Oct 31
CRYO - Valko Game Studios
Changes and New Features
  • Loading screen hints have been added

  • Texts have been updated to help players find/understand objectives

  • Easy difficulty will now only have a single objective and it will never be the CCTV one

  • Microphones can now be reduced even further

  • Lobby passwords are now hidden (stream friendly) and appear on the lobby board

  • Various audio improvements to occlusion, reverb, footsteps etc

  • More variation for the grabber audio

  • Added the ability to self revive in singleplayer and Easy difficulty

  • Map wall decals have been adjusted to represent their respective keycards (i.e. red card -> red decals)

  • Some small audio additions when the feral is walking nearby

  • Increased the default FoV

  • New lighting around the base to make some areas easier to notice and navigate

  • The Stalker AI has been redone and will now "stalk" players. He also ambushes much more often.

  • We've reduced the headbob when downed

  • Motion detectors are now more likely to spawn in the locked labs

  • We've reduced the intensity of the body flashlight so it's not as annoying against the tablet

  • New spawn points have been added to the Gym and Printer Room

  • Added more signage around the map and included floor plans to help players understand where they are.

  • Large flashlights now drain a lot slower

  • Added FSR2 upscaling if DLSS isn't supported

  • Chain will now notify players that only double doors can be locked

  • Made tutorial text more noticeable

  • Defibrillator item has been added that will allow players to "resurrect" dead players

  • Toilets are now much more effective for hiding (we see a lot of players using them as hiding spots)

Bugfixes
  • Fixed AI getting stuck on distractor items

  • Fixed the visuals on hair that was causing it to result in bald-looking players

  • Snowtruck audio volume has been increased

  • Grabbers will no longer run in place

  • Lobby has had some audio issues fixed

  • The panic room notification now sends to chat correctly

  • Plants no longer block vision in fire and medical

  • AI shouldn't get stuck in the spot while searching for players as often (we're still looking into this fully)

  • Typing on the tablet will no longer speed up your "give up" bar when using space

  • Medkit vials no longer have crazy physics sometimes

  • Player positions are synced much better during kills

  • The game no longer ends if you trap the monster in the panic room

  • You should no longer clip in hiding spots

  • Synchronised hiding spots better so you shouldn't get desynced hiding

  • Bathroom reflection probes have been added to prevent you from going shiny in complete darkness

  • The stalker should no longer run at full speed in the walk animation when searching for players

  • Fixed an issue where players could walk into lockers

  • Fixed a bug where players could interact with hiding spots while the monster was also searching it

  • Fixed several spawners being hidden or floating

  • Fixed a bug that caused multiple of the same objective to sometimes appear in the tablet

  • Fixed a bug where the scaling was sometimes off for the cancel revive text

  • Fixed a bug where the panic room password would be in the decrypted list

  • Fixed a bug where items would desync when dropped sometimes

  • Fixed a bug where reviving would sometimes cause players to be disconnected

  • Fixed a bug where lobbies sometimes allowed more people to connect

  • Fixed chat not auto scrolling

  • Fixed a bug where the lobby password could cause a crash

  • Fixed a bug where getting jumped on by a grabber would lock your camera

  • Fixed a bug where getting into a vent after a feral pipe throw would prevent getting caught

VAIL VR - AEX-Panda
PARTIES

This update includes the beginning of the long awaited parties refactor. There’s still a lot of issues that we’re working through, but when it’s fully working this is what you can expect to see:

  • You can now create parties while in a server, which will allow you to effectively invite friends to your existing game.

  • When you’re not in a server, inviting a friend will transport both of you to a new party home. In the future, you’ll have more customization options for your home and when joining a party you’ll be joining the host’s home.

In our most recent testing, there seems to be a few issues that make it not work most of the time. We'll be patching this in the coming days to make it more reliable than ever before.

EXTRACTION ALPHA
  • Visual improvements to the revive orbs

  • Added some visual effects for extraction points

  • Misc. improvements to loot crates

  • Adjusted some loot to lay flat

  • Reyn - opened up new areas in the lab

  • Reyn - reopened the new and improved reactor and control rooms of power plant

  • Reyn - Added more bot spawns

  • Reyn - Misc. mesh fixes

GENERAL CHANGES
  • Added the new Cyclotron Colonist Character and Weapon Skin Bundle

  • Spatial audio acoustics improvements

  • Removed obsolete voice chat output device settings

  • Removed collision from inaccessible vista objects on various maps

AEXLAB
Keys of Fury - elecorn_caster

Hey everyone! Keys of Fury has been accepted to the Indie Live Expo!

The expo will be broadcast live on November 11th, 2025.

Here is the official stream link:

https://www.youtube.com/live/nEey0hulKHk

#INDIELiveExpo

Vibe Clicker - Goob
Bug Fixes
  • Small Upgrade Balance to reduce costs

  • Fixed softlock caused by purchasing AI Content Farm or Time Dilation Chamber and trying to max in order.

  • Fixed new achievements not showing up after deleting old saved data.

  • Updated save/load system to support older saves coming to the new version.

  • Fixed Everything All At Once achievement.

  • Updated the Can't be bothered achievement to work as soon as it happens.

  • Fixed VP not showing after tutorial

  • Fixed broken shop items not saving purchase status.

It's possible some saves might not work with the new achievements or systems. If you notice anything affecting these, please report them or delete your save (from title - options - delete save data), then restart your game. I'm trying my best to support old saves, so any feedback is helpful.

Thanks again for all your feedback today and happy vibing on Halloween!

