Cats & Cups - Troypc
The café doors are finally open!
Cats & Cups is officially out on Steam with a limited-time 40% launch discount! 🎉

Step into the pawsitively purrfect world of cozy coffee-making, feline friendships, and hand-drawn charm. Brew, decorate, and relax — it’s time to serve some serious purrfection! 💛

✨ Features
  • Brew coffee, tea, and magical specialty drinks for catstomers
  • Play mini-games tied to each drink recipe
  • Customize and decorate your café
  • Unlock new stories, drinks, and upgrades
  • Enjoy a relaxing, wholesome art style full of warmth
🎉 Available Now on Steam



👉 Get Cats & Cups with 40% OFF! 👈
Don’t miss the cozy launch celebration, add it to your library today and join the cutest café in town! 🐾

https://store.steampowered.com/app/3521410/Cats__Cups/
Island Beekeeper - Totontus

Hello everyone,

Thank you so much for playing our demo during the festival! 💛
We truly appreciate all your feedback and are already deep in development.
Check out our roadmap below to see the direction we're heading.

Stay tuned for our upcoming dev blogs, where we’ll share updates, features, and behind-the-scenes stories.

And don’t forget to join our Discord community to keep in touch! 🐝

Dragonheir: Silent Gods - transjoingdragon

The Chaos Shadows challenge has arrived in S2 Otherworld Exploration: The Echoes of Mekkashon! Gather your best heroes, optimize your team setups, and push your Exploration Progress higher than ever. This guide reveals the top strategies and hero compositions for every boss you’ll encounter.

⚙️ 𝐁𝐨𝐬𝐬 𝐒𝐭𝐫𝐚𝐭𝐞𝐠𝐲 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:

· 𝐀𝐥𝐭𝐨𝐧: Bring heroes with Buff Dispelling/Prohibition to break his Rally and boost team Attack. Example teams: Zadie, Estella, Zhar’loth, Ladehlia, Isitarian or Dane, Torrin, Zadok, Eleuia, Joyce.

·𝐈𝐫𝐳𝐢𝐥𝐥𝐚𝐬: His global Attack Penalty calls for Debuff Dispelling or Immunity. Try Thia, Catherine, Ghul’ende, or use Sky Code Treaty for shields.

· 𝐓𝐚𝐥𝐰𝐞𝐫: His AoE damage and stacking debuffs require Control Immunity or high Resistance (260+).

· 𝐉𝐨𝐮𝐫𝐧: Use Debuff Immunity or Sky Code Treaty to survive his Attack Penalty. Position carefully to dodge Unique Bombs.

· 𝐀𝐮𝐬𝐭𝐞𝐫: Counters Frost damage—bring Debuff Immunity heroes like Oggok or Nathaniel and mind your positioning.

· 𝐆𝐫𝐢𝐬𝐡𝐧𝐚𝐚𝐫: Dispelling his buffs powers your team—deploy Buff Blockers like Voresh, Vinyara, and Ihuicatl for advantage.

🎯 𝐓𝐚𝐜𝐭𝐢𝐜𝐚𝐥 𝐓𝐢𝐩:

Always rotate heroes across teams—each can only be used once per day! Build versatile lineups that fit multiple stage types to stay ahead.

🖼️ Check the complete infographic for boss-by-boss team references and pro lineup suggestions to dominate 𝐂𝐡𝐚𝐨𝐬 𝐒𝐡𝐚𝐝𝐨𝐰𝐬!

📥Download the Reborn version and enter the world:

https://dragonheir.sgrastudio.com/

📚 Explore the official Wiki for guides & tips:

https://www.dragonheir.info/

#Dragonheir #Dragonheirsilentgods #Reborn #Downloadnow

NosTale - Anime MMORPG - [CM] Zenitsusan


Look out for our Double Jackpot Event!
During this time the NosWheel has an additional jackpot segment, giving you twice the chance of landing a main prize!

Event period: From 01/11 (11:00 CET) to 03/11 (11:00 CET).

Have fun!
The NosTale Team
Forca Recurva - TheBattleKing

Can a solo developer create a complete game from scratch and release it in just 52 days? That sounds impossible! Yet after only five days, Forca Recurva is already live on Steam.

