


3rdシーズン第6弾は「佐々木とピーちゃん」!
佐々木&ピーちゃん(CV.杉田 智和/悠木 碧)・二人静(CV.大空 直美)が登場!
夢のパーティを組んでバトルや冒険をしたり、フィギュアを集めて鑑賞したり……あなたらしい“異世活(いせかつ)”を楽しもう
What's new!
--0.9.4.2--
Halloween event comes to an end. Hope everyone had a good Halloween.
Thanksgiving event is now live! Login and start a new game or load a previous save file to unlock the holiday achievement.
Added additional holiday backgrounds and music themes into the game. Newer holiday achievements will only come when the next holidays are present, and then remain in the game based on the calendar month(10,11,12,1). For example, the Halloween holiday event achievement is now only obtainable at the start of next October.
Fixed castle entrance to display information for progression up to cracked coast.
Requirements info for entry to Cracked Coast level, but still currently in development.
Previous update:
--0.9.4.1--
New Storied Dialogue from the King and the Queen, progressing the story.
New Memory World 3 level.
New achievements for completing Memory World 3 and Thanksgiving event (unlockable soon eta: Nov.1).
Tab target fix on Tine when Kraken is wanded, previously wouldn't work
Selecting head target now shows correct text of targeting head. Previously text read that it was targeting a tenacle.
Wait cursor added while in combat, in between attacks.
New icons which replaced alt symbols for in map inventory and store.
Changed some icons on main map inventory to a hand icon to let players know that item can be clicked for use or future use.
Subtitles added for president dialogue.
Fix for no information showing when trying to re-enter the castle entrance earlier on.
Fix for ballroom ball being available before the side quest is available in the journal.
Update to the shops, when exiting world it will cancel store item highlight and not allow an item to be purchased when casting out of store.
New hint added for mouse over on the goggles in the map inventory.
Memory World 1 fix to reset puzzle when leaving the library using the right arrow. Right arrow now matches clicking or pressing D. Previously it didn't.
Memory World 1 update, when paper is open, clicking anywhere will close it.
All memory worlds nerfed by adding directions.
Fixed major glitch that allowed for alt+f4 on president and keeper dialogue.
🎉 October Season has ended!
Across all divisions —-a new king has risen, and his name is WIDE 👑
Looks like there’s a new sheriff in town 😎
📊 October Results:
🟢 Easy Division - 17 players, King WIDE

🟡 Medium Division - 7 players, King WIDE

🔴 Hard Division - 7 players, King WIDE

The November Season has begun - new month, new chances, new battles!
🧩 Good luck to everyone - may the best player claim the crown!
Entirely New Dungeon Level:
A follow up of sorts to the Mansion level: a secret underground Dungeon hidden beneath the Mansion, what are the servants getting up to? Features two new traps, plus a portcullis gate you can close to cut off enemies. The furniture is designed to fit in with the Mansion's furniture.
New Props:
Coffin Trap: shoots poison darts when the Player walks in front of it
Axe Trap: swinging pendulum axe, Enemies are very clever and pathfind around them
Portcullis Gate: opened and closed via a lever. Can cut off Enemies and force them to take another route
Miscellaneous:
Improved Fail Screen and Level Chooser Screen visuals
Added speed multiplier to Enemies (for speeding up near axes) can be used in future for stuff like slowing down in mud
Infrastructure for Enemies avoiding traps, and melee traps. Can be used in the future for similar pathfinding and trap purposes
Infrastructure for Toggleable props: can make new props with levers in the future
Changed how Enemies check bodies: instead of lingering for a long time at every body they see, they don't linger as long for subsequent bodies
Code improvements & Bug Fixes:
Staggered Enemy LoS checks
Added in some missing remove listeners for some events (might give a slight performance boost but probably negligble)
Fixed bug with Nav Area in Level Editor
Fixed bug where aggroed Enemies would go to Last Seen and get stuck. Fix needs improvement: might cause strange movement, but it's better than Enemies getting stuck
Fixed bug where Enemies wouldn't see a body that should be in their LoS
Fixed (invisible) telefragged bodies being sent flying, causing Enemies to get aggroed by seeing a body where they shouldn't
Fixed Level Editor furniture not showing when far down the Y axis
Fixed bug where you could shoot, die and restart, and Enemies would get aggroed by gun shot from before you died
Stage 9 has been added. The Christmas update is undecided.

Hi everyone, happy Halloween! 🎃
In this spooky season, we’d like to highlight some Halloween-themed decorations in Magic Inn. With them, you can create a truly eerie and festive atmosphere for your guests! 👻
(Credits to one of our discord player's decorations)



Patch 0.761 also adds new sitting animations for guests, allowing each one to express their personality through their posture. 🪑

The rest of the update includes small improvements and bug fixes:
Bug Fix: Fixed a glitch when loading save files involving auto-save slots.
Bug Fix: Removed a legacy setting that could disable toggling the item wheel and cause game-breaking issues.
Bug Fix: When players reach the required reputation, the display now correctly shows completion instead of a broken indicator.
Improvement: Adjusted the volume of several sound effects to make them softer on the ears. 🔉
Improvement: Updated the map UI so players can view each character’s information more easily with a controller. 🎮
UI Fix: In the main menu, gamepad icons no longer overlap with the game mode titles.
Wishing everyone a scary and fun holiday! 🕯✨