Guild Encounters - Gyudon
Minor bug fixes.
Maze In Your Mind - reinhard
Graphic fix for exploration mode UI
Music Game - BNnnen
  • Workshop actually works know lol

  • Also when you subscribe to a song you need to restart the game

  • Will fix soon

Ethyrial: Echoes of Yore - Vent3r
Steam Patch 10.31.2025,

Happy Halloween Travellers!

Notes: We've added two new small group bosses to the game:

  • The Pumpkin Golem, a rare spawn when killing Harvest Reapers near Blackwood,

  • Malbem, a giant roaming Mummy found somewhere in the desert,

They both have a chance to drop rare seasonal items, including a new Demonic Grimtech Chopper "Prime Evil" Malbem is a slash-resistant boss with a 100% chance to drop a Loofah which is "ten times better than the original!" and clears active bleed conditions from the user.

  • T9 Personal Food has been added to the game,

  • Bug fixes for Map abilities & content,

  • Monsters now scale appropriately up to level 55 (Map T20) with XP scaling to match,

  • Performance improvements & backend fixes,

  • Added pop up notifications when starting and completing maps,

  • Bug fixes and encounter improvements to Seething Brood,

  • Special Rare Item Added to DLP

    Spooky scary OG Team!

Wicked Seed - DeadRightGames

Hey, everyone! It's Ryan, creator of Wicked Seed.

October was an exciting, but busy month! Let's dive into what I've been up to.

Spoiler Warning

I'll be discussing new features and additions to the game, but nothing story related.

Please remember Wicked Seed is still in active development and any current or planned feature could be changed.

Demo Update

Sometime in mid November I'll be releasing an update to the demo. The update will include all the new features and changes I've been going on about over the last 5 or 6 months. The content of the demo will remain the same (ends at Wyatt Park boss) but you'll get to play around with all the improvements and changes as well as check out the new voices. I'll be releasing a separate post detailing the changes and when exactly the new demo update will come out.

What I've Been Working On

My main goal for October was to wrap up work with voice talent and look for ways to polish and optimize features.

UI
  • Overhauled the look of the UI and made sure I had a cohesive and consistent design

  • Improved mouse support by allowing you to change tabs by clicking on them in the Status, Options, and Extras screens

  • Improved mouse support for inventory and stash making it easier to transfer to and from

  • You can now sort your inventory and stash by item type

  • Redesigned the equipment parts window at the tool bench so you don't need to press a button to toggle between your part list and the gear's installed parts. You can just navigate between the two normally or just click on whatever you need if using mouse

  • Redesigned the "Rest Area" UI. Ella will now be sitting in a chair taking a break while you go through the options

  • Added a "Dynamic" HUD option. While moving around out of combat, the HUD will fade out. Standing still for a short time will fade the HUD back in. Since this is just a new option, the other HUD options (always hide, always display, only in combat) are still available to choose from

  • Fixed an issue, where if the HUD was being hidden, you wouldn't see important pop ups relating to level ups, new items, xp and scrap changes, etc.

  • When making volume adjustments in the options, their changes will occur immediately without needing to exit the options menu

  • A bunch of other various, smaller UI improvements and polish

Gameplay
  • Added a "Dynamic Zoom" option. By default, while in exterior locations, the camera now sits back a bit further giving you better visibility of Ella and her surroundings. When entering buildings, caves, etc. the camera will zoom to the previous over the shoulder distance. If you prefer to just have the over the shoulder view at all times you can just turn Dynamic Zoom off

  • Fixed an issue where your weapon wouldn't be hidden when using certain items or skills

  • Improved some of item icons

  • Certain items will no longer be used if they have no benefit (for example, trying to use a health drink while at full health)

  • Added more unique sound effects for items

  • Fixed an issue where using multiple skills in a single action queue wouldn't acquire a new target if the intended target had died

  • Shortened the time Ella is stunned when receiving heavy attack damage

  • Changed some previous heavy enemy attacks to a new medium attack which temporarily slows you down when taking damage

  • Manual Cutscene skip should now be fully functional. You can still enable Auto Skip cutscenes in the options menu to skip transitioning into a cutscene altogether

  • Earlier in the month I worked on new content. I'm about halfway through the level design for the final area!

Fixes & Optimizations
  • Improved the visuals and design for some areas of the Seaside

  • Performance and load time optimizations for the Seaside area

  • Improved the "safe spot" calculation when selecting Retry on a failed battle. Hopefully no more respawning back in the middle of the encounter!

  • Changed the visuals for the "fog walls" that create the bounds for an encounter to be more visible and better indicate its collision area

What's Next?
  • The first part of November will be spent capturing new/updated footage for the upcoming trailer and getting a new demo build out.

  • I also want to give the Steam page a bit of a refresh with updated screenshots, GIFs, etc.

  • I'll be reaching out to content creators and gaming outlets to try and get more coverage and showcase the updates to the game

  • After that, it's back to finishing up the game!

Thanks again to everyone keeping tabs on the game. I'm excited to get the updates in your hands soon!

Here's a look at this month's costume: Agent

Bored Wife - Marlis Studio

The night has a pulse of its own… and tonight, it moves to her rhythm.

Step into the fog, follow the lantern light — and discover a new short scene created specially for Halloween.

A touch of mystery, a bit of dark charm, and a rhythm that wakes even the quietest graveyard.

Happy Halloween, and thank you for being part of this strange, beautiful world.

Curse of Argentum - ApertureToast
Thank you to all who have decided to give "Curse of Argentum" a go. I am very grateful for your consideration, and hope you have enjoyed the game.

Despite its somewhat small scope, I spent many, many hours creating this game out of a passion for this genre, and games in general. It is very cool to have other people play something I have created, especially when you do not even know me personally. This project was a great learning experience.

Please feel free to give me feedback, comments or questions if you are so inclined. I am interested in making either a sequel or a big overhaul update sometime in the future, so anything at all, positive or negative would be appreciated! (either here or in a review)

Thanks again,

- Argentic Games

Sleeping with the Phish - Team Haru

Hello everyone!

We’ve just rolled out a small but important update focused on improving the Instruction Page UI.

✨ What’s New
  • Redesigned Instruction Page – Cleaner layout, improved readability, and a smoother flow to help you get started faster.

  • Improved Navigation – Instructions are now easier to follow step-by-step.

  • Visual Refresh – Updated icons, spacing, and formatting for a modern look.

This update is all about making the onboarding experience more intuitive.

Thanks for sharing feedback - it helps us make the game better with every patch!

Bedtime Nightmare - unseencat.studio
After months of late nights and a touch of madness, we’re finally here, the Bedtime Nightmare demo is live on Steam.
We’ve worked hard on this project between other commitments, pushing through every small obstacle to bring this vision to life.
It’s a short, psychological horror experience about fear, light, and childhood and we’re incredibly proud to finally let you play it.
If you decide to try the demo, we’d love to hear your thoughts.
Your feedback, comments, and reviews truly help us improve and grow.
Thank you for your patience, your curiosity, and your support.
This may be just a small demo… but for us, it means the world.
Stay in the light. The darkness won’t protect you. 🖤
- Unseen Cat Studio
Moonripple Lake - BCG

Suzie grew a pair of canines for Halloween... wait, where's Anon?

Check out the Wallpaper engine upload here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3597243520
1080p and 1440p versions attached here :)


Enjoy your weekend!

BCG

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