Re:Night - Seahorse Games

Based on player feedback from the Next Fest demo and the results of the first leaderboard season, we have made the following updates to the game demo:

New Features
  • Added a Refresh function to the Shop. You can now spend Gold to refresh everything in the Shop.

  • Added an Equipment gallery and Item gallery.

  • Cards will now have different outer glows during card selection to indicate their rarity.

  • Increased the information displayed on the game results screen. It can now show more details such as the run history, difficulty, etc.

  • Added a notification at the start of the game to alert players if insufficient device memory is detected.

Content Adjustments
Gameplay & Mechanics
  • In "Card Transform" events, choosing different cards will no longer affect the transformation's outcome.

  • Card recommendations during card selection will now be suggested by a more appropriate character.

  • Modified the passive effect of the River Monster.

  • Modified the design of some challenge levels.

Balance Adjustments
  • Increased the amount of HP gained from Farmer's Talent.

  • Adjusted the effects or numerical values of approximately 50 cards.

  • Added one new Farmer-exclusive card: Life Swap.

  • Several cards have had their names and effects adjusted.

Art & UI
  • Optimized the way HP is displayed on the battlefield.

  • Optimized the "Victory" animation after combat.

  • Slightly adjusted the aspect ratio display of the battlefield.

  • Slightly adjusted the display style of card rarity gems.

  • Adjusted the Leaderboard UI to accommodate future versions.

  • Optimized the UI display for when leaderboard score submissions fail.

Bug Fixes
  • Adjusted the Monster AI to adapt to the new rule where "mutual destruction" (player and monster dying simultaneously) no longer consumes a Revive Stone.

  • Fixed an issue where, when Character A was selected, the numbers displayed on Character B's cards were incorrectly affected by Character A's buffs.

  • After "Rewinding", the game will now attempt to re-select the player's previously chosen character.

  • Disabled the "Abandon Run" function on the game results screen.

  • Fixed various text display and localization errors.

Unreal Zombies - CatgirlLydiaYT
An update has been released for Unreal Zombies.

-Changed the button icons in the game over screen.
-Fixed an issue where the controller would not respond in the game over screen.
-Changed the hint icon to have an up-to-date version of the game's UI style.
-Changed a hint pop up behavior in House of the Dead to also appear when you have Self Nuke near a breakable rock.
-Changed the final sequence in House of the Dead so now you are required to open the garage to fill up gas to the car.
-Fixed an issue in The Maze where after completing the level, it would already take you to the end of act 1 screen.
-Added a glow to a breakable rock in Underground after you picked up the explosive device.
-Fixed an issue in Ocean where you weren't able to go through a door way.
Oct 31
Ficket: 追剧引擎 - ccc
- 收藏文件增加了三级备份,以避免数据丢失 - 增加漫画api源 - 漫画阅读器添加了预载图片,预载下一章,以及无感无限滚动 - 默认使用系统代理 - 重构代码
Elin - noa

(A congratulatory Opatos from NZ)


On November 1st, Elin marks its first anniversary since entering Early Access. We would like to express our sincere gratitude to all adventurers for your support!

During this first year, through around 230 updates and many small detours, our focus has been on building and refining the foundation of the game. Moving forward, we plan to continue updating the Home scenario regularly, while also adding new side quests. Our hope is to create a lively world filled with unique NPCs and requests-just like in Elona.

Outside the game, we are currently preparing to publish regular articles that will share highlights from Elin’s updates and news from the community. If all goes well, the first issue may arrive around December, and it will be available in Japanese, English, and Chinese. Please look forward to it.

And finally, we hope you’ll join us in celebrating Elin’s anniversary with a glass of “★Crim Ale,” added in today’s Stable update.

Thank you for being part of Elin’s journey through its first year and beyond!






(Cheers with Crim Ale!)
Ghost Sector - gigatank3000

Hey everyone,

We hope everyone is enjoy Steam Screamfest and having a wonderful Halloween if you celebrate.

