First, a big hug to all our player friends, and thank you for your support. Many players have been saying, "This is clearly an adults-only game, so why is there no 'adult content'?" The author would like to explain here:
It’s not that the author is deliberately causing trouble, but the platform won’t approve it—direct adult content would lead to a ban. What we’re making is a game, and the gameplay requirements must outweigh the adult content to have a chance of getting approved.
Please hang in there, players. When Emperor Ling of Han recruits Zhang Ning and trains her to level 20, he will establish the "Buliang Guard Station," triggering the follow-up mission with Diaochan at the Autumn Moon Pavilion.
If you can defeat the black-clad night patrol boss at Suzaku Street, be warned—his "Three Moonlight Strikes" will make you cry out in pain...
Of course, if you can defeat him through sheer skill, the system will reward you with a "Mirror of Time and Space." Perhaps the mirror holds the answers you seek...
Oh, and if you defeat Empress Dowager Dong in the Yongle Palace, you can obtain a "Night Pearl," which will help you quickly gather enough betrothal gifts for Zhang Ning.
	
	Hey friends! We are happy to announce that our brand-new Discord server is up and running. Join it to chat with the developers and BunnyOps community members, learn the hottest news about the game, and sneak peek at work-in-progress features.
	
	The end of the world’s rolling in, and we’re looking for 200+ brave survivors to jump in first!
🕹 Platform: Steam
📅 Sign-up Period: November 1 – November 4 (23:59 UTC+8)
📝 How to Join: Head over to our official Discord server 👉 https://discord.gg/vRxgb82hAg
and fill out the sign-up form in the #announcement channel.
📢 Results Announcement: November 7
💬 How You’ll Know: Selected players will be granted a special role - Initial Survivors on our Discord Server and access to Alpha-Playtest related channels.
🎁 Steam Key Distribution: Winners will receive their Steam activation codes via DM from our Discord admins on November 13.
🗓 Playtest Period: November 14 – November 17 (Subject to change based on testing conditions — we’ll keep you updated!)
We’ll be choosing players based on gaming experience and hardware setup.
Didn’t make it this time? Don’t worry — there will be plenty more chances to join future tests!
So what are you waiting for? Join our Discord 👉 https://discord.gg/vRxgb82hAg, Check out the #announcement channel, and sign up now — Because the apocalypse waits for no one. 🧟♀️🔥
How long does the test last?
The test will run from 11:00 AM, November 14 to 11:00 AM, November 17, 2025 (UTC+8).
During this time, feel free to scavenge junk, build bases, and either mess with or team up with your friends (your choice).
After the test ends, servers will close temporarily while we review all your feedback—because in the apocalypse, even complaints are precious resources.
Will there be more playtests in the future? How can I join?
Absolutely! Surviving the apocalypse takes more than one try.
We’ll host more playtests with new gameplay and updates in the future. All announcements will be shared on YouTube, Discord, Facebook, Instagram, and X.
Follow us there if you want a first-class ticket to the next safe zone—after all, staying informed is a survival skill in Zeverland.
Do I need to sign an NDA?
Yes! The game is still in a very early stage—some parts are practically running around “naked.”
This Playtest is more of a gameplay experiment than a sightseeing tour, so we’ll ask all participants to sign an NDA (Non-Disclosure Agreement). That means please don’t post or share gameplay videos, screenshots, or content publicly for now.
Of course, we do want to hear your ideas and feedback—in Zeverland, even a single complaint could be the seed of a new world.
Will my in-game progress be saved?
Nope! All data will be wiped once the test ends.
This round is about how you survive, not how much you build.
But don’t worry—the memories of exploring, raiding, trolling, and rebuilding together will stay.
Your clever ideas (and hilarious survival tactics) might even “respawn” in future versions.
What’s the plan for future updates? Will there be private servers?
Zeverland is still in its early development stage, and we’re a long way from the full release.
We plan to release new content through DLCs, each one packed with “Wait, you added that?!” surprises. To ensure a stable connection and consistent world experience, all servers will be officially hosted—because every player’s choices and actions will shape how that world ends (or survives).
And just to be clear: Zeverland will not support custom or private servers. We want everyone to play in one shared, evolving world where cooperation, betrayal, and chaos intertwine to decide each server’s final fate.
What languages does the game support?
For now, Zeverland supports Simplified Chinese and English only. It’s just the start of the apocalypse, so let’s make sure survivors can understand each other’s distress calls first.
More languages will be added later, so players around the world can say hi (or throw things at each other) in the same ruins.
Where can I submit my feedback?
You can press ESC in-game and find the Feedback option in the menu. Or you can fill out our feedback form here: https://forms.gle/CNg1rdTtaeaH1Sms7
Whether it’s a bug, suggestion, or a simple “not my fault” complaint—we want to hear it.
In the apocalypse, every message is a signal for hope.
Is there PvP in the game?
Yes, but we don’t exactly encourage it. If you really want to settle a dispute with bullets, the system won’t stop you—but keep in mind that base protection is still under development.
We hope players can meet with a bit more kindness and a few less “accidental headshots.”
In Zeverland, survival has many forms—and sometimes sparing someone is just as cool as defeating them.
How can I stay up to date with Zeverland news?
Follow our official Discord and other social channels for the latest updates, including:
Playtest announcements
Patch notes
Future recruitment info Because in Zeverland, the more you know, the fewer zombies catch you off guard. Don’t miss any chance for shelter—or adventure.
What content is included in this playtest?
This playtest features:
A cute and cozy art style—totally different from most grim survival games (hope you’re okay with that!)
Light action elements—not Souls-level hard, we promise
A 576 km² procedurally generated sandbox map, full of surprises every time you explore
Random spawn points—you’ll step right into the apocalypse from wherever fate drops you
Basic base-building—just enough to keep zombies out (for a while)
An early-stage skill system—try it out and tell us your god-tier combos
Freeform survival gameplay—eat, drink, fight, hide, and make choices that define your journey
Hidden notes across the map—read them to uncover pre-apocalypse stories (or stumble into traps)
And yes, weird adventures—sometimes involving... Poop.
In short, this playtest lets you experience the very beginning of the apocalypse. The deeper systems and advanced gameplay will roll out in future updates.
What are the recommended PC specs?
OS: Windows 10 or later (64-bit)
Processor: i7-9700K / Ryzen 5 5600G or equivalent
Memory: 16 GB RAM
Graphics: GeForce RTX 3060 / Radeon RX 5700 XT or equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 40 GB available space
These specs are just for the Alpha—future optimization will make sure more survivors can join the fun.
What should I do if I encounter a blocking bug during the test?
If your character gets stuck and can’t move, try using the in-game “Self-Terminate” button to escape. If that doesn’t work, or if you encounter other bugs, please contact the staff via Discord.
How can I meet other players in the game?
During this playtest, in-game voice and text chat aren’t available yet (yeah… we know, we want it too 😭). If you’d like to team up with friends—or maybe that one cool survivor you just met—just remember their name and press U in-game to open the Shelter & Team menu.
Players in the same Shelter share their home location, and teammates can see each other’s live positions and mission progress.
Wanna actually talk (or scream) together? Join our Discord server—it’s where the real survivors hang out! 💬
I enjoyed the Playtest! How can I support the dev team?
Zeverland is still in its early stage, but we’ve poured a lot of heart into delivering what we promised in the trailers.
Some parts may still be rough, but we hope you can see our effort.
If you had fun or believe in the direction we’re heading, let us know! We welcome all feedback—praise, advice, or even a well-aimed roast.
And of course, if you’d like to add Zeverland to your Steam wishlist, that would mean the world to us!
It helps more survivors discover this noisy, chaotic, and wonderfully weird apocalypse.
	
