Workshop actually works know lol
Also when you subscribe to a song you need to restart the game
Will fix soon
Happy Halloween Travellers!
Notes: We've added two new small group bosses to the game:
The Pumpkin Golem, a rare spawn when killing Harvest Reapers near Blackwood,
Malbem, a giant roaming Mummy found somewhere in the desert,
They both have a chance to drop rare seasonal items, including a new Demonic Grimtech Chopper "Prime Evil" Malbem is a slash-resistant boss with a 100% chance to drop a Loofah which is "ten times better than the original!" and clears active bleed conditions from the user.
T9 Personal Food has been added to the game,
Bug fixes for Map abilities & content,
Monsters now scale appropriately up to level 55 (Map T20) with XP scaling to match,
Performance improvements & backend fixes,
Added pop up notifications when starting and completing maps,
Bug fixes and encounter improvements to Seething Brood,
Special Rare Item Added to DLP
Spooky scary OG Team!




Hey, everyone! It's Ryan, creator of Wicked Seed.
October was an exciting, but busy month! Let's dive into what I've been up to.
I'll be discussing new features and additions to the game, but nothing story related.
Please remember Wicked Seed is still in active development and any current or planned feature could be changed.
Sometime in mid November I'll be releasing an update to the demo. The update will include all the new features and changes I've been going on about over the last 5 or 6 months. The content of the demo will remain the same (ends at Wyatt Park boss) but you'll get to play around with all the improvements and changes as well as check out the new voices. I'll be releasing a separate post detailing the changes and when exactly the new demo update will come out.
My main goal for October was to wrap up work with voice talent and look for ways to polish and optimize features.
Overhauled the look of the UI and made sure I had a cohesive and consistent design
Improved mouse support by allowing you to change tabs by clicking on them in the Status, Options, and Extras screens
Improved mouse support for inventory and stash making it easier to transfer to and from
You can now sort your inventory and stash by item type
Redesigned the equipment parts window at the tool bench so you don't need to press a button to toggle between your part list and the gear's installed parts. You can just navigate between the two normally or just click on whatever you need if using mouse
Redesigned the "Rest Area" UI. Ella will now be sitting in a chair taking a break while you go through the options
Added a "Dynamic" HUD option. While moving around out of combat, the HUD will fade out. Standing still for a short time will fade the HUD back in. Since this is just a new option, the other HUD options (always hide, always display, only in combat) are still available to choose from
Fixed an issue, where if the HUD was being hidden, you wouldn't see important pop ups relating to level ups, new items, xp and scrap changes, etc.
When making volume adjustments in the options, their changes will occur immediately without needing to exit the options menu
A bunch of other various, smaller UI improvements and polish
Added a "Dynamic Zoom" option. By default, while in exterior locations, the camera now sits back a bit further giving you better visibility of Ella and her surroundings. When entering buildings, caves, etc. the camera will zoom to the previous over the shoulder distance. If you prefer to just have the over the shoulder view at all times you can just turn Dynamic Zoom off
Fixed an issue where your weapon wouldn't be hidden when using certain items or skills
Improved some of item icons
Certain items will no longer be used if they have no benefit (for example, trying to use a health drink while at full health)
Added more unique sound effects for items
Fixed an issue where using multiple skills in a single action queue wouldn't acquire a new target if the intended target had died
Shortened the time Ella is stunned when receiving heavy attack damage
Changed some previous heavy enemy attacks to a new medium attack which temporarily slows you down when taking damage
Manual Cutscene skip should now be fully functional. You can still enable Auto Skip cutscenes in the options menu to skip transitioning into a cutscene altogether
Earlier in the month I worked on new content. I'm about halfway through the level design for the final area!
Improved the visuals and design for some areas of the Seaside
Performance and load time optimizations for the Seaside area
Improved the "safe spot" calculation when selecting Retry on a failed battle. Hopefully no more respawning back in the middle of the encounter!
Changed the visuals for the "fog walls" that create the bounds for an encounter to be more visible and better indicate its collision area
The first part of November will be spent capturing new/updated footage for the upcoming trailer and getting a new demo build out.
I also want to give the Steam page a bit of a refresh with updated screenshots, GIFs, etc.
I'll be reaching out to content creators and gaming outlets to try and get more coverage and showcase the updates to the game
After that, it's back to finishing up the game!
Thanks again to everyone keeping tabs on the game. I'm excited to get the updates in your hands soon!
Here's a look at this month's costume: Agent

The night has a pulse of its own… and tonight, it moves to her rhythm.
Step into the fog, follow the lantern light — and discover a new short scene created specially for Halloween.
A touch of mystery, a bit of dark charm, and a rhythm that wakes even the quietest graveyard.
Happy Halloween, and thank you for being part of this strange, beautiful world.
Despite its somewhat small scope, I spent many, many hours creating this game out of a passion for this genre, and games in general. It is very cool to have other people play something I have created, especially when you do not even know me personally. This project was a great learning experience.
Please feel free to give me feedback, comments or questions if you are so inclined. I am interested in making either a sequel or a big overhaul update sometime in the future, so anything at all, positive or negative would be appreciated! (either here or in a review)
Thanks again,
- Argentic Games

Hello everyone!
We’ve just rolled out a small but important update focused on improving the Instruction Page UI.
Redesigned Instruction Page – Cleaner layout, improved readability, and a smoother flow to help you get started faster.
Improved Navigation – Instructions are now easier to follow step-by-step.
Visual Refresh – Updated icons, spacing, and formatting for a modern look.

This update is all about making the onboarding experience more intuitive.
Thanks for sharing feedback - it helps us make the game better with every patch!
Suzie grew a pair of canines for Halloween... wait, where's Anon?
Check out the Wallpaper engine upload here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3597243520
1080p and 1440p versions attached here :)

Enjoy your weekend!
BCG