Based on player feedback from the Next Fest demo and the results of the first leaderboard season, we have made the following updates to the game demo:
Added a Refresh function to the Shop. You can now spend Gold to refresh everything in the Shop.
Added an Equipment gallery and Item gallery.
Cards will now have different outer glows during card selection to indicate their rarity.
Increased the information displayed on the game results screen. It can now show more details such as the run history, difficulty, etc.
Added a notification at the start of the game to alert players if insufficient device memory is detected.
In "Card Transform" events, choosing different cards will no longer affect the transformation's outcome.
Card recommendations during card selection will now be suggested by a more appropriate character.
Modified the passive effect of the River Monster.
Modified the design of some challenge levels.
Increased the amount of HP gained from Farmer's Talent.
Adjusted the effects or numerical values of approximately 50 cards.
Added one new Farmer-exclusive card: Life Swap.
Several cards have had their names and effects adjusted.
Optimized the way HP is displayed on the battlefield.
Optimized the "Victory" animation after combat.
Slightly adjusted the aspect ratio display of the battlefield.
Slightly adjusted the display style of card rarity gems.
Adjusted the Leaderboard UI to accommodate future versions.
Optimized the UI display for when leaderboard score submissions fail.
Adjusted the Monster AI to adapt to the new rule where "mutual destruction" (player and monster dying simultaneously) no longer consumes a Revive Stone.
Fixed an issue where, when Character A was selected, the numbers displayed on Character B's cards were incorrectly affected by Character A's buffs.
After "Rewinding", the game will now attempt to re-select the player's previously chosen character.
Disabled the "Abandon Run" function on the game results screen.
Fixed various text display and localization errors.

Hey everyone,
We hope everyone is enjoy Steam Screamfest and having a wonderful Halloween if you celebrate.
Unfortunately we're a bit sad to announce the demo is taking a bit longer to cook in the oven than we had anticipated.
We want you to have a great first experience with the demo so we're going to need a little more time to get it just right. We plan to update next week with a definite date for the demo so please stay tuned!
Thanks again for your patience, we really appreciate it!
The 3-hit motion and hit effects have been newly adjusted.

Impact has been strengthened, and visual feedback during consecutive attacks has been improved.

When receiving a hit, a ping and hit effect appear around the character,
making feedback during combat more clear.

Combat effects of certain classes and monsters have been improved,
enhancing screen readability and immersion.
The description of perks attached to equipment has been realigned for better readability.