	
	We've been hard at work for the first big content update coming next month so we really didn't plan to update for Halloween originally. We're a little late to the party but we're here with a little update while you all wait. 
Seattle has gotten a little spooky upgrade.

This version of the map will stay until the next patch (late November), we may keep it as an optional night version of Seattle without the pumpkins later, but that's still tbd. 
Unity Security PatchThis is probably a little overdue but we patched the game with the latest Unity security fix that resolves a vulnerability in the Unity Engine (and therefore Unity based games). You've probably noticed other developers doing the same recently.
So What's Next?We're hoping to have a major update every 3 months. November 21st is our slated date for the first real update and we're working hard to hit that deadline. Not all that will be in the patch is locked down yet so here is what we can talk about. 
- A new mega ramp style desert map
- First wave of vert/transition physics updates including a primitive form of pumping
- Mod gear support (custom boards and clothing)
- Various quality of life improvements (more on that later)
- Maybe a secret or twoWe appreciate your patience during these long times in between major updates. We're a small team (it's basically me and Mike these days, but mostly it's just me), so things take time. Working as much as I can to make an awesome update worth the wait! Thanks again to everyone who's shredding and posting clips. 
If you haven't, join us on Discord!
	
	
	Hi everyone!
We've heard your feedback and and are currently working on addressing common points of feedback as well as bug reports which have come in during the post-release period. We're looking forward to rolling out this upcoming update, but want to ensure balancing is in the right place. After all, we do not want to overcorrect - our concern is smoothing the experience of the game rather than wholly changing it.
Since we'd like to do a bit more internal testing ourselves as well, we figured we would roll out this update on a branch in the meantime for public feedback ahead of this being rolled out definitively. We figure it will be a few more days before this will be wholly public on the main branch.
You can access the beta branch with password "wantacracker" (be sure to remove quotes). This will give you access to the current balancing-in-progress version.
Remember - this current patch is a WIP! Changes present in this version are not final.
Here's our changelog for this update, and what to expect in the build:
Balancing:
Rebalanced ammo/health loot and introduced balanced mechanics (in easy/normal mode) for engagement in battle vs replenishments
Reduced cost of healing items
Enemies now alert before throwing a stone,
Bullet barrels no longer automatically extinguish at the start of a battle — only if bullets are collected
Balancing to ensure soft-lock situations are eliminated, particularly lacking health during boss battles
New boxes have been added in some locations that can, algorithmically, contain items
Hard mode remains unchanged, without additional rebalancing or mechanical changes
Frequency of loot and scaling better balanced for easy and normal mode
Better normal mode scaling
Tweaks to enemy AI
Tweaks to player stamina
Bugs/Other:
Improved P90 shot sound
Slightly tweaked throwing rock model scale
Fixed non-TAA antialiasing flashing screen,
Fixed several cases that blocked the game's progress,
Fixed minimum text size for non-Latin & non-Cyrillic fonts causing cut-offs in some areas
Spikes no longer attack the player if loot is on them
Please be sure to leave feedback (either in comments here or on the forums) with feedback on this update. Our goal is to provide a definitive middleground to address valid critique without overcorrecting and removing difficulty altogether. Most changes address difficulty in easy and normal modes specifically.
There is also the game's publisher's Discord for reporting feedback: https://discord.gg/yy7javF
We hope you all enjoy and thank you again for supporting Silly Polly Beast!
	
	
	
	Stay tuned. The signal returns November 11.