This is the story of developing a strategic racing game where your only opponents... are yourselves. A game about wrestling with your own decisions — about reflection, hesitation, and the struggle to do better. It’s a metaphor for life. That’s not what you expect from a racing game, I know. But I’m not chasing trends. I’m crafting thoughtful, meaningful games built to be remembered.

If that sounds like an honorable pursuit, I’d love to have you on board. It all starts on a Wednesday evening. Let me take you on a journey...

悠久之树 - 迦美奈

◇活动时间◇

11月5日 维护后 - 11月19日 10:00

活动期间,提升新角色「猫咪环绕·欧文」的同调等级,即可获取新角色的许愿签等道具奖励!将同调等级提升至4级,总共可获得许愿签·\[猫咪环绕]欧文×90。将同调等级提升至5级,可获得银色誓言×1!

※更多活动详情请参见游戏内活动面板。

Crossout - Faley016

Hello, survivors! We’ve received a lot of feedback from you concerning the balance, and today we would like to share the changes we planned for the upcoming major update. You can see all the changes for yourself at the special test server.

Some of the changes were implemented based on the results of the last Q&A session.

We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can see all the planned changes in more detail on the special testing server.

Structural parts parameters changes
Left helicopter wing / Right helicopter wing
  • Durability reduced from 42 to 35 pts.

  • Armoured car durability bonus reduced from 42 to 18 pts.

  • PS reduced from 39 to 28.

Left radiator bonnet / Right radiator bonnet
  • Durability reduced from 110 to 59 pts.

  • Mass reduced from 115 to 84 kg.

  • Armoured car durability bonus reduced from 110 to 30 pts.

  • PS reduced from 53 to 38.

Observation compartment
  • Durability reduced from 218 to 182 pts.

  • Armoured car durability bonus reduced from 218 to 91 pts.

  • PS reduced from 154 to 112.

Mounting bracket
  • Durability reduced from 90 to 75 pts.

  • Armoured car durability bonus reduced from 90 to 38 pts.

  • PS reduced from 77 to 56.

Thorax
  • Durability reduced from 25 to 19 pts.

  • Mass reduced from 31 to 28 kg.

  • Armoured car durability bonus reduced from 25 to 10 pts.

  • PS reduced from 35 to 26.

Battle walker shoulder left / Battle walker shoulder right
  • Durability reduced from 176 to 147 pts.

  • Armoured car durability bonus reduced from 176 to 74 pts.

  • PS reduced from 140 to 102.

Saya
  • Durability reduced from 113 to 94 pts.

  • Armoured car durability bonus reduced from 113 to 47 pts.

  • PS reduced from 105 to 77.

Comment on structural parts: the parts listed above stood out due to their particularly favorable ratio of total durability to mass. After the changes, their parameters should become more on par with the other structural parts.

Shotguns
Lupara
  • Energy drain reduced from 6 to 5 pts.

  • PS reduced from 240 to 200.

  • Projectile speed increased by 15%.

Sledgehammer
  • Energy drain reduced from 6 to 5 pts.

  • PS reduced from 390 to 325.

  • Projectile speed increased by 15%.

Mace
  • Energy drain reduced from 6 to 5 pts.

  • PS reduced from 570 to 475.

  • Projectile speed increased by 15%.

Thunderbolt
  • Energy drain reduced from 8 to 7 pts.

  • PS reduced from 1080 to 945.

  • Projectile speed increased by 15%.

Hammerfall
  • Energy drain reduced from 10 to 9 pts.

  • PS reduced from 2000 to 1800.

  • Projectile speed increased by 15%.

Breaker
  • Energy drain reduced from 10 to 9 pts.

  • PS reduced from 3000 to 2700.

  • Projectile speed increased by 15%.

  • The perk now charges in 0.6 sec. instead of 0.8 sec.

  • Perk bonus to damage increased by 2 times.

  • Increased the range with the perk active by 100% instead of 50%.

Comment on shotguns: low efficiency of this line of shotguns. Reduced energy drain will allow more modules to be installed in addition to shotguns, and increased projectile speed will make it easier to use them. Additional changes to the “Breaker” perk should increase its relevance in comparison with other relic weapons.

Plasma emitters
Prometheus V
  • Durability increased from 213 to 265 pts.

Helios
  • Durability increased from 259 to 350 pts.

