Hello everyone,
We’ve just released a small update for Geamana Village, focused on polishing the experience and fixing a few issues reported by players.
Here’s what’s new
Added intro logos at the beginning of the game to make the transition smoother
Added a player controls section to help new players understand the basics
Reduced the vignette intensity for better visibility in darker areas
Fixed the bug where logs disappeared from the truck when the miner appeared
Fixed an issue where the lumberjack’s truck appeared to float
Sheep sounds are now quieter
Radio volume has been slightly reduced
Improved and refined some in-game text for better clarity
Thank you to everyone who shared feedback and bug reports so far!
If you’d like to suggest improvements or report new issues, join our Discord community here: https://discord.gg/hBf7t4hAGF
Thank you for playing and supporting the project!
Chainwolf Studio
HELLO EVERYONE!
Today we’re releasing a smaller update based on your feedback!
NEW:
New ground and grass textures. 🌾
Many of you mentioned that the visuals were too noisy because of the old textures — we hope this update improves that.

Earlier introduction of spells. ✨ To improve the flow and introduce magic sooner, the first spell — Fire Bullet — is now available in the Nikolai's hut.
New settings options. ⚙️You can now toggle Head Bobbing and Discord RPC on or off.
🛠️ FIX:
The retro effect should no longer trigger after inspecting items.
Smętek (the catacombs zombie) now takes increased fire damage.
Next up ➜:
Improvements to the inventory → riddle → inspect flow
Fixes and tweaks to rituals and AI
Plenty of QoL updates
That’s all for now, please report any bugs you find and Happy Halloween! 🎃







