Cross of Auria - Hardytier

Hey everyone just a quick update. The next update is ready to ship alongside a new DLC which features a collectible battle monster similar to the Snake that was recently added, but I spent too long getting it ready and now it's in 'waiting for Steam review' limbo. I expect that sometime next week it will be good to go and can be finally published. The corresponding patch, 6.8.4.0, will be held back until the DLC itself can be launched. Alongside the DLC is 3 Supply quests, 1 Target quest, and 1 Strike quest from the Headless Hunters lodge.

In terms of the Horseman event itself, it's going to take significantly longer than I thought. My goal is to make 10 Headless Hunters quests, and then 13 special access quests of different types which goes through this new region. I don't want to publish anything half baked or "to be completed later" anymore, so that will just have to come out a little bit later when it makes some less sense.

I'll think of something interesting to do in the interim, but my focus is also going to be shifting to Snowdrift to fully repair and roll out a lodge there.

We'll talk more when Warchest of the Headless Hunters is launched, which hopefully will be by the end of next week. See you then

AI Solitaire - mccarlp

AI Solitaire - Look At Me provides 12 new decks to use with AI Solitaire! This DLC is themed around beautiful girls who enjoy being the center of attention!

The 12 included decks are:

Blast Head - Judek
Post-Steam Next Fest Update
Since Steam Next Fest, we’ve introduced several changes and new content to enrich the gameplay experience and give players more variety and strategic depth.


Changes in the DEMO Build

  • 3 new maps + 1 special Halloween map,

  • Based on player feedback, all maps have been expanded to allow for more strategic gameplay.,

  • Added a Quest and Challenge system with extra rewards for completing objectives during a run.,

  • Introduced the Headgear System for the Blast Head as a collectible feature, including unique limited headpieces such as a special Halloween mask.,

  • Improved overall enemy wave balance.,

  • Added a Boss fight on Wave 20.,

  • The weapon and rune upgrade/progression system has been moved to a later stage in the game.,

  • Various UI/UX improvements to increase the visibility and clarity of certain interface elements.,

  • Passive skill icons are now grouped into categories and assigned distinguishable color coding.,

  • Improved visibility of damage received by the player.,

  • Enemies now display visual hit effects, as well as visual cues when damage-over-time effects are applied.

  • Adjusted and improved skill cost balancing in weapon upgrade trees.

Best Regards,

Basement Rift


https://store.steampowered.com/app/4084070/Blast_Head_Demo

CRAST - -=NaimaN=-

This update brings major progress to the Extraction Mode and new gameplay systems to CRAST.

What's new:

1. 💰 Gold, Silver & Bronze Loot Added

Over 14,560 loot spawn points have been placed across the map.

Every match now feels unique — explore, scavenge, and collect valuable loot.


2. 🎯 New Quest System

Players can now generate and accept random missions.

Complete objectives during extraction runs to earn extra rewards!


3. 🔧 Next Steps (Coming Update)

We’ll analyze the new loot economy and adjust the value of gold, silver, bronze, and quest rewards.

Weapon spawn rates will also be balanced to make the shop more valuable and strategic.


“Thank you for supporting CRAST – your feedback helps us make the game better!”

Outbreak Island - egisba

Hey everyone!

I’ve been working on some new item changes, quality-of-life improvements, and fixes. Thanks as always to everyone sharing feedback and testing the game — it really helps me make the world better and more fun!

Changes & Additions

-Old soil bag is now called “Garden Soil Bag” — you can use a crafting station to split one bag into 4 Garden Soils, so 1 bag = 4 plants.

-More Garden Soil Bags in the world — spawn rate increased!

-New item: Sleeping Tent — currently uncraftable, but there are about 10 tents on the map (one at your base, on the farm). You can pick it up and place it to save your game.

-Save using Sleeping Tents (Experimental) — works, but be careful! Avoid placing tents in unusual spots like underwater, between rocks, fences, etc.

-All garage storages now have a 100-item limit.

-Added a “No Autosave” message in the menu for now — I plan to improve saving even more, and may add autosave later if needed.

-2x more berries in forests — easier to find and gather.

-Sink on the farm fixed — you can now fill bottles and buckets properly after upgrades.

-Fixed water storage capacity bug — no more random resets to 30L.

That’s it for this update!
I’m continuing to work on saving improvements, new items, and balancing, so keep exploring, testing, and sending feedback — it’s a huge help.

Butter Side Down - KalleMacD

Another small update. Just a few little things:

  • Fixed more spelling and grammar errors.

  • Changed REDACTED from REDACTED to REDACTED.

  • Added 1 new cheat code.

Happy Halloween!

Capote - CriticalLeap

Hey, Capote players!

The bar just got darker 🦇 and way more fun! The Halloween Update has arrived in Capote, bringing tons of awesome new features — but beware: the Halloween event is for a limited time only!

🕯️ What’s new in this update:

  • Halloween-themed bar: get into the spirit and play in a fully decorated setting!

  • New playable character — Betão: a new face joins the table!

  • Single-player mode with bots: play solo or fill the table with AI opponents!

🧹 Fixes and improvements:

  • The selected card is now correctly played when time runs out.

  • Increased minimum voice chat volume.

  • Fixed visual bugs in character selection.

Don’t wait — the Halloween event won’t last forever, and the bar will soon return to normal!
But the rest stays! Gather your friends (or challenge the bots), grab your cards, and enjoy this spooky season in Capote.

🎃 Happy Halloween!
Luski Game Studio & CriticalLeap

Oct 31
Little Squirrel Cabin - LSCofficial
Changes
  • Updated tarot card sprites.

  • The camera is now positioned closer to the player.

  • Added missing button icons to the control hints.

  • Added cell shard effects upon destruction.

  • The dialogue window is no longer transparent.

Bug Fixes
  • Fixed an issue where the AI couldn’t properly defend itself in the card game.

  • Fixed dialogue flickering when it closed at the same time as leaving the interaction zone.

Vribyss Refuge™ Metamorphosis - ernestoaragon87

Menus

* Fixed a glitch where, sometimes, when continuing a game, going back to the Main Menu makes the "New Game" menu appear even though there is still a saved game.

• Fixed a glitch where, sometimes, when selecting a menu option with a controller, a random option is automatically selected in the next menu even though the button was only pressed once.

• Fixed a glitch in the Quit Game Confirmation Menu. If the "No" button was pressed, the pause main menu loads as expected. After the pause menu loads, if the back button was pressed while in the pause menu, it caused another menu to appear behind the pause menu.

• Updated the Restart Game Confirmation and Quit Game Confirmation Menu's so that "Yes" is on the top and "No" is on the bottom.

Story

• Made minor improvements to the general story dialogue.

Soul Mates - Giawa
Happy Halloween!

What an appropriate day for an update to Soul Mates! We've put together a second patch, and we're continuing to work behind the scenes on the next floor. This patch includes:

New Content
  • Updated Mary's cinematic to use new assets
  • Changed the brightness setting popup so that it gives a better preview of how things will look in-game

Bug Fixes
  • Fixed a regression that caused the closet door animation to pause while dialogue was being played
  • Fixed an issue where the heart sound effect wasn't playing in all cases when getting more hearts for a ghost
  • Fixed an exploit that allowed you to bypass some minigames by using inventory items
  • Removed the duplicate eyes in the library

Other
  • Exported higher resolution versions of the zombie feet that are shown when hiding under the bed, they should look less pixelated
  • Improved performance/lag when entering the squeegee minigame

I hope you have a great weekend, and thanks again for checking out our Early Access game!

Programmer Panda
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