  • Additional damage from the perk increased by 2 times.

Nemesis
  • Durability increased from 360 to 485 pts.

  • Damage reduced by 10%.

Comment on plasma emitters: plasma emitters (except for “Synthesis”) have low survivability. The damage change for “Nemesis” is necessary to keep the weapon’s efficiency within normal limits after a significant increase in durability.

Drones and turrets

For the following drones and turrets, you can now manually assign a target (like with the “Muninn” cabin perk):

  • AD-12 Falcon

  • AD-13 Hawk

  • MD-3 Owl

  • Sidekick

  • Grenadier

  • Fatum

  • Fuze

  • DT Cobra

  • DT Python

  • RT Anaconda

Comment on drones and turrets: the change should increase the overall efficiency of drones by giving players more control over the course of battle.

Other parts
Muninn
  • Removed the ability to assign targets to drones from the perk.

  • The perk is now active for 10 sec. instead of 7 sec.

  • Perk bonus to damage is now 70% instead of 100%.

  • Speed increased from 71 to 83 km/h.

  • Durability reduced from 430 to 295 pts.

  • Mass reduced from 2700 to 1700 kg.

  • Mass limit reduced from 15500 to 12100 kg.

Comment: the changes to perk compensate for the fact that the “Muninn” lost one of its features due to the above changes to drones. The rebalancing of parameters should make the cabin more suitable for armoured cars with drones.

Judge 76mm
  • Blast damage increased by 10%.

Comment: low efficiency of the cannon.

Corvo
  • The perk now increases the damage of the first projectile, not the last one.

  • Projectile speed increased by 6%.

  • Reduced projectile size.

Comment: changes to the perk will allow the revolver to be effectively combined with the “Manitou” perk. The change in projectile speed and size will make it easier to aim at individual parts.

Astraeus
  • Energy drain reduced from 12 to 11 pts.

  • PS reduced from 1620 to 1485.

  • Damage to own parts reduced from 40 to 30 pts.

Comment: low efficiency of the weapon.

Arothron
  • Durability increased from 280 to 337 pts.

  • Mass reduced from 378 to 287 kg.

  • Significantly increased the impulse of an unexploded projectile.

Comment: the weapon had too low a durability-to-mass ratio in comparison with other shotguns. The additional impulse of an unexploded projectile will help in situations where a light enemy build gets too close.

Note that with the release of the next update, the “Arothron” will receive additional welding points on the base. For technical reasons, this change will not be available on the test server yet.

Kapkan
  • Added perk: the mine’s cable becomes stronger in 15 sec. after it’s placed.

Comment: the perk encourages the tactical use of the “Kapkan” by placing mines where the enemy is likely to pass.

Jotun
  • Energy drain reduced from 12 to 10 pts.

  • PS reduced from 1620 to 1350.

Comment: “Jotun’s” energy drain does not correspond to its overall efficiency. This change will either reduce the armoured car’s PS or allow additional modules to be installed without increasing the overall PS.

Punji
  • The negative effect of the perk now additionally deals periodic damage to the enemy’s cabin.

  • Effect duration increased from 3 to 5 sec.

  • Energy field damage reduced by 16.6%.

Comment: the changes will make quick passage through the energy field more punishing to the enemy.

Clarinet TOW
  • The mini-map now centers on the projectile when it’s in flight.

Comment: the change improves the comfort of use of the weapon: now you can navigate using the mini-map when controlling the projectile.

Elephant (cust.)
  • Perk damage bonus reduced from 50% to 35% per 100 m.

  • The explosion now freezes up parts by 15% instead of 25%.

Comment: the efficiency of the custom version of the “Elephant” turned out to be significantly higher than expected. The changes should bring it within acceptable limits, while keeping the weapon in demand. The change in the freezing percentage will add a difference from the regular “Elephant” perk.

AC64 Joule
  • Damage reduced by 10%.

  • The perk now takes the speed of moving in space into account, rather than the speedometer speed.

Comment: the weapon had a high ratio of damage dealt per battle to energy consumed.

Kensei
  • The perk now also increases the armoured car’s damage protection by 20%.

Comment: unpopular cabin.

Savior
  • Damage protection perk bonus per 1000 durability pts. increased from 7% to 10%.

  • Maximum perk bonus increased from 28% to 35%.

