Oct 31
Finding Fern - robintrantham
- Improved Save Menu to default to newest save
- Fixed a bug where the player could get stuck in the clocktower
- Fixed a bug where The Voidling was visible if you died after the cutscene in the Rocky Woods
- Added a 2nd checkpoint in the Rocky Woods
- Fixed some grammar issues in the tutorial
Dispatch - Kiera
  • Further improvements to gameplay shift progression blockers in Episodes 3 & 4
  • Potential fix for crash report: LowLevelFatalError [File:Unknown] [Line: 258]
Oct 31
Darkenstein 3D - Rowye
Hi!
Another late night update for me.
Here are the changes.


· Fixed disappearing treasure in level 3.
· Fixed 1 piece of treasure in level 5 that was in a place where player could not reach it.
· Fixed level 8 boss fight not starting if restarting the game from a checkpoint.
· Fixed level 8 garage doors being wrongly closed when loading checkpoint before boss.
· Fixed small invisible wall/door in level 9 secret.
· Fixed a bit of terrain that overlapped a toilet space in level 10.
· Fixed level 11 double key door, where one key would be enough.
· Fixed treasure stuck inside a box at the end of level 11.
· Fixed level 12 consoles that had no collision.
· Fixed infinite death loop if dying before touching the 1st spawn of the 2nd part of level 12.
· Fixed scroll wheel bug created when fixing Tesla weapon image display.
· Fixed bug where player would not automatically stand up when coming out of vents if crouch is in press mode.
· Fixed softlock where if the rat is thrown at an enemy that dies before rat gets there, the player would no longer be able to shoot or use items.


Let me know if some if this is still causing issues.

Cheers!
Rowye
The Living Shadows - TraNe

- Fixed a bug where the first-person camera would automatically switch back to third-person during certain actions. The camera will no longer switch to third-person during the following actions: taking damage, using a first aid kit and adrenaline, fast kills, picking up items, swinging weapon, reloading, throwing grenades.
When aiming and shooting, the camera will automatically switch to third-person, as this is how the gameplay was originally intended.

- Fixed a bug that caused some subtitles to be too small.

I will keep an eye on further feedback and continue to fix any bugs or gameplay issues that are found. Thank you for your feedback!

Escapen't - jonas.laur

Now, the long wait is over, and your dreams of becoming my eternally-bound escape room captive can finally be fulfilled.

After years that were meant to be months of twisted puzzles, dark humor, and handcrafted horror, my cool game is finally live!

It is horror. It is comedy. It is fully voice-acted. It is weird. It is done.

I know. I am the best. You can thank me later.

Kind regards,

The Game Master

CEO of Escapen't

The Falconeer - Falcopup

Hi everyone,

You may have seen a bunch of updates the last few days, this is because when someone reports a bug , I tend to patch in a solution that can be tested right away.

I did today upload a build that was less performant, so that also got patched out earlier tonight with a build that should be a little bit more performant, especially if you go to high shadows instead of ultra.

  • bugfix for the dreadnot mission that refocuses if you lose the item

  • attempted some performance improvements for steamdeck

  • added a 85% downsample option to AA, this basically allows steamdeck users to have a lower gameplay resolution but keep the UI readable at native resolution.

  • added a few fishing boats and fish

  • upgraded the nodbomb cutscene

  • improved cloud performance, better spread

  • added window mode settings

  • reduced the ridiculous aim assist values for easy mode

  • reduced the shadow quality in high to accommodate steamdeck better

Chains on Sand - ThVaz

New weapon: Flail
Heavy and hard to master (accuracy/parry penalty for the wielder) and nastier to defend against (harder to parry/block).

Crowd may throw you a weapon
If your weapon breaks, the crowd can toss a crude replacement — if they like you. Build that popularity!

Balance & bug fixes

  • Crossbows now deal impaling damage as intended

  • More opponents carry blunt weapons

  • Dwarf head overlays display correctly in Opponent Selection

  • Armor stops protecting when broken

Tell us what you think
Please post suggestions and bug reports in Discussions, and if you’re enjoying the game, leave a review — it helps a lot!

Sneak peek
Next boss will drop a unique bow. 🏹

Earths Edge - FlickyFlack
Here, have a bullet in the face!

Every horde has them: Cannon Fodder Enemies.

In Games like Left4Dead, they are the simple zombies, in Deep Rock Galactic its the Glyphid Grunt and in Space Marine 2 its the Terminid Hormagaunt.

In Earths Edges first faction, the Lunomites, its the simple Lunom Grunt.

The scanners just lit up like a Christmas tree!

You'll be facing off against these grunts as you explore the Edge of this world. Easy to spot:

  • Low health

  • Almost never encountered alone

  • Highly aggressive and fire sensitive


But why?

As some of you might now, we wanted to make a Mech FPS / Horde Shooter hybrid. That obviously means creating some swarm enemies that will keep you on your toes during the missions!

Lunom Grunts are exceptionally harmless on their own, but have their strength in numbers. If you get surrounded, you might be in a bit of trouble.

If you are keen on using shotguns, LMGs or incendiary grenades, you'll have an easy time against those.


Log Entry: Madness

[c]They were too human to be called monsters. Too aware, too broken, too shattered. They were more like echoes of something humans once used to be.[/c]

[c]It feels like a simple touch of the ore could infect them with something alive. Their skin cracked, and light seeped from within. Within mere days, crystalline structures began to grow from their flesh and bones, bursting outward as if the Lunom itself was trying to break free.[/c]

[c]They called them Lunomites. Mutated creatures that somehow retained a human resemblance. Lunom controlled them, pulsating within their new host, learning and remembering as they controlled their new body. People claim to have witnessed that the ore held memories and thoughts of an unknowable past and creatures.[/c]

[c]I try not to think about it too much...[/c]


Wishlist our Game on Steam!

You can check out our game on our Website or directly wishlist the game here on Steam!

https://store.steampowered.com/app/3074980/Earths_Edge/A Wishlist does help a lot in Game Development. If you're curious about this games development, feel free to check it out!

Nocturia The Game - BrossLab
We sincerely apologize to the Brazilian and Portuguese community players. Thank you for letting us know, for supporting us, and for believing in our game. You make it all worthwhile.
Oct 31
Bible Trivia - astrogscompany

Achievements & Localization

Hello everyone,

This is a small update focused on fixing achievements and improving game translations.
Here’s what’s new for you:

🏆 Achievements

  • The achievements “Spreading the Gospel”, “Use Bonus Time 10x”, and “Use 3x Stars Bonus 10x” now work correctly.

  • Players who already met the requirements can unlock them normally after playing again.

  • Unlock conditions were adjusted to register progress accurately.

  • No progress was lost — the system now recognizes your actions more reliably.

🌍 Localization

  • All achievement texts were reviewed and corrected in Portuguese, English, Spanish, and Simplified Chinese.

  • Titles and descriptions now display correctly without confusion between achievements.

  • Minor translation improvements to make the text sound more natural in each language.

💬 Support

If you had already met the requirements before this fix and still haven’t received the achievements, contact

https://astrogscompany@gmail.com

for personalized assistance.

Thank you for playing and supporting Bible Trivia!
Your feedback is essential in helping us improve every detail of the game.

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