Welcome to Free Will - Complete Edition - Mr Strangelove

Hello everyone.

Unfortunately, I have to inform you that the game's release has been postponed to November.

The planned release date was October 29, but I was unable to release it on that date.

The reason for this is that the game has been stuck in Steam's verification process for three weeks. There is nothing I can do about it except wait patiently.

It's probably after the recent controversy surrounding adult games, Steam is examining each of these games in great detail now.

I am waiting, just like you, for the game to be released. The game build has been ready for three weeks, and now we all have to wait for Steam to verify the game.

I apologize for the delay and hope you understand.

Mr Strangelove.

ACRODRIFT: FPV Drone Simulator - Dueking
🎃 Halloween Update

Happy Halloween, pilots! 🕸️
We’ve launched a spooky new update for the Acrodrift Demo, featuring a limited-time event and gameplay improvements.


🦇 New Gameplay Mode & Halloween Event

🍬 New “Collecting” Game Mode Completed!
The foundation for a new game mode has been finished — and it’s already being used in our first in-game event!
👻 Halloween Ghost Hunt (Available until November 16)
Track down and collect mischievous ghosts scattered throughout the map in our limited-time Halloween event!


✨ Improvements & Fixes
  • Added a 50-drone configuration limit to keep things tidy
  • Drones can no longer be saved without a name
  • Fixed the “arm drone” notification not disappearing and showing in the main menu after exiting gameplay
  • Social buttons now correctly update text based on the selected language
  • Darkened map border glow to reduce visual intensity during nighttime scenes
  • Improved collision on the cargo tanks in the “Container Port” map
  • Moved the “Official” label on drone tiles to prevent it from being obscured by the gamepad glyph

🧭 Stay Connected
Want to share your ghost hunt stories, report bugs, or hang out with other drone pilots?
Join us on the official Acrodrift Discord server:


Will you help us chase away the ghosts before they take over the skies? 👻

Happy Halloween! 🎃🕸️
Dueking Studio
DWARRF: A Pinball Roguelike - yetibytes

Ahoy!

With this latest update for the Demo I thought it was about time to make an announcement here on the store page. So here it is! Firstly I'll go through what you can expect out of this demo and at the end I'll put the changelog for the latest version.

Grab your balls & set sail through the demo!

Whilst developing DWARRF: A Pinball Roguelike, I'll also be updating this demo to ensure that the game's going in the right direction and I can gather as much feedback as possible. I'm currently planning on leaving this demo up for the forseeable future so you can just add it to your library and play it whenever you want - no rush!

Content-wise, this demo currently contains a very streamlined version of the first floor of the dungeon. As more pinball boards, enemies, relics, balls etc get added to the game, the demo will also become more fleshed out but will always remain just the first floor. Also there won't be a save/load system in the demo (but there will for the released game).

The final game will have 3+ floors and a hub village for progression so keep an eye out for a release date!

In the mean time, please wishlist the game if it's of interest and share it with anyone you think may enjoy it. Pestering your local gaming influencer also helps :)

Changelog for 0.0.113

No new content for this one, mostly subtle improvements - of which the most notable are:

  • Bunch of optimisation improvements (load times / freezing / RAM usage),

  • Barrel balls actually upgrade properly now.

  • Victory music (yay?),

  • Fixed the one way direction board collision,

  • Improved tutorial slightly (board change / qol),

  • Containers are now more noticeable,

I still have a long ol list of minor improvements to make before I start work again on new content for floor 1, but if there's anything not mentioned before that needs a little tweaking/polish please let me know and I'll add it to me list.

As always, happy mining and thank you for checking out my little game :)

Sam

Creator of many balls

GOSDOOMA - styrbo

Build is not approved yet :/

Tawa : Lost in Time - DREXTHEDRAKE
Bugfix
  • Collision bug fixed: the player no longer takes damage when far from a dinosaur. Attack detection has been improved to prevent ghost hits.

  • Fixed distance damage issue: removed unintended damage when the player wasn't actually touched by a dinosaur.

  • Hitbox improvements: refined impact zones to eliminate “ghost hits” when Tawa is far from enemies.

Carbon - Harwired Studios LTD

Augs, the city’s grid is pulsing with strange energy tonight. Neon lights flicker in irregular patterns, shadows stretch longer than they should, and somewhere in the lower sectors… something new is hunting.

This is not just Halloween outside the simulation; it is a hint of what we plan to bring into the final version of Carbon. We intend to integrate real-world events into the network: themed quests, unique enemies, and limited-time encounters that reflect the atmosphere of the outside world.

