Y. Village - The Visitors - batugndziletisim

Y. Village – The Visitors, the horror game that captivated players with its story and shocked everyone with its ending, has reached an impressive 80% rating on Steam!
Now it’s launching its biggest discount ever — 55% off until November 3rd! Don’t miss it!

https://store.steampowered.com/app/2649190/Y_Village__The_Visitors/

Oct 31
B-Dog: Bark n' Butter Playtest - Bark n Butter
revert to no multiplayer
Spaceport Trading Company - digital-tectonics

We are wrapping up a new feature, but had a couple of items that we could share early. Continuing the work on modding for the game.

As always, thank you for your incredible support and passion for Spaceport Trading Company. We'll see you among the stars—and now, in the workshop!

Updates
  • Modability Updates:

    • More Data and UI elements can be modified

    • Improved the ability to preview data for mod files

    • Improved Localization for finding modable elements

    • Improved Localization for Mods

  • A bit of work on Cargo and item quantity tracking

  • More UI Tweaks

Future Work

  • Mod Work:

    • We will be keeping an eye on requests for enhancements to the modding options

    • Looking to wrapping up the some warnings UI when mods that where used in a save are no longer active within the game

  • 0.4.7

    • We are hoping to have the 2 year build available in the next week

  • Interested in Modding?

House Party - Alex

House Party Patch 1.4.2.13206g is here!


The most important change in this update is the resolution of the Unity Security vulnerability, but we've fixed a couple of bugs as well.

Unity Security Vulnerability

Unity issued a notice about a vulnerability in all versions of the engine since 2017.1. We have updated the Unity version of House Party to resolve this vulnerability. We fixed a couple of bugs this update created (scrolling sensitivity and digital camera issues), but they weren't issues before, so you shouldn't see any change with those fixes.

Additional Bug Fixes

We fixed an issue that could cause the new group popup to not allow creation of a new group. Photos from saved games now correctly load again when a saved game is loaded. And we fixed a bug that caused the new game button to sometimes not work for new players on their first run of the game.

You can see the full release notes here: https://housepartygame.com/ReleaseNotes


Don't forget to wishlist Office Party!

Knightly Passions - FEYADA

Are you celebrating today?
Share photos of Halloween costumes from your city - or funny themed pictures - in the comments on our Telegram post!

Our Telegram channel:

https://t.me/feyada_off

Sex Prison: Block 69 VR - CANDY GAME

https://store.steampowered.com/app/1614840/VR_Hentai_SEX_Project_Elysium/

Hey everyone!

Thank you for all your support! We're proud to present our newest, most immersive game:

VR Hentai SEX: Project Elysium

This is the luxury VR experience where your fantasies become reality. Immerse yourself in 8 unique dreams in a world without judgment.

The game is AVAILABLE NOW with a -20% launch discount!

Desire. Joy. No Judgment.

– The RED HUB VR Team

Oct 31
ROGUE-FP - Jurax Games
NEW IN THIS UPDATE:
  • Three new bonus dungeons

    • Dense Dungeon -doubles items and monsters while halving the rooms on each floor

    • Minimap Dungeon -You can only see an expanded minimap. Be carefull next to ledges!

    • Dungeon of Doom -Rip and tear your way through the doom with new ranged weapons and mechanics!

FIXED IN THIS UPDATE:
  • Very rare crash that could occur if the game decided to place the player in a room that had all of its floor tiles removed to form a pit

  • A bug where a newly picked up ranged weapon would be added to another group of the same type of weapon if their to-hit enchantment was the same despite other enchantments being different -eg have: 10 +1 +0 arrows -> pickup: 5 +1 +3 arrows -> end up with: 15 +1 +0 arrows

  • A very small discrepancy between the aiming reticule telling you when you can hit a monster and when you can actually hit a monster

  • Killing a phylactery was not removing any curses on your equiped items

  • Turns taken shown at the end of a run were not counted properly

  • Trying to zap with a wand of nothing could have caused the game to crash

HAPPY HALLOWEEN!

Version 3.7 is finally out! This update adds 3 new bonus dungeons and has a good handful of fixes.

The Dense Dungeon is exactly what it sounds like, the standard mode but denser. Everything is either doubled or halved and monsters spawn twice as soon so by the time you get to floor 12 you're already running into dragons.

The Minimap Dungeon was a bit tricky to implement since it really is just the normal game underneath an enhanced minimap. That means you still have to turn yourself to look at enemies before you can attack them. There is also the issue of how usually not REALLY standing on the center of a tile and neither usually is a monster so you may need to point yourself in slightly off angles to actually hit other monsters. This mode is a admittedly a bit janky but I think it's pretty interesting and cool that it could be pulled off to begin with.

The Dungeon of Doom is the sweetest of this update's haul! It adds the following weapons: pistol, shotgun, minigun, rocket, and plasma gun. Many of them act in ways that projectiles in the standard mode wouldn't so there's a lot of new mechanics just for this bonus dungeon! I highly recommend using the minigun or plasma gun with a potion of haste!

I wanted to make some music tracks specifically for the doom bonus dungeon but I ended up running out of time so those will have to be added in later. Though if you want you can turn the games music volume to 0 and put on some other music you find. I'm sure you'll find something suitable if you look!

Another small new feature is projectiles as light sources. They only exist in the Doom bonus dungeon right now but when used they can light up walls in a dark room.

