or treat-ing xD
Hope you all had an awesome Holloween ^-^ There's not much of it (ehem*none*ehem) where I am at.
Kickstarter is coming up in 5 days! If you're interested, don't forget to sign up to the newsletter so you don't miss the VIP secret reward (that's what Kickstarter calls it). It's a 30% off of some normal reward tier price.
I hope you stay safe, happy and healthy! xD
亲爱的玩家们:
第三届俱乐部联谊赛小组积分赛阶段已圆满结束,感谢各队伍的积极参与和全力角逐。在小组赛中,各队伍展现出了卓越的竞技水平与团队协作精神!
经过多轮激烈比拼,8 支队伍成功突围晋级淘汰赛。在此,赛事组委会向所有晋级队伍表示热烈祝贺,也向止步小组赛的队伍致以敬意,感谢每一支队伍为赛事带来的精彩瞬间!现将小组赛最终成绩、晋级情况及后续赛程安排正式公布如下:
【成绩排名】
每组积分前 2 名队伍晋级淘汰赛,共 8 支队伍进入后续阶段,最终排名如下:

再次恭喜所有晋级队伍,期待大家延续精彩表现,向着最终的荣誉发起冲击!也欢迎各位观众通过线上直播或现场观赛的方式,为参赛队伍加油助威!
《全民街篮》赛事运营团队
2025年11月1日
The sudden popularity of New Generation Black Tea, the clustering of Mundus people across the Western
Continent, and the mysterious movements of Night Chains members… All these tangled connections are
waiting for the Conductor to uncover.
☕Participate in the event and exchange for various rewards, including the Eliot skin \[Free Time], Laplace
Protocol, Purchase Appl., Slab Shards, and more!
Event Duration: 11/2 ~ 11/16
The brand-new event "The Black Tea War" is about to begin! Warmly inviting all Conductors to explore
the delights of the new black tea together.




Fixed the track patrol issue at Carlisle Circuit
This issue was a careless mistake, thank you for the bug report, Patton!
修复了卡莱尔赛道的赛道巡线问题
这个问题是一个粗心大意的错误,感谢Patton的bug报告!
Hey guys! The playtest is now live! 1st of November till the 2nd of November 2025!
We’ve done a massive overhaul of the weapon system: balancing, adjusting, and reworking nearly every gun to make them feel more authentic and true to history. Clip sizes, recoil,etc all fine-tuned to match their real-life counterparts.
But that’s not all, this update also brings a range of major and minor improvements across the board. You can check out the full list here:
Major changes:
Digging: Improved system to prevent floating objects.
Damage: New system for more reliable hit detection.
Balance: All weapons re-balanced; Armored class has less sprint and health.
Fixes:
Fixed campaign issues, tank camo, grenade arc, and bulletproof bushes, plus general stability improvements.
Minor changes:
Airplanes: Better flight controls.
Grenades: Improved throwing mechanics.
Performance:
Various improvements have been made to performance.
Interface:
Minor UI tweaks.
Piano:
As per community request THE PIANO IS LOUDER!!
As a reminder, we’re just a tiny team of four developers getting closer to release. Every playtest, every bit of feedback, and every bug report really helps us make Over The Top the best it can be. Be honest with your feedback! Whether you love or hate the new weapon changes, we want to hear it all. Your input helps us find the right balance between realism and fun.
So please, jump in, go wild, and tell us what you think!
We’re counting on your help to keep pushing this crazy, chaotic project forward.
If you capture any funny or epic moments during the playtest, share them on our Discord! We’d love to feature your clips on our social channels to help share the game with more people!
Thanks again for being part of this journey and see you in the trenches!
The 2D action game "The Exorcists" will be released on Steam on November 20th of this year. The demo version is now availableːsteamthumbsupː and can be downloaded and played for free.
If you are interested, please add it to your wishlist so that you will be notified immediately when the full version goes on sale. There will be discounts during the game's release period. The game store website: https://store.steampowered.com/app/1160460/The_Exorcists/

The game has been updated to the new_test_version branch. Please switch to this branch manually. A new save file is mandatory, as a significant number of map additions have been implemented.
v2025.11.1
Added maps for Slavic cultural regions
Added content related to the Mongols
Improved certain in-game mechanics
For detailed information, please refer to the pinned update notes in the game community. An official update log will be released when the formal update goes live.
Open the sheet: https://docs.google.com/spreadsheets/d/1tYRDJnPVPWaOzLXWYg2_mgiNun7Iw1JLO3wGOS4DigQ/edit?usp=sharing
Pick the right tab: UI, Locations, Dialogs + Hints, or Items.
Find your language column. Each column is one language. Each row is one game line.
Add a comment on the cell you want to improve (Right-click → Comment, or Ctrl+Alt+M / Cmd+Option+M).
In your comment, write the full improved line. If it's a small fix, you can just show the change.
If you're unsure, say why in the same comment.
Do not change the left "Key" column.
Keep placeholders and tags as-is: {0}, {name}, #ff8800;, #br;, etc.
Keep game names the same: Effulgence, XyComb, etc.
Use short, simple sentences.
The sheet is open for comments only. I will review and apply good suggestions by hand.
I'm a solo dev, so replies may take some time.
English Chinese (Simplified)
Chinese (Traditional)
Spanish (Latin America + Spain)
Portuguese (Brazil + Portugal)
French
German
Italian
Polish
Ukrainian
Japanese
Korean
Russian