Sonic Rumble - N.S
We did it! We’ve reached over 10 million Early Rumblers – pre-registrations, and downloads during pre-launch combined. With so many Rumblers joining the mayhem for Global Launch, it’s time to celebrate!



Reaching 10M Early Rumblers also means we’ve managed to unlock the 10M Early Rumbler Chao, which will be distributed to all players in the game come Global Launch. Make sure to claim your reward once we’re live worldwide, as this little buddy will only wait for a limited time in your in-game Mailbox.



Your passion for Sonic Rumble made this possible. We’re incredibly grateful for your support. The Sonic Rumble team thanks you for being part of the journey.

Global Launch is just around the corner, and the real rumble begins soon.
Community Announcements - yuk-nomura

3rdシーズン第6弾は「佐々木とピーちゃん」!

佐々木&ピーちゃん(CV.杉田 智和/悠木 碧)・二人静(CV.大空 直美)が登場!

夢のパーティを組んでバトルや冒険をしたり、フィギュアを集めて鑑賞したり……あなたらしい“異世活(いせかつ)”を楽しもう

Elin - noa
■ 11/1 2025 EA 23.229 Stable *1st Anniversary*

Released the Stable version earlier than planned to celebrate Elin’s first anniversary.
After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Added the Keeper of the Garden to the Garden of Eternity.
* Added Erishe and a puppy to the Garden of Eternity and updated the guest registry.
* Unlocked one additional guild rank and added new rank perks for each guild’s current maximum level.
* Added "★Crim Ale" to Felmera’s shop inventory.
* When the Loytel debt repayment quest is active, "★Crim Ale" will now be sent from Loytel every year on November 1.
* Updated the in-game artbook.

[New Content]
* Added and replaced the BGM for "Garden of Eternity" and "Nefu Village." Thanks NINO!
* Added the "Goddesshood" feat to the Keeper of the Garden.
* Added the "Blood Pact" feat.
* Added "★Ragnarok" (weapon) (temporary).
* Added Log (weapon).
* Added Kusarigama (weapon).
* Added Tent Door (furniture).
* Added four types of Ancient Tank (furniture).
* Added Upright Coffin (furniture).
* Added Figure of Sommeliers (furniture).
* Added one variation of Stone Coffin (furniture).
* Added one variation each of Coffin, Coffin Bed, and Upright Coffin.
* Added ambient sounds of stream and cicadas.

[Additions and Changes]
* Churyu is now sold at the cat cafe in Yowyn.
* NPCs who are not residents or companions will no longer equip items with excessive negative enchantments when given.
* When making a wish, if multiple item candidates have exactly the same name, one will now be randomly chosen.
* Characters with Ether Resistance at Immunity +5 will no longer contract Ether Disease (experimental).
* Added several summoning spellbooks to the merchandise at Loytel Mart.
* Added a 20-turn NPC-exclusive cooldown to the ability "Kizuami’s Trick."
* Added a snowy graphic to the Curry House sign; now placed on the ground instead of the roof.
* Items can no longer be stolen from NPCs with the "Negate Steal" enchantment.
* Minions owned by NPCs other than the PC or their pets will now disappear after a certain time or when changing maps.
* After joining the Mage Guild, Academy Recommendation Letters will no longer appear in magic shop inventories.
* When possessing the "Basic Knowledge of Magic" feat, higher elements such as Blood can now be selected with the Mage Guild rank perk that increases selectable domains.
* Set the upper limit of guild contribution to 100 million; negative contribution will be reset to 0.
* Numerical values such as prices displayed in NPC service dialogues are now formatted with commas.
* Adjusted the formula used to determine whether friendly NPCs become enemies when hostile.
* Set the maximum number of items the strange little girl can stock to 50 (to prevent overflow from fixed items when her shop grows too large).
* Added temporary dialogue to the two flesh Mani (still under development).
* Slightly improved the Garden of Eternity map.
* Adjusted feats for the God race.
* Tent walls can now be color-changed.
* Furniture shops no longer sell instruments; Junk Dealers will now rarely sell them.
* Slightly improved the crafting interface. Added drag scrolling and reduced misclicks on quantity buttons during scroll.
* Slightly updated One-Block Mode. Farris now sells Tax Boxes and several bugs were fixed.
* Updated Chinese translations.
* Updated snow graphics.

[Fixes]
* Fixed a bug where button styles could not be changed from the Status Info Widget settings.
* Fixed a bug where some god abilities appeared in genes.
* Fixed a bug where Big Sister’s Cooking skill increased each time her store inventory was reloaded.
* Fixed a freeze when a companion with 0 required XP (due to mods, etc.) leveled up.
* Fixed overflow related to character maximum carry weight.
* Fixed an overflow that caused generated Nefia levels to exceed limits when fame approached the maximum.
* Fixed several other overflow-related processes.
* Various minor fixes and adjustments.

[Notes]
* The Keeper of the Garden wears a cat mask.
* Erishe and other characters to be added to the Garden of Eternity will likely remain non-recruitable for a while. Some unique NPCs may require specific item submissions instead of charisma checks to join (for example, Conery might require delivering 10 Hair Growth Tonics).
* Guild contribution point shops might be interesting to add in the future.
* Vampires are planned to be implemented in the next Stable version.
The Lands of Hyberian - SkyWeb Technologies LLC

What's new!

--0.9.4.2--

  • Halloween event comes to an end. Hope everyone had a good Halloween.

  • Thanksgiving event is now live! Login and start a new game or load a previous save file to unlock the holiday achievement.

  • Added additional holiday backgrounds and music themes into the game. Newer holiday achievements will only come when the next holidays are present, and then remain in the game based on the calendar month(10,11,12,1). For example, the Halloween holiday event achievement is now only obtainable at the start of next October.

