Crafting Idle Clicker - thomas

Version 9.0: Event Chapters

- New: Artifact Challenges are split into multiple chapters

- New: Use free tickets to play Event Trails with custom configurations and new goals

- New: Win medals and unlock chapter rewards and more advanced Event Trails

- New: Use your excess ticket to instantly receive the event related rewards again

- Changed: New Ingame Shop layout and navigation

- Polish: Text localization and interface improvements

Project CCTV - valkryst

Experience Obsessed: Night Shift and Project CCTV.
A pair of chilling indie horror games from Akhir Hayat Studio.

Get a 13% discount when you purchase the bundle.

Monitor, survive, and uncover the truth Face the horrors lurking in ordinary places.

Are you brave enough to play both?

Check out the Bundle on Steam!
https://store.steampowered.com/bundle/60771/Obsessed_with_CCTV/

Rogue Tactics - PetuShock Production
  • Fixed a critical freeze bug in "Moon".

  • Fixed stalagmites not dealing damage.

  • Fixed text errors.

A small content patch is planned for next week.

Chess Arena Playtest - ant1microbe

Join us on Saturday Nov1 to kick-off the finale weekend! Use the redemption code FREEWKND for:

  • A raffle entry for a Steam Deck (terms) that will be announced on Alex Botez's Twitch stream on Sunday Nov2 (12-4pm PT)

  • In-game diamonds to try out various cosmetics

  • Free play with all the champions you don't own yet

  • Double Battle Pass XP for PERMANENT rewards on launch!

We'll also be sharing an experimental Duos Battle Royale mode because you've been asking! We spent 48 hours straight working on it. Bring a friend, try it out, and give us some feedback!

Make sure to join us on Discord and in our newsletter to stay connected:

Discord

Newsletter

Chess Arena - ant1microbe

Join us on Saturday Nov1 to kick-off the finale weekend! Use the redemption code FREEWKND for:

  • A raffle entry for a Steam Deck (terms) that will be announced on Alex Botez's Twitch stream on Sunday Nov2 (12-4pm PT)

  • In-game diamonds to try out various cosmetics

  • Free play with all the champions you don't own yet

  • Double Battle Pass XP for PERMANENT rewards on launch!

We'll also be sharing an experimental Duos Battle Royale mode because you've been asking! We spent 48 hours straight working on it. Bring a friend, try it out, and give us some feedback!

Make sure to join us on Discord and in our newsletter to stay connected:

Discord

Newsletter

Nov 1
Dress the Duel - abya-

Welcome to the First Devlog of 
Dress the Duel!

Hey everyone! This marks the very first development update for Dress the Duel.

It’s been 2 years, 3 months, and 10 days since the very first line of code was written —

yep, we checked the initial Git commit:

[c]commit 477ac71b47f4059da026571c7c184d24d1f8aed0[/c]

[c]Date: Sat Jul 22 [/c]

[c] Initial commit[/c]

Since then, Dress the Duel has grown from a tiny prototype into something we’re really proud of.

We wanted a place to share that journey with you — so expect regular devlogs here on Steam,

featuring behind-the-scenes updates, new gameplay mechanics, and design insights.

What is Dress the Duel?

It’s a deck-building roguelike where your costumes are your cards.

Build outfits, layer styles — check out the store page for the full overview!

When Can You Play?
  • Demo: planned for April next year, featuring 1 playable character

  • Early Access: includes 2 characters and ongoing balance updates

  • Full Release: expands to 3 characters, plus lots of surprises!

Devlog #1 — A New Narrative System

For our first showcase, here’s a peek at the new narrative system!

Previously, conversations were simple one-line dialogs with a few choices.

Now, the playable character actually talks to others. This gives each scene more life and personality.

Check out the video below to see it in action:

Thanks for reading!

Cataclysm: The Last Generation - wormywormgirl
  • Revamped concealment and line of sight, correcting an issue where some enemies could see around corners that the player could not. This system still isn't totally perfect, but should now behave much more logically.

  • @Abe submitted a fix so that golf clubs are no longer 200 liters.

  • Changed some container sizes. Stow boards are now much smaller, vehicle seats are larger, and body bags are slightly smaller.

  • Traders will no longer purchase body bags, because they're gross.

  • Removed the "have a meal" option from faction camp dialogue. This was always a little iffy to me as it allowed the player to bypass many intended food mechanics, but also it was not deducting calories from the faction's stores, so that was an issue too.

  • Silenced a common error message about "no display part at x, y". This was not a useful message for the player and was almost always calling out a self-resolving error related to invalid vehicle placement or sentinel parts, neither of which are things the player needs to know about.

  • @Abe fixed the description for the 4 tentacles mutation, which now displays the appropriate encumbrance value.

  • Hobbies/backgrounds in character creation no longer grant skill ranks. Their costs have been accordingly reduced.

  • Removed the "basic life skills" package of backgrounds that was granting players a point or two in driving and cooking.

  • Players now have 1 extra point to spend on skills in character creation.

  • Fixed an issue which was causing the point buy costs to be displayed incorrectly for skills above rank 3.

  • The athlete's form proficiencies have been removed. These were 3 whole proficiencies which did nothing but make you pedal a bike faster.

  • Skating is now a proficiency instead of a trait. The proficiency has all the same function the trait did. It can currently be trained by riding a skateboard, and benefits skateboards and all types of rollerskates/blades/wheelies. I am looking into adding a way to have skates train the proficiency.

  • Protein powder, when eaten by itself without any water or anything, now tastes bad and dehydrates you.

  • A number of hidden effects governing NPC AI became visible if you switched to an NPC follower under various circumstances. Most of these are now better hidden.

The Supper: New Blood - Octavi Navarro
We're excited to announce that The Supper: New Blood is now officially compatible with your Steam Deck, as Verified by Valve!

Have fun playing the game from your couch, bed, or wherever you want! :)

Nov 1
Clairvoyance - DanQZ

Developer Commentary:

Content and bugfixes.

-Dan

-New Trials:

-Mr. Anderson

-The Mad Doctor

-Nerfed all clarity gains

-Added "Shades" Cosmetic

-Clarity mechanics are disabled outside of Story mode by default

-Updated visuals to most backgrounds to increase visibility while using the ACES visual setting, as well as touching up some aesthetics

-Pressing escape in training/tutorial will bring up the pause menu instead of immediately going to the main menu.

-Statistics page shows more stats

-Fixed bleeding effect preventing enemies from being killed when at 0 hp

-Fixed joints staying in incorrctly bent directions when switching to and from weapons

Crown and Adventure - 步步
New Content
  • Added 4 new player character appearances

Bug Fixes
  • Fixed an issue where talking with \[The Unbeknown] could not properly trigger late-game events

  • Fixed an issue where players could not enter \[Li-Wang Temple] after resetting the \[HUMAN NATURE'S VICE] Mission under certain circumstances

  • Fixed abnormal attribute issues with \[Sharkland Conqueror] and \[Shi-Xin Dragon Gunner]

  • Fixed an issue where the Nation technology \[Thinking Training] was not activated properly

  • Fixed an issue where some characters' abilities could not properly affect themselves

  • Fixed an issue causing abnormal Legion Group compositions

  • Fixed several abnormal model performance issues

  • Fixed several abnormal mission performance issues

...