Alright, that's it for now. Happy Halloween! And if you run into any spooky bugs or crashes let me know in the bug report thread!

RPG Architect - Locke
  • Added support for Tags to be copied onto Battle Actions.

  • Added support for controlling if Up/Down/Left/Right work in Maps under Map Configuration.

Wizard101 - ki_maceryn


Dressed in darkness. 🎩🌑

Get ready for Wizard101 Darkmoor with the new Darkmoor Merchandise such as the Fortune Cards Phone Cases, the Wizard101 Darkmoor Factions Sweatshirt, and the Darkmoor Art Poster now available in the KingsIsle Store!

Shop Now >>


***NOTE:*** The KingsIsle Store has expanded shipping to the UK! Not in the UK? Don't worry, we're still working on adding more shipping locations!
Ready or Not - catindabox
Attention Officers,

Welcome to the 88th Ready or Not Development Briefing, Oct 31st, 2025! 

Happy Halloween officers, whether you’ll be suited up for a mission tonight or trick or treating.  

In this briefing, we’ll be outlining a shift in our Quality Assurance department, with new onboarding and expansion of the team working toward more fixes for the game. 

There’s also some new details to show about the current state of our multi-attachment rail system, and an explanation for dev briefing schedules going forward on a by-announcement basis.  

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change

Internal QA Onboarding and Expansion 

This autumn we began the process of shifting and expanding our existing internal Quality Assurance department and teams to aid in providing future game fixes.  

The first step is the onboarding of new QA members who will continue to help our other departments fix bugs and verify new features are functioning appropriately. 

This is an intensive hand-off period involved with QA teams and other departments as their work is intimately tied to in-depth understanding of game documentation and systems.  

Part of the learning process of launching on multiple platforms is that we have requirements to test multiple consoles and storefronts. There are now specific certification quality requirements and verification timelines alongside general testing across systems for unique issues that could pop up.  

Therefore, QA testing for us is now twofold: functional testing (ensuring features are working and verifying bugs to be fixed) and certification testing (ensuring we meet quality requirements for each individual platform or system). 

Expanding this QA department, especially adding a dedicated certification-specific QA team that allows our functional QA testing team to continue testing new features or bugs simultaneously, is central to our game update strategy going forward. 

 

Multi-attachment Rail System 

One of the upcoming major features that we can show right now is the multi-attachment rail system for a future update.

At its most basic level, this system will allow you to equip and operate multiple barrel attachments at once, i.e. a red laser and flashlight together.

The barrel multi-attachment feature went through some other slight expansion since we last mentioned it. You can look forward to some extra quality of life improvements and amenities than were planned before, and it now serves as a framework for long-term scalability on weapon platform features. 

Some attachments such as the PEQ-15 are multi-functional, with the PEQ-15 having the option to swap between visible laser and IR laser as an all-in-one package.  

(Images: Screenshots of various weapons with red laser and flashlight simultaneously equipped) 

(Image below: PEQ-15 on a MK17 activating a red laser instead of what was previously only its IR laser)

A new miscellaneous attachment slot allows for canted iron sights to be mounted onto weapons for precision target acquisition in canted mode.

Meanwhile our Low Power Variable Optics (LPVOs) such as the ATAK-R 1-12x have the updated ability to switch between different magnification levels. Or go compact with a new red dot sight with 3x magnifier option. 

(Image below: Looking down the new canted ironsight can provide better accuracy and muzzle manueverability in tight spaces) 

(Image below: New red dot 3x magnification combo. Take away a bit of your horizontal line of sight for some emergency magnification) 

Certain weapons like the MP9 SMG have low rail space, so it’s worth considering how visually bulky you want your weapon profile to be as well as what space you have when deciding on these sorts of attachments 

As a bonus, players may choose to add carry handles to select weapons which typically support them, such as the G36C and currently MK18 for the AR side. On the G36C the carry handle offers additional rail space for larger optics at the sacrifice of extra height-over-bore. Both MK18 and G36C customizations offer an iconic profile.

(Image below: G36C w/ carry handle optic and multiple barrel attachments) 

(Image slideshow below: MK18 w/ carry handle and G36C option without carry handle) 

[carousel][/carousel]

Dev Briefing by-announcement Schedule 

These development briefings are now going to be on a by-announcement basis rather than a fixed schedule. This means sometimes it will take longer between briefs than our previous 4-week schedule and that sometimes we might make dev brief posts on a quicker schedule if necessary. 

There are a couple reasons for this new schedule: 

The first reason is that we want to continue to prioritize the ability to give you dev briefs when they're ready. 

Secondly, we recognize that since we’re well past 1.0 launch, there are fewer simultaneous major system changes across the game that can regularly be shown off and alternated between.  

This way there is an expectation of more flexibility on our team for when they might drop, with the added benefit of maintaining quality per dev briefing. 

Conclusion 

Thank you for sticking with us as we continue to work towards more fixes for the game. The upcoming flexibility that our multi-attachment system will offer meanwhile will help you best configure and utilize loadouts for each mission. We’ll see you in the next briefing.

One last thing, our next line of merch is rolling out including patches, pins, mouse pads, and desk mats-- with more to come.

(Image below: Mousepads and more rolling out to our merch store page)

This concludes our 88th development briefing, thank you for joining us. Be sure to fall in next time for more development news! 

Follow Ready or Not on Steam here.  
Find Ready or Not Merch here.
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify. 

Stack up and clear out.  
VOID Interactive 
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