Imagine the system going dark every October, strange data anomalies spawning a rogue AI, or a masked miniboss stalking the alleys of Neon District 9. These are the kinds of living, breathing seasonal events we want to build, not just cosmetic changes, but evolving stories in sync with the players who inhabit them.

If you like this vision, let us know in the comments, share the transmission with your friends, and help us spread the word across the network. Every signal boost brings us closer to making Carbon a living, evolving world!

https://www.kickstarter.com/projects/carbonarpg/carbon-scifi-action-arpg

Oct 31
i Have Powers! - jragga
Quick Update to runtime
Cronos: The New Dawn - Bloober_Luke
Trick or treat, survival horror fans! 🎃

The spooky season has arrived — and we’re celebrating it together with you! We usually love to terrify you again and again… but sometimes, just sometimes, we like to give you a moment of peace, reflection, and a bit of fun. 👻

This Halloween, our office in Kraków was visited by none other than the Traveler! It was the perfect opportunity for an interview with his very own creator — Grzegorz Like, Lead Writer of Cronos: The New Dawn!

🎃 Watch our Halloween Special here:🔥




🎃 CHECK OUT FREE HALLOWEEN SKINS:

https://store.steampowered.com/news/app/2101960/view/771930569635266630

🔥 Grab Cronos: The New Dawn with a 15% discount during Steam Scream Fest!

https://store.steampowered.com/app/2101960/Cronos_The_New_Dawn/



🎮 Play Free Steam Demo!

https://store.steampowered.com/app/3870690/Cronos_The_New_Dawn__Demo/



JOIN OUR DISCORD


The Merry Fairy - Sarienn

Dear friend,

It is with great joy that I announce this: the Resize spell is here! Any decoration you can gather can now be made bigger or smaller by using the newest Resize spells available in your enchanted journal.

Please be aware that this small, but mighty spell has no limits - it is up to you and your creativity how to use it. This means that some small decorations will be pixelated if you choose to greatly increase their size; but pixel art is a playful medium as well, and I look forward to being inspired by your designs!

The Resize spell has been a popular request, and I hope that it will bring joy to many of you.

There are more new features on the way. I plan to collect them into a major update that will enchant the quiet journaling moments of the coming winter.

Once more, I want to thank you for visiting my enchanted cottage and for leaving me valuable feedback. Your reports are anonymous, so there is no way to thank you personally. But if you haven't already, I hope you will consider joining The Merry Fairy Discord server, a small, warm, and kind community of magical souls.

May you have a cozy and a little spooky Samhain/ Halloween!

Planet Centauri - Planet Centauri
🎮 Planet Centauri - Update 1.1
Released: October 31, 2025




✨ New Features/Content

  • Soundtrack Now Available! Over 60 tracks including several exclusive songs not included in the game! Soundtrack Link
  • Achievement System - 60 achievements added (more coming later!)
  • Ladders - Many have rightly asked for the possibility of crafting ladder, here it is!
  • Enhanced Localization - More font configuration options for translations




🔧 Bug Fixes

  • Fixed objective never unlocking: "Equip a steel armor"
  • Fixed all monsters despawning when killed as a transformation
  • Multiplayer fixes:
    - Map downloading now uses reliable channel (no more infinite loading screens from lost packets)
    - Fixed crash caused by items like pumpkin jack when placed in chests
  • Steam Cloud: Fixed Steam Cloud being used even when disabled on account




⚖️ Balance & Changes

  • Essence Extractor: Doubled essence generation rate
  • Spirits: Now follow the player at any distance in dungeons
  • Soul Div Gate: Changed output to modulo 256
  • Disabled bug reports and anonymous analytics (server discontinued)




👨‍💻 Developer Notes

[expand type=details expanded=false]
Lua API Changes

Several functions now require an entries parameter for config file attribute access:
pcSoundSourceCreate, pcItemsPriceFromCraftTable, pcRenderItemSlot, pcLootTableManualItems, pcDrawAuraCircularGauge, pcDimensionIndString, pcMonsterHatchDuration, ParticleSystem.burst, ParticleSystem.burstParticles

Deprecated: pcEntryIdFromString
Use instead:
- entity.entryIdFromString (within entity scripts)
- ctx:getEntries():indexFromEntry (outside entity scripts)

Engine Refactoring: Major refactoring of the global assets system, now fully instantiable.
[/expand]




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