Unfortunately we're a bit sad to announce the demo is taking a bit longer to cook in the oven than we had anticipated.

We want you to have a great first experience with the demo so we're going to need a little more time to get it just right. We plan to update next week with a definite date for the demo so please stay tuned!

Thanks again for your patience, we really appreciate it!

Final Knight - FINALKNIGHT_SUMMER
Hello, this is the update announcement.
We’ve raised the visual fidelity of combat and added new systems and arcade players.

🟩 Combat Improvements
Paladin & Hammerer 3-Hit Improvement

The 3-hit motion and hit effects have been newly adjusted.


Impact has been strengthened, and visual feedback during consecutive attacks has been improved.

Hit/Received Attack Effects Added

When receiving a hit, a ping and hit effect appear around the character,
making feedback during combat more clear.

Overall Combat Visual Effects Improved

Combat effects of certain classes and monsters have been improved,
enhancing screen readability and immersion.

Equipment Description Improved

The description of perks attached to equipment has been realigned for better readability.

🟦 Arcade Mode Update

New Players Added

Two new arcade players have been added.

Name

Trait

Fatty

Max HP +25%. And for every 3 HP, attack increases by 1%. However, defense is fixed at 0%, movement speed -1, and dodge distance -50%.

Lucid

After dodging, the cooldown of a random skill is reduced by 1 second. After the dodge, for 3 seconds critical rate +20%, and the first attack within that 3 seconds deals +30% damage. However, HP -30%.

🟨 System Improvements
Oath System Added

A new Oath system has been added.

By choosing specific conditions, you give up certain combat advantages in exchange for increased gold acquisition.

⚔️ Trials of the Oath

Oath

Effect

Gold Bonus

Stun Weakness

Stun Duration -50%

+8%

Wound Weakness

Wound Damage -40%

+8%

Knockdown Weakness

Knockdown/Airborne Damage -50%

+8%

Magic Weakness

Magic Damage -30%

+8%

Physical Weakness

Physical Damage -20%

+8%

Recovery Reduction

Heal/Leech -50%

+12%

Shield Reduction

Shield Effectiveness -50%

+12%

Bleed Weakness

Bleed Damage -50%

Critical Reduction

Critical Chance -25%

+8%

Gauge Reduction

Gauge Gain -50%

+12%

Barrier Weakness

Shield Value -2 on hit

+16%

Stamina Reduction

Stamina Recovery -25%

+8%

Cooldown Increase

Skill Cooldown +10%

+8%

Basic Attack Weakness

Basic Attack Damage -25%

+12%

Back Attack Weakness

Back Attack Damage -50%

+8%

Brand Weakness

Brand Damage -35%

+12%

Revive Delay

Revive Time +10s

+16%

Ultimate Weakness

Ultimate Damage -50%

+20%

HP Reduction

HP -30%

+20%

Time Shortened

Time Limit -25%

+20%

The Great Exhibition of 1851 in VR - Hooked Wit

This update adds 3D models of 3 statuesand a globe, a picture of Chepstow Castle, Greek text. Catalogue references have been added to labels.

Bug Fixes

  • Add missing colliders on De La Rue stand and short pillars on staircases.

Corrections

  • Image of painting Holy Family in Fine Art Court (Guide: Fine Arts > Painting > Murillo, Bartolomé E > The Holy Family).

Improvements

  • The reference from the original Great Exhibition catalogue (where known) has been added to the bottom left of exhibit labels.

Additions

  • Greek text has been added above the entrance to the Ottoman tent from the Greece section.

  • Tissue paper image of Chepstow Castle in Moonlight (Guide: Fine Arts > Papyrography > Herbert, S > Chepstow Castle).

  • Relief globe for the blind (Guide: Manufactures > Miscellaneous > Kummer, K W > Relief Globe).

  • Copy of Venus by Thorvaldsen (Guide: Fine Arts > Sculpture > Bianconi, F > Venus).

  • Copy of Shepherd Boy by Thorvaldsen (Guide: Fine Arts > Sculpture > Bianconi, F > Shepherd Boy).

