Content and bugfixes.
-Dan
-Mr. Anderson
-The Mad Doctor
-Nerfed all clarity gains
-Added "Shades" Cosmetic
-Clarity mechanics are disabled outside of Story mode by default
-Updated visuals to most backgrounds to increase visibility while using the ACES visual setting, as well as touching up some aesthetics
-Pressing escape in training/tutorial will bring up the pause menu instead of immediately going to the main menu.
-Statistics page shows more stats
-Fixed bleeding effect preventing enemies from being killed when at 0 hp
-Fixed joints staying in incorrctly bent directions when switching to and from weapons
Added 4 new player character appearances
Fixed an issue where talking with \[The Unbeknown] could not properly trigger late-game events
Fixed an issue where players could not enter \[Li-Wang Temple] after resetting the \[HUMAN NATURE'S VICE] Mission under certain circumstances
Fixed abnormal attribute issues with \[Sharkland Conqueror] and \[Shi-Xin Dragon Gunner]
Fixed an issue where the Nation technology \[Thinking Training] was not activated properly
Fixed an issue where some characters' abilities could not properly affect themselves
Fixed an issue causing abnormal Legion Group compositions
Fixed several abnormal model performance issues
Fixed several abnormal mission performance issues
Hey everyone 👋
This small update focuses on eliminating a few softlock scenarios and improving overall interaction stability.
Fixed an issue where opening the paper with wallet credentials and pressing ESC instead of TAB would softlock the game
If players press ESC by mistake, the game now returns control properly
No more getting stuck on this screen
Improved input handling logic in UI interactions to prevent accidental lock states.
Minor adjustments to menu focus behavior during gameplay interaction sequences.
Small internal cleanup to improve stability across note-reading and interaction screens.
Additional minor checks added to reduce risk of manual softlocks.
I am continuing to monitor bug reports and feedback. More fixes and polishing updates are planned.
Thank you for sharing issues and helping smooth out every corner of the game. Every message and report makes a big difference and keeps this project improving.
Thank you for playing and supporting this journey ❤️
Tarba Paul Cornel
Launch time: 4:00 AM PST / 7:00 AM EST / 12:00 PM UTC / 1:00 PM CET / 8:00 PM CST (China) / 10:00 PM AEST
You may have also noticed the game has also received some new cover art and logo drawn by Gongor, a very talented artist who has managed to capture the charming vibe of Siegeturtle very well!

Huge thanks for being here! If you know someone who might like Siegeturtle, tell them! And come chat on Discord! 💙🐢
-YYZ
https://yyzstudio.com/discord[/url][img src="{STEAM_CLAN_IMAGE}/45759608/ca2fcc01e0bee7d88f1dca2622409640a929f8dc.png"][/img][/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3959050/Siegeturtle/"][/dynamiclink][/p
推理迷们注意啦!
一个人就能玩的海龟汤游戏《探岛海龟汤》定档11月8日周六下午3点于Steam正式发售。一场聚焦纯粹推理乐趣的探索盛宴即将开启!
为感谢玩家们的期待,发售前两周将开启限时折扣活动,可享8折优惠!
为庆祝即将正式发售,团队拿出了3个CDK,发起上线前最后一波抽奖,以回馈大家的支持!
参与方式:《探岛海龟汤》定档11月8日周六!上线前最后一波CDK抽奖! - 小黑盒
虽然新品节结束了,但《探岛海龟汤》的免费Demo会长期在线。
没来得及试玩的朋友,欢迎随时去Steam体验。全自由提问式单人解谜还在等您来品尝,记得顺手把游戏加入愿望单哦~
想要与其他汤友交流猜题心得,或者获取游戏的第一手资讯吗?
欢迎加入我们的官方QQ群!
官方1群:1015309073。
In this visual novel, the protagonist is a programmer named Alexey, whose life is drowning in the gray routine of loneliness. Tired of the endless monotony, he imagines an ideal girl, Lily, and immerses himself with her in the illusory world of a sanatorium. But over time, these fantasies expand beyond mere dreams, blurring the boundaries between reality and illusion.
Game logo optimization
Increasing the difficulty of scene fragmentation
Optimize the performance of the first loading scenario
Fix the description error of the Pirate Bone Sword
Enhance the visual visibility of the boss fireball
Increase boss to obtain RPM
Optimize the performance of fireball explosion special effects
Reduce the intensity of blood sucking
Optimize the accuracy of bullet hit detection for buildings such as Taylor
Optimize the special effects performance of permanent attribute growth