Comment: low efficiency of the perk.

Cockpit
  • Speed required to activate the perk increased from 75 to 125 km/h.

  • Heating rate of boosters now decreases by 30% instead of increasing by 30%.

  • Bonus to booster charge increased from 50% to 75%.

Comment: the change to the perk activation speed reduces the synergy of the cabin with melee weapons, with which it exhibited too high efficiency. Other changes to the perk compensate for this for armoured cars with ranged weapons.

Ajax
  • Shield duration and damage bonus active time reduced from 6 to 3 sec.

  • Cooldown reduced from 12 to 6 sec.

Comment: the duration and, as a result, the cooldown of the cabin’s shield were too high for the mechanics of the shield itself, which assumes that it is activated shortly before the enemy fires.

Beacon 11
  • Additional damage received by the player reduced from 25% to 15%.

  • Damage protection bonus reduced from 10% to 7%.

Comment: unpopular cabin with unstable efficiency. The change will increase its survivability in the early stages of the game, but will decrease it in the late stages.

Gerrida I
  • Durability increased from 450 to 490 pts.

  • Damage resistance to ram damage and melee damage, as well as damage that is let through, increased from 25% to 35%.

Comment: low survivability of the movement part.

“Omni” and “Atom”
  • Added 25% damage resistance to melee and ram damage.

Comment: insufficient survivability of the movement parts when colliding with enemies.

Uwabaki (and its ST version)
  • Power bonus per enemy increased from 50% to 60%.

  • Damage that is let through increased from 15% to 20%.

Comment: low efficiency of the wheels.

Sleipnir
  • Changed perk: as the armoured car is driving, increases its power up to 250% at 1800 m travelled.

Comment: the old “Sleipnir” perk was not relevant in comparison with other parts and had little effect on the efficiency of armoured cars with it.

Widget (and its ST version)
  • Speed penalty in the first mode increased from 25% to 40%.

  • Power bonus in the second mode reduced from 50% to 35%.

Comment: high efficiency of the movement part that has both high mobility and survivability.

Myriad
  • Acceleration reduced by 10%.

  • Legs durability recovery time increased from 7 to 10 sec.

  • Tonnage reduced from 1660 to 1430 kg.

Comment: high efficiency of the movement part. The previous regeneration time allowed the legs to restore durability when fighting an enemy. Reduced acceleration should affect how the armoured car with this movement part pushes other vehicles. The tonnage change will reduce the overall durability of armoured cars with these legs.

Verifier
  • Reduced the time it takes for enemies to become visible from 3 to 2 sec.

  • Cooldown reduced from 35 to 30 sec.

Comment: low popularity of the module in comparison with the “Oculus”.

AR-27 Morgan
  • Reload time increase within the cylinder reduced from 18% to 13%.

  • Perk now speeds up reloading by 7% instead of 4%.

  • Mass reduced from 616 to 524 kg.

  • Reduced projectile size.

Comment: low efficiency of the revolver. The perk change will make its impact on gameplay more noticeable, and the reduced projectile size will make it easier to aim at enemy parts.

Charybdis
  • The perk no longer reduces weapon damage.

Comment: unpopular weapon. After a series of changes, the implementation of the perk has become more dependent on the player’s skill. We decided to make it more rewarding.

Narwhal
  • Blast radius increased by 25%.

  • Perk bonus damage increased from 100% to 125%.

Comment: low efficiency of the cannon.

Draco
  • Damage that is let through increased from 20% to 35%.

  • Damage increased by 7%.

Comment: the changes complement the previous changes to “Draco” and should increase its efficiency to normal levels.

AM-5 Avalanche
  • Energy drain reduced from 24 to 23 pts.

  • PS reduced from 4800 to 4600.

Comment: low efficiency of the mortar. Reduced energy drain will make it more efficient when used in combination with heavy cabins.

Skadi
  • In addition to reducing damage, the perk also reduces the enemy’s power by up to 35% of its original value.

  • Maximum effect now lasts 43% longer.

  • Effect duration reduced from 5 to 3 sec.

Comment: unpopular weapon. The updated perk affects the enemy’s mobility without directly limiting their speed, which will provide a unique benefit and versatility to the weapon.

Thyrsus I
  • Maximum number of perk charges reduced from 10 to 6.