  • Copy of Paris by Canova (Guide: Fine Arts > Sculpture > Bianconi, F > Paris).

 

Follow our Facebook Group to keep apprised of developments: https://www.facebook.com/groups/481745944735839

Our latest YouTube video looks at these additions:

https://youtu.be/zy4i3QaOWdc

Oct 31
The Light of Celestia - Rivox Games

Gameplay Improvements

  • Adjusted enemy level balancing to ensure smoother difficulty progression across key areas.

  • Updated overall damage scaling to create more consistent combat results between player and enemies.

  • Tweaked dodge mechanics for improved responsiveness and better timing feedback during combat.

Bug Fixes

  • Fixed several minor issues affecting performance and stability.

  • Resolved inconsistencies with certain control settings not saving or applying correctly.

  • Corrected timing discrepancies in multiple puzzle segments to match intended challenge pacing.

Oct 31
The Void Rains Upon Her Heart - Veyerals
GameMaker has updated, so there may be some new strange bugs introduced. The music files are also much larger now, but the music cutting problem that some people have had is hopefully fixed now. The game is still below 300mb which is microscopic by today's video game standards. It's just funny that nearly 2/3rds of the file size is music.

v8.27a - October 31st, 2025
-Bug Fix: A visual bug that could show a 99% rating on minigames when hitting everything perfectly
-Bug Fix: Blessings could appear in Voladrome's event even if they are still locked for story mode
-Bug Fix: Gifts from the mites in Voladrome's event would count as a vault for the event's achievement
-Voladrome's event stat page now tracks gifts from vaults and mites separately
-Fixed some typos
Blood Strike - bloodstrike

\[EVA Collaboration Event]

EVA Collaboration Event Now Live! From November 1st to 30th, participate in EVA Gameplay and activities to earn multiple limited-time EVA collaboration skins. Don't miss out!

1. Claim PENPEN's Gifts Now! Simply log in daily between November 1st and 30th to accumulate rewards including \[SCAR-EVA-08], \[Ornament - EVA-02], \[Avatar Frame-6th Angel], and more!

2. Assemble Your Squad for Free Skins! From November 1st to 14th, invite friends to help slash the price and unlock \[Katya-EVA-02] for free. Send those invites now!

3. Exclusive Rewards Await! Between November 15th and 30th, invite friends to claim \[MCX-EVA-00]. Don't let this opportunity pass!

4. Limited-Time NERV Redemption Shop! From November 1st to 16th, engage in EVA collaboration Gameplay to earn rewards like \[Parachute-EVA-01 Transport Platform], \[Ornament-4th Angel], \[Title-EVA-00], and others!

5. From 11.1 to 11.30, log in every weekend to receive numerous rewards including \[EVA Lucky Chest], \[Loot Crate- EVA-02], \[Ornament-EVA-01], \[Loot Crate-EVA-00], \[Ornament-EVA-00], and more!

\[EVA Collaboration Gameplay - Angels Incoming!]

1. In the collaboration Gameplay, the \[4th Angel] and the \[6th Angel] will appear on the map.

2. The Angels will unleash various Light attacks—dodge them carefully!

3. Arm your squad, target the Angels' weak points, and gain extra Damage bonuses.

4. Defeat them to earn exclusive Event rewards!

\[New Arrivals]

1. EVA collaboration skins \[AK47-Asuka], \[AUG-Rei], and \[AR97-EVA Mk.06] join the battle simultaneously!Officially launching on November 1st with \[EVA Featured Set I]!

2. EVA collaboration skins \[QBZ95-EVA-01], \[Ethan-EVA-01], \[MP5-EVA-01], \[The Spear of Longinus] will tear through the War Tide on November 2nd during \[EVA Featured Set II]!

3. Limited-Time Assault on November 1st! \[E.M.T-Rei skin] drops into the \[EVA Loot 1]!

4. Limited-Time Arrival on November 1st! \[Katya-Asuka skin] will debut in the \[EVA Loot 2]!

...