“The worlds were never meant to be separate…
Yet when the Abyss shattered, even the laws of creation lost their way.”
This Dev Log isn’t about fixes or new features. It’s sharing how we’ve built the world, and preparing you for the upcoming Big Update.
For those who love the lore, the exploration, and the feeling of seeing the pieces fall into place – this one’s for you.
When the Abyss shattered into countless worlds, the flow of power fractured as well. What was once whole – Combat, Gathering, and Farm – split into three Echoes of Creation, each shaping their own fragment of reality.
Now, every resource, creature, and biome belongs to a clearer path – so your journey unfolds in harmony with the lore itself.
Each branch represents a different aspect of power and purpose.
1. Endbringer (Combat) – where strength is forged through battle.
Worlds: Primorath, Zephyrion, Eclipsia
2. Veinstalker (Gather) – where the pulse of the Abyss runs through stone and bone.
Worlds: Titanholm, Gravehollow, Infernum
3. Verdant Warden (Farm) – where life, mutation, and nature’s will intertwine.
Worlds: Frostveil, Venomreach, Eldoria
Each Arc represents a deeper descent into the Abyss – and a higher tier of challenge, mastery, and understanding.
Arc I – Epic Tier: Primorath / Titanholm / Frostveil
Arc II – Legendary Tier: Zephyrion / Venomreach / Gravehollow
Arc III – Divine Tier: Infernum / Eldoria / Eclipsia
Each Arc weaves together one world from each layer, creating a natural synergy between playstyles.
The Gatherer’s forge empowers the Warrior’s blade. The Farmer’s harvest sustains long expeditions. And Exploration unites them all – guiding you toward the final world layer: Ancient Sanctum – Shinmetsu.
This isn’t just a balance update. It’s a rediscovery of what Abyss truly is – a living, broken world slowly remembering itself.
Every swing of your blade, every crystal mined, every seed sown – all of it brings you closer to understanding the core of this universe.
The Main Quest will evolve alongside this new foundation. Endbringer worlds will serve as the frontline of your story, while Veinstalker and Verdant Warden realms will support your growth – making the journey smoother, richer, and more meaningful.
So, prepare yourselves, Explorers. The worlds are aligning once more, and the stories of the Abyss are awakening…
Thank you for walking this long road with us.
Hey scouts! Just a routine patch to rotate out the maps.
Also the airport is spooky now.
...
ROOTS update in 5 days!!!!
各位大侠好,
受云账号服务器网络波动影响,《下一站江湖Ⅱ》11月1日凌晨0:30出现云账号无法登录的情况,我们正联系云服务器的工作人员紧急处理中。
目前部分大侠无法登录云账号,包括云账号注册、登录、上传本地存档到云账号、下载云存档到本地、使用礼包码等功能。
感谢各位大侠的支持,我们将尽快解决这个问题。
白玉京工作室 拜上

HAPPY HALLOWEEN!
Today we release the Halloween update to DONT MOVE
OPTIMISATIONS/BUG FIXES
A ton of bug fixes and optimisations to hopefully get DONT MOVE working on a wider range of headsets.
NEW SEQUENCES
DEVIL DOLL - Look out for this creepy little baby
HAUNTED PUMPKINS - Not sure how they figured it out but the lab managed to haunt some pumpkins - heading right at you at high velocity!
CREEPY MAN - We have no idea where this creepy guy came from.
CANNON FIRE - Just the guys in the lab having some fun with some Antique cannons pointed straight at your head.
HOLD YOUR NERVE - TRY IT NOW!




The gall of these greedy Whiskers, relaxing in a bath when they could be generating value.The most egregious of these tax cheaters have even resorted to establishing their own factories and smuggling the high tier goods they produce to other colonies and nations. This is a travesty of the highest order – one that robs the Royal Factories of their King-given right to be the exclusive suppliers for all colonies. An independent, self-sustaining Whisker colony is a violation of the Kingdom’s values and undermines the balance by which our Kingdom has thrived for so long.


Happy Hallowlust! I hope you’re feeling especially sinful tonight. We’ve got the perfect heroine for such a night. Her name is Chloe. Mysticism, occult secrets, and breaking every rule of decency — that’s exactly what she’s about.
In recent weeks, I’ve been hard at work on scenes and renders, as well as coding to make the interface as smooth and comfortable as possible for you. Right now, I’m working on a massive scene at the very start of the game, featuring 24 characters in a single location. Closer to December, I’ll start posting new screenshots on Patreon so you can see what’s being prepared there.
Career Mode
- Added ability to view draft rankings in college league after getting drafted
- Removed ability to add expansion teams to pro league while still in college
- Fixed inability to start Career Mode with certain custom leagues
- Fixed inability to view custom draft class before the first season
- Fixed inability to view trade targets if a target player no longer exists
- Fixed inability to control player when advancing to new career through college league
- Fixed Hall of Fame players not appearing in search results
- Fixed inability to cycle to the next page in player search results
Franchise Mode
- Fixed players list not defaulting to free agents only
All Season Modes
- Added ability to set Class Type for generated prospects
- Fixed teams with future season data not getting removed when starting new season
- Fixed rotation minutes algorithm using incorrect game length when starting new season
- Fixed unprotected players not returning to active status after expansion draft completes
- Fixed inability to sim when team has less than five healthy players on roster
- Fixed player game logs not updating after games are completed
- Fixed incorrect max overall levels on player comparison screen
Gameplay
- Extended overtime length to 5 minutes for 40 and 48 minute games
- Increased simulation Contested Shot Strength slider from 30 to 50
- Increased simulation Steal Success Rate slider from 50 to 70
- Reduced simulation Dunk Distance slider from 70 to 60
- Further reduction to backdown knock back distance
- Fixed inability to call plays during Coach Mode
- Fixed player controlling incorrect player when inbounding the ball
- Fixed player control switching when receiving the inbounds pass
- Fixed CPU constantly passing out of the back court
- Fixed CPU calling multiple timeouts in crunch time
- Fixed CPU going for two when down by three or more points
- Fixed multiple players getting set as the inbounder after a timeout
- Fixed play not initiating when player is already in position coming out of a timeout
- Fixed play changing when crossing the half court line
- Fixed ball handler getting impeded by the defender in the back court
- Fixed shoot button input passing through during free throws
Audio
- Fixed abrupt fading transitions
Custom League Editor
- Fixed league logo not updating when changing logo URL