Comment: high efficiency due to recent changes that significantly reduced the perk’s charge consumption.

Parser
  • Damage reduced by 12%.

Comment: high efficiency due to recent changes that significantly increased total damage.

Triton
  • Damage from barrel tips explosion reduced by 25%.

  • Charge accumulation delay increased from 6 to 8 sec.

Comment: high efficiency of the perk.

Kronos
  • The perk now accumulates if a wreckage is within 30 m of the cabin, instead of 45 m in front of it.

Comment: low popularity of the cabin. The change should significantly simplify the accumulation of the perk. Now its mechanics are the same as of similar parts.

Absolute
  • Added permanent 20% increase in the blast radius of projectiles to the perk.

  • Activatable bonus to the blast radius reduced from 40% to 30%.

Comment: low efficiency of the cabin perk. Now, the partial bonus to the blast radius will be active permanently, and the maximum bonus will be higher than before.

Yokozuna
  • Ally speed bonus increased from 15% to 20%.

  • Perk cooldown reduced from 25 to 20 sec.

Comment: the change is intended to increase the relevance of the cabin in team play.

Jormungandr
  • Pellet damage increased by 41%.

  • Extra shot now deals 50% of the base damage.

  • Extra shot pellets now heat up parts by 1% instead of 5%.

  • Extra shot spread is now the same as the base shot.

Comment: without the perk, the shotgun was less efficient than its legendary counterpart. At the same time, the extra shot from the perk is only activated when shooting at parts with high durability. The changes are aimed at solving both problems.

Porcupine
  • Mass reduced from 720 to 440 kg.

Comment: low ratio of durability to mass.

Destroyer
  • Durability increased from 511 to 562 pts.

  • Projectile speed increased by 25%.

  • Perk now accumulates for every 4 hits instead of 6.

Comment: low efficiency of the grenade launcher.

Devourer
  • Added the display of the burst length and reload time to the aim.

Comment: the change will make using the minigun more comfortable.

Punisher
  • Damage reduced by 10%.

  • Perk bonus damage increased from 50% to 65%.

Comment: partial reversal of the previous change, which increased the efficiency of “Punisher” beyond the intended level.

How to get to the test server?

If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.

  • Download the launcher from this link. Running this launcher will automatically start the installation of the version of the game client used for mass testing.

  • Choose a folder to install the testing game client and decide if you wish to create a desktop icon for it.

  • After the installation is complete, and all files are downloaded, run the game client using either the desktop icon or launcher.exe in the test game client folder, and then log into the game using your username and password.

  • The whole progress of your main account will be transferred to the test server (including parts in storage and levels of reputation in factions).

  • If you had not already done it before, you will need to transfer progress from your account after logging into the test server: press the “Esc” key and select “Copy account data”.

  • Please note the schedule of the test server:

    • Saturday, November 1, 2025: from 13:00 to 19:00 (GMT)

    • Sunday, November 2, 2025: from 13:00 to 19:00 (GMT)

    • Monday, November 3, 2025: from 13:00 to 19:00 (GMT)

    • Tuesday, November 4, 2025: from 13:00 to 19:00 (GMT)

  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.

Dreams of Amelia 🔞 💜 - Vilehead 💀
(っ●'◡'●)っ 🦄 Update & Status 🦄

🔥 ADDED | Story - Chapter I
The main dish of this update. Be gentle and honest - it's been 10 years since I did proper writing. I am both super nervous and excited. I never told this to anyone, but I used to write a lot of romance stories when I was in high school. I actually dreamed of becoming a writer when I grow up >_< I never shared my work with anybody.

This here is me going back to my roots. But I have no idea if my writing is good or bad :< So have that in mind, but please give me your honest feedback too. I want to get better! Bear in mind, this is NOT the entire story. Only the first chapter. More to come soon.

🔥 ADDED | Faces / Moods Now you can make Amelia display certain moods and faces. My fav is her Angry face when being lewd XDD looks so funny and cute!!!