Two new arcade players have been added.
Name
Trait
Fatty
Max HP +25%. And for every 3 HP, attack increases by 1%. However, defense is fixed at 0%, movement speed -1, and dodge distance -50%.
Lucid
After dodging, the cooldown of a random skill is reduced by 1 second. After the dodge, for 3 seconds critical rate +20%, and the first attack within that 3 seconds deals +30% damage. However, HP -30%.
A new Oath system has been added.
By choosing specific conditions, you give up certain combat advantages in exchange for increased gold acquisition.
⚔️ Trials of the Oath
Oath
Effect
Gold Bonus
Stun Weakness
Stun Duration -50%
+8%
Wound Weakness
Wound Damage -40%
+8%
Knockdown Weakness
Knockdown/Airborne Damage -50%
+8%
Magic Weakness
Magic Damage -30%
+8%
Physical Weakness
Physical Damage -20%
+8%
Recovery Reduction
Heal/Leech -50%
+12%
Shield Reduction
Shield Effectiveness -50%
+12%
Bleed Weakness
Bleed Damage -50%
Critical Reduction
Critical Chance -25%
+8%
Gauge Reduction
Gauge Gain -50%
+12%
Barrier Weakness
Shield Value -2 on hit
+16%
Stamina Reduction
Stamina Recovery -25%
+8%
Cooldown Increase
Skill Cooldown +10%
+8%
Basic Attack Weakness
Basic Attack Damage -25%
+12%
Back Attack Weakness
Back Attack Damage -50%
+8%
Brand Weakness
Brand Damage -35%
+12%
Revive Delay
Revive Time +10s
+16%
Ultimate Weakness
Ultimate Damage -50%
+20%
HP Reduction
HP -30%
+20%
Time Shortened
Time Limit -25%
+20%
This update adds 3D models of 3 statuesand a globe, a picture of Chepstow Castle, Greek text. Catalogue references have been added to labels.
Bug Fixes
Add missing colliders on De La Rue stand and short pillars on staircases.
Corrections
Image of painting Holy Family in Fine Art Court (Guide: Fine Arts > Painting > Murillo, Bartolomé E > The Holy Family).
Improvements
The reference from the original Great Exhibition catalogue (where known) has been added to the bottom left of exhibit labels.
Additions
Greek text has been added above the entrance to the Ottoman tent from the Greece section.
Tissue paper image of Chepstow Castle in Moonlight (Guide: Fine Arts > Papyrography > Herbert, S > Chepstow Castle).
Relief globe for the blind (Guide: Manufactures > Miscellaneous > Kummer, K W > Relief Globe).
Copy of Venus by Thorvaldsen (Guide: Fine Arts > Sculpture > Bianconi, F > Venus).
Copy of Shepherd Boy by Thorvaldsen (Guide: Fine Arts > Sculpture > Bianconi, F > Shepherd Boy).
Copy of Paris by Canova (Guide: Fine Arts > Sculpture > Bianconi, F > Paris).
Follow our Facebook Group to keep apprised of developments: https://www.facebook.com/groups/481745944735839
Our latest YouTube video looks at these additions:
Gameplay Improvements
Adjusted enemy level balancing to ensure smoother difficulty progression across key areas.
Updated overall damage scaling to create more consistent combat results between player and enemies.
Tweaked dodge mechanics for improved responsiveness and better timing feedback during combat.
Bug Fixes
Fixed several minor issues affecting performance and stability.
Resolved inconsistencies with certain control settings not saving or applying correctly.
Corrected timing discrepancies in multiple puzzle segments to match intended challenge pacing.
\[EVA Collaboration Event]
EVA Collaboration Event Now Live! From November 1st to 30th, participate in EVA Gameplay and activities to earn multiple limited-time EVA collaboration skins. Don't miss out!
1. Claim PENPEN's Gifts Now! Simply log in daily between November 1st and 30th to accumulate rewards including \[SCAR-EVA-08], \[Ornament - EVA-02], \[Avatar Frame-6th Angel], and more!
2. Assemble Your Squad for Free Skins! From November 1st to 14th, invite friends to help slash the price and unlock \[Katya-EVA-02] for free. Send those invites now!
3. Exclusive Rewards Await! Between November 15th and 30th, invite friends to claim \[MCX-EVA-00]. Don't let this opportunity pass!
4. Limited-Time NERV Redemption Shop! From November 1st to 16th, engage in EVA collaboration Gameplay to earn rewards like \[Parachute-EVA-01 Transport Platform], \[Ornament-4th Angel], \[Title-EVA-00], and others!
5. From 11.1 to 11.30, log in every weekend to receive numerous rewards including \[EVA Lucky Chest], \[Loot Crate- EVA-02], \[Ornament-EVA-01], \[Loot Crate-EVA-00], \[Ornament-EVA-00], and more!
\[EVA Collaboration Gameplay - Angels Incoming!]
1. In the collaboration Gameplay, the \[4th Angel] and the \[6th Angel] will appear on the map.
2. The Angels will unleash various Light attacks—dodge them carefully!
3. Arm your squad, target the Angels' weak points, and gain extra Damage bonuses.
4. Defeat them to earn exclusive Event rewards!
\[New Arrivals]
1. EVA collaboration skins \[AK47-Asuka], \[AUG-Rei], and \[AR97-EVA Mk.06] join the battle simultaneously!Officially launching on November 1st with \[EVA Featured Set I]!
2. EVA collaboration skins \[QBZ95-EVA-01], \[Ethan-EVA-01], \[MP5-EVA-01], \[The Spear of Longinus] will tear through the War Tide on November 2nd during \[EVA Featured Set II]!
3. Limited-Time Assault on November 1st! \[E.M.T-Rei skin] drops into the \[EVA Loot 1]!
4. Limited-Time Arrival on November 1st! \[Katya-Asuka skin] will debut in the \[EVA Loot 2]!