  • Fixed castle entrance to display information for progression up to cracked coast.

  • Requirements info for entry to Cracked Coast level, but still currently in development.

Previous update:

--0.9.4.1--

  • New Storied Dialogue from the King and the Queen, progressing the story.

  • New Memory World 3 level.

  • New achievements for completing Memory World 3 and Thanksgiving event (unlockable soon eta: Nov.1).

  • Tab target fix on Tine when Kraken is wanded, previously wouldn't work

  • Selecting head target now shows correct text of targeting head. Previously text read that it was targeting a tenacle.

  • Wait cursor added while in combat, in between attacks.

  • New icons which replaced alt symbols for in map inventory and store.

  • Changed some icons on main map inventory to a hand icon to let players know that item can be clicked for use or future use.

  • Subtitles added for president dialogue.

  • Fix for no information showing when trying to re-enter the castle entrance earlier on.

  • Fix for ballroom ball being available before the side quest is available in the journal.

  • Update to the shops, when exiting world it will cancel store item highlight and not allow an item to be purchased when casting out of store.

  • New hint added for mouse over on the goggles in the map inventory.

  • Memory World 1 fix to reset puzzle when leaving the library using the right arrow. Right arrow now matches clicking or pressing D. Previously it didn't.

  • Memory World 1 update, when paper is open, clicking anywhere will close it.

  • All memory worlds nerfed by adding directions.

  • Fixed major glitch that allowed for alt+f4 on president and keeper dialogue.

HEXA-WORLD-3D - snwlg

🎉 October Season has ended!

Across all divisions —-a new king has risen, and his name is WIDE 👑
Looks like there’s a new sheriff in town 😎

📊 October Results:

  • 🟢 Easy Division - 17 players, King WIDE

  • 🟡 Medium Division - 7 players, King WIDE

  • 🔴 Hard Division - 7 players, King WIDE

The November Season has begun - new month, new chances, new battles!
🧩 Good luck to everyone - may the best player claim the crown!

Lethal Dose - Fraser

Entirely New Dungeon Level:
A follow up of sorts to the Mansion level: a secret underground Dungeon hidden beneath the Mansion, what are the servants getting up to? Features two new traps, plus a portcullis gate you can close to cut off enemies. The furniture is designed to fit in with the Mansion's furniture.

New Props:

  • Coffin Trap: shoots poison darts when the Player walks in front of it

  • Axe Trap: swinging pendulum axe, Enemies are very clever and pathfind around them

  • Portcullis Gate: opened and closed via a lever. Can cut off Enemies and force them to take another route

Miscellaneous:

  • Improved Fail Screen and Level Chooser Screen visuals

  • Added speed multiplier to Enemies (for speeding up near axes) can be used in future for stuff like slowing down in mud

  • Infrastructure for Enemies avoiding traps, and melee traps. Can be used in the future for similar pathfinding and trap purposes

  • Infrastructure for Toggleable props: can make new props with levers in the future

  • Changed how Enemies check bodies: instead of lingering for a long time at every body they see, they don't linger as long for subsequent bodies

Code improvements & Bug Fixes:

  • Staggered Enemy LoS checks

  • Added in some missing remove listeners for some events (might give a slight performance boost but probably negligble)

  • Fixed bug with Nav Area in Level Editor

  • Fixed bug where aggroed Enemies would go to Last Seen and get stuck. Fix needs improvement: might cause strange movement, but it's better than Enemies getting stuck

  • Fixed bug where Enemies wouldn't see a body that should be in their LoS

  • Fixed (invisible) telefragged bodies being sent flying, causing Enemies to get aggroed by seeing a body where they shouldn't

  • Fixed Level Editor furniture not showing when far down the Y axis

  • Fixed bug where you could shoot, die and restart, and Enemies would get aggroed by gun shot from before you died

Oct 31
Ardent: Rise Playtest - Potential Entertainment
Backend updates.
東方エターナルフロンティア(TouhouEternalFrontier) - User

Stage 9 has been added. The Christmas update is undecided.

Magic Inn - magicinn.dev

Hi everyone, happy Halloween! 🎃

In this spooky season, we’d like to highlight some Halloween-themed decorations in Magic Inn. With them, you can create a truly eerie and festive atmosphere for your guests! 👻
(Credits to one of our discord player's decorations)

Patch 0.761 also adds new sitting animations for guests, allowing each one to express their personality through their posture. 🪑

The rest of the update includes small improvements and bug fixes:

  • Bug Fix: Fixed a glitch when loading save files involving auto-save slots.

  • Bug Fix: Removed a legacy setting that could disable toggling the item wheel and cause game-breaking issues.

  • Bug Fix: When players reach the required reputation, the display now correctly shows completion instead of a broken indicator.

  • Improvement: Adjusted the volume of several sound effects to make them softer on the ears. 🔉

  • Improvement: Updated the map UI so players can view each character’s information more easily with a controller. 🎮

  • UI Fix: In the main menu, gamepad icons no longer overlap with the game mode titles.

Wishing everyone a scary and fun holiday! 🕯✨

Scav - Cannabusy ™
  • Saves are deleted when safezone breach defense is failed or if you leave the raid during a breach.
  • Inventory save is deleted when leaving a raid through the death screen & pause menu.
  • Transit is now blocked when a breach event is active.
  • Safezone breach spawn logic improved, with updated effects and better collision.
  • Vehicle multi-stage health added. Running over zombies deals 1 damage to vehicle per collision.
  • Collisions with landscape, props, walls, etc. do not damage vehicles.
  • Adjusted breach zombie amount, Breach nuke timer increased to 10 minutes, Breach chance set to 25%
  • Halloween masks added to zombies.
Updates will slow down temporarily for project refactor, multiplayer and farming is coming soon. Hope everyone had a dope Halloween!
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