🔥 ADDED | Camera Control via Arrow Keys
Many of you requested that the game would be more compatible with... one hand :D So now it is! Remember that besides simply rotating the cam - you can also tilt it with SHIFT+Arrow Keys

🛠 FIXED | Fixed typos and errors
Be sure to report any new ones to me ASAP! Please! >_<

🛠 FIXED | Toys being too much in/out
The game grew, got many new locations, positions, toys, and I missed the fact that some of them were lewding air instead of Amelia XD Now it should be fine. But if you spot something "not going in" and it should - please report it to me. Moreover, now the goodies go deeper, the more fun Amelia is having >:3

(っ◔◡◔)っ 💬 Laura's blah, blah 💬

Phew! Finally reached the >30 days milestone. As promised, now I am getting serious about focusing on expanding the game rather than making algos happy. I also finally got my first paycheck from Steam. Sadly, it's not the fattest one because that's only the revenue for 4 days xD But relax, it's normal. Valve calculates income month-by-month, and because the game had been released on 26th, there were only 4 days of income calculated.

But it's enough for me to pay off my debts and feel a bit lighter for a brief moment. I will be using the extra to get myself a new PC. My old laptop is really on its deathbed right now, T_T

I am also ogling a nice set of clothes for Amelia, and I am working with a professional music composer on an Original Soundtrack for the game. The latter will come as Free DLC, of course. In my spare time, I am trying to patch up an Artbook too. Same story as with OST.

About mobile/VR ports - I gave it a shot and... Well. As much as I hate it, the reality is... I am just not skilled enough for now. I borrowed Oculus Quest 2 and tried packing the game into both PCVR and Wireless VR. Besides the obvious, the game turning into a slideshow, I run into some major technical difficulties. Some shaders stopped working, and some scripts just refused to function.

Same story with mobile phones (for the record: I could test only Android builds. To test on iPhones you need to be an Apple official developer). I am just not skilled enough yet... :< But I might have found a solution...

As I mentioned before, I was approached by an awesome game dev team that has huge experience with both VR and mobiles. I shared my source code with them so they can try and estimate how much porting the game to those platforms would cost. Sadly, those things tend to be very expensive (we are talking about 30-50k USD per platform), and I am simply not earning enough to afford this right now. But they offered a combo deal where I would pay only a fraction of that, but would have to share the % of the revenue from the ports.

To do so, I would have to do the exact thing I've been saying I will never do - put the VR/Mobile ports as a separate game version. Otherwise, there is no way to calculate their % share. So I need your feedback on the matter.
How much would you be interested in PCVR/Wireless VR/Mobile version of DoA?
And would you consider buying it 2nd time, if it were excluded from the main game?

I really have no idea. I need your advice and feedback, guys. Bear in mind, this would not affect my own development. Quite the opposite. It would take a major load of work from my hands. Again, be brutally honest and transparent with you. Be my compass.

(っꈍ◡ꈍ)っ 💋 End words 💋

Oh! Look at the time! You know what time it is? Yes! It's time for Laura to say THANK YOU SO MUCH AGAIN!!!!!!!!!!!!!!!111 *^_^*

Yea. I still have those butterflies in my tummy. All thx to you. It's really magical, and it just refuses to stop. It feels like being in love, you know. I wake up with a smile, and with a smile I go to bed. I have little to no nightmares nowadays. Each day, when my shift ends, I am racing to my home and opening my laptop while still having my shoes and coat on.

I read your posts, comments, reviews, everything. I might sound like a broken record, but you REALLY have no idea how much it means to me that you like Amelia. As I said, half of Amelia is what I am, and the other half is what I wish I'd be. I am projecting myself into the game, and my projection is being loved (and lewd xD).

Not once, in my entire life, did I feel so loved and cared for. Ever. Even as a kid. It's like a dream. Dream of Laura. A dream I do not want to wake up from. My body is literally not used to all those feels. It's glitching from all this warmth. To the point, I often get whacked by impostor syndrome.

I don't know, do I deserve you.
Am I good enough, to deserve you.
Aaaaand there's the lump in my throat again.
Thank you, my Sunshins.

~Laura

Farmer Toon - thetechinox
Patch 109.2 :
Total Keyboard handling redesign :

All AZERTY users should rebind their input after this update. The new system will allow any keyboard to work in games without having to detect its language (AZERTY and QWERTY keyboards will behave in the same way).

Faith in Despair - muddasheep
  • Fixed softlock when opening graveyard as a fight ends (thanks Pam)

  • Fixed inventory button overlapping with end turn button (thanks Auri & Pam)

...