Zero Caliber 2 Remastered - DanDanDaaaan

🎃 Happy Halloween everyone! 🎃

We released Zero Caliber 2 Remastered just in time to give y'all a chance to unlock our spooky weapon skins - all you need to do is complete these ingame challenges:

  • Complete the Richwood's Shock mission in under 10 min 30 sec to get the AA12 & FN Sacr Halloween skins

  • Complete the Saltbreak Military Harbor mission in under 8 min to get the AR4 Halloween Skin

  • Check the loadout screen in the lobby - the Pumpkin Grenade should be unlocked by default

They look quite spooky if you ask me - happy hunting everyone! 🎃🎃🎃

Train Driver 2 - XoorbeS
CHANGELOG 2025.3.1 “Pinezka”

Rolling Stock
  • Added model of the PRSM4 rail welder.

  • Fixed collider size of 418Vx wagons.

Scenery
  • Increased scenery version number (requires re-saving the scenery in the editor).

  • Fixed rotation of the [c]wgt_magazyn_gaz_tech[/c] object.

  • Fixed text display on objects.

  • Fixed textures of point blades (switch rails) in turnouts.

  • Added models of CBP level crossing panels.

  • Added the ability to transmit data via API for ASDEK sensors.

Gameplay
  • Optimized the operation of the ETCS panel.

  • Optimized several methods to reduce memory consumption.

  • Fixed file path processing for the station plan in the signal box.

Editor
  • Added the pushpin system for adding comments on the scenery during inspection.

  • Optimized editing of forest walls.

  • Fixed object detection by pantographs.

  • Fixed fog density.

Interface
  • Fixed visibility of buttons in the scenario editor.

  • Fixed the private session field functionality during login.

Compilation
  • Changed the release numbering system, supplemented with version type designation.

  • Updated the Unity editor to version 6000.0.58f2.

Resolved tickets
Grandpa High on Retro - Ashnell Games

Waaaaasssaaaaaaaapppppp

Hi Everyone,

Just posting that on November 3 at 3:00pm (Eastern Daylight Time) the FREE DLC will be released!

After the release, during the month of November, I will be adding Achievements to the game and patching up some bugs ive notice on the main game.

Thank you everyone!

Rhythia - cunev

Hello everyone,

In light of recent events, the existing Discord communication channel is no longer affiliated with the release of this title. We have found ourselves in disagreement about the future of the game.

The Rhythia Online Platform, Rhythia on Steam, and the maps library on our website are all under our ownership and will remain so.

As always, our intent is to deliver the best possible experience for players and to continue improving this game concept.

The development continues.

Thank you!
Stay tuned for our new official communication channel.

Bonanit - A Menorcan Horror Story - THEPRIMO

Over the past few days, I’ve been closely watching and listening to the feedback from streamers and players who’ve tried Bonanit. Your playthroughs, reactions, and comments have taught me so much.
Since this is my first game, I have to admit I went a bit overboard with the difficulty — when you play your own game a thousand times, you end up knowing it by heart… my bad.

Thanks to all your suggestions, I’m already working on a major update that will include a difficulty selector with two distinct modes, along with several performance improvements.


Nightmare Mode (New, coming soon)

A more balanced mode designed for those who want an intense experience — but not an impossible one.

  • The loop won’t restart completely after each failure.

  • Players will have a limited number of accumulated mistakes.

  • When that limit is reached, the game will offer one last chance to survive and continue from where you left off.

  • Fail that last chance… and you know what happens.

  • It will also include an automatic checkpoint upon reaching the final phase, allowing you to resume from that point in case something goes wrong.


Hell Mode (Original)

The game as it was originally intended:

  • Maximum difficulty, no help or mercy.

  • No checkpoints or second chances.

  • Designed for those who want to feel the full pressure of a true nightmare.


Technical Improvements (in progress)
  • General performance optimization and FPS boost.

  • Adjustments to lighting and physics for smoother gameplay.

  • Minor fixes in collision detection and object behavior.


Personal Message

From the bottom of my heart, thank you to everyone playing, supporting, and sharing Bonanit.
Watching your streams, your reactions, and reading your community’s comments has been an incredible joy.
It means the world to see you enjoying (and suffering through) the game.

I’ll keep working hard to make Bonanit better every day.

Project: Gorgon - Lemons
This is a minor update to fix a few annoying bugs. We also have a preview of our new character creator for you to try out. If you're so inclined you can help us find good character presets for others to use! You will be credited in-game for the look if we use it. You can access the character creator preview right after logging in, before choosing your character.

Other fixes/changes:
  • Fix map issue causing minimap to not scale or follow properly. The fix for this also fixes the party UI duplication bug
  • Remove colliders from trees in Sun Vale causing people to fall through the ground. (Temp fix; the trees need to be replaced)
  • Fix terrain flickering in Serbule Hills
  • Recipes to improve mastercrafted hammer or club have been split into two recipes, one for hammer and one for club. The previously-existing recipe applies to hammers and the new recipe for clubs is in loot
  • The recipe "Blacksmithing: Improve Prophesied or Foretold Staff via Crafting" has become a Carpentry recipe
  • Fix bug with mod "If attack kills an enemy via direct damage, gain X Power and Hasten Current Reuse Timer of Pound To Slag -Y", it now properly affects Pound to Slag
  • Zhia Lian Whimsical Challenge changes
    • Main tier quests now require 250 items
    • New set of quests that only require 125 items for low population time slots
  • Added special display icon for the Serbule Spider Invasion to note when the event is in progress
...