Today, we’re excited to share one of the projects we’ve been working on for the upcoming 1.57 update. A small part of our Vehicles team has been reworking the selectable company logos that you can choose when first creating your driver profile, along with the matching company paint jobs available for your truck and trailer. Let’s take a closer look at the designs and the work involved!

Matej and Tomáš from our Vehicles Team have been at the forefront of this project, bringing new designs to life. We asked them a few questions to learn about this project. Matej explained how the idea first came about “The idea basically came from our shared vision of reworking the UI and various elements that we’ve been updating over the last few patches. So, we decided to get involved and created more modern company logos, which will be available in both ATS and ETS2, as well as matching company paintjobs for trucks and trailers, which are coming to Euro Truck Simulator 2 in this update.”


Once the concept was agreed upon, work began on reimagining the logos and the corresponding paint jobs. This was no small task, and required careful collaboration between different members of the team. “We’ve been working on the new logos and the paintjobs for several months, mainly as a duo with my good colleague and friend, Tomáš V” Matej continues. “Together with our whole paintjob department, we wanted to make sure every single paintjob fits as best as possible with the specific shapes of different truck cabins, paintable accessories and box trailers, doubles, tankers, or dumpers.”
The design vision behind this refresh was rooted in both modernisation and preservation. Tomáš shared more about their approach: “Since the existing paintjobs have been available to our players since 2016, our main goal was definitely to make them more modern and realistic. At the same time, we felt it was important not to change the overall look of the paintjobs and logos too much from the originals. We really wanted players to still feel a sense of nostalgia and connection in our modern reinterpretation.”

Alongside the visual improvements, the update also introduces more flexibility for player customisation. “We also wanted to give players more customization options, so all our new paintjobs now come with the option to use the RGB colour picker” Matej adds. “This gives every player the choice to either set their own preferred colours or choose from our pre-selected preset combinations.”
We’re excited for you to experience the refreshed company logos and paintjobs when version 1.57 rolls out. Whether you’re starting a brand-new profile or giving your current company a fresh new look, we think you’ll enjoy the modernised designs while still recognising their classic charm.
Matej leaves us with one last hint for our community “Our American Truck Simulator players haven’t been forgotten, they can look forward to an update in the future too!” We hope you enjoy the design of these reworked company logos and paint jobs, planned to arrive with the 1.57 update.
Let us know what you think! We’d love to hear your comments on social media, our official forums, and in the blog comments below. We look forward to sharing more exciting news in the future. Until next time, keep on truckin’!
Hey everyone! While I’m continuing to work on improvements after the last update, some of them have already been added to the game:
Fixed clipping between certain clothing elements.
Fixed a bug that allowed players to duplicate an item in the inventory.
Corrected a few spelling errors on in-game textures.
Fixed an issue where the player could interact with some objects through walls.
Fixed a problem where the game appeared too dark when running on DX11 instead of DX12.
It’s important to understand that Lunar Eclipse was originally developed and optimized for DX12. DX11 support remains as a legacy compatibility option. You can still use it to improve performance on lower-end systems, but it doesn’t deliver the same visual quality or feature set as DX12
In the previous update, there was a mistake on my side that caused the image to appear significantly darker when running on DX11. This issue has now been fixed — visuals in DX11 mode should look almost the same as they did before version 0.40.0.
Thank you all for your continued support! I’m currently working on a few more improvements planned for next week — including a more convenient item interaction system, where a small marker will light up near objects as you approach, making it easier to notice interactable items.
Hello detectives, With Samhain approaching, the veil is thinning between our land and the lands of the Otherworld. We thought this would be a propitious time to share some traditions and stories with you.

The silent dinner, known as Dumb Supper is a meal eaten in total silence to honour and commune with the dead. The silence creates an atmosphere of respect and calm, allowing for a connection with the spirit world.
Empty places are set for invited spirits or ancestors to join. These are often draped in cloth with candles or belongings of the deceased. Traditionally autumn harvest foods are served or particular favourite of departed loved ones.
The meal itself is a fortune telling event with colcannon made from curly kale and bairín breac lying host to small items and coins to signify the fortunes of the finder in the coming year.
At the end of the meal, messages written on notes may be burned in a candle flame to send them to the other side. The uneaten food from the spirit plate is often placed outside as an offering to the spirits or nature spirits.
Known to be a mischievous and often terrifying spirit, the Púca is a shapeshifting spirit from Celtic mythology.
Although often known as a trickster it is said that the Púca will steal away children. During the festival of Samhain children are dressed in costumes and masks that hide their true faces and natures, confusing the spirit and protecting them from being taken away.

[/carousel]Also known as The Cave of Cats or The Morrigan’s Cave, Oweynagat is thought to be a portal to the Otherworld that monsters and spirits use as a gateway to the land of the living during Samhain.
The site is considered to be “Ireland’s Gate to Hell” and is open to the public. Would you be brave enough to visit on Samhain?
A grim tale that is said to mark the first Halloween.
Ttlachtga, a daughter of a powerful druid known as Mog Ruith died on the Hill of Ward giving birth to 3 sons. Her story can be read in more detail https://mythicalireland.com/blogs/news/tlachtga-mythology-and-archaeology-of-irelands-most-important-samhain-fire-festival-site.

Hey everyone!
We’re beyond excited to finally announce that Infect Cam will officially launch on November 17! 🎉
Watch the official Release Date Trailer:
Step into the chaos of a world on the brink. Fight desperately to find a cure for a relentless disease.
Unique Perspective — Experience combat and exploration entirely through your camera lens.
Fast-Paced FPS Gameplay — Combine tactical shooting with exploration and story-driven tension.
Dark Story — Uncover the truth behind an infection.
Join the Community!
Add Infect Cam to your Wishlist
Join our Discord:
Discord
Follow us for updates and behind-the-scenes:
Instagram | Twitter / X
From the Devs
We’ve poured our hearts into Infect Cam over the past years, and we can’t wait to finally share it with you.
Your support, wishlists, and feedback mean the world to us — thank you for being part of this journey.
See you on release day, survivors.
— RAVENHOLM INTERACTIVE






https://store.steampowered.com/app/2303850/Toxic_Crusaders/
Hello Guardists,
a new Update for the demo of Galactic Space Guard has been released. We're reaching demo version 0.93D introducing explosives.

Besides that several UI improvements have taken place. We hope you enjoy the new update for the demo.
Further updates for the demo shall follow. If you want to give feedback or bug reports feel free to do so in the Steam community hub.
We are still testing the new mechanics and monitor any bugs that come up.
Have fun, until next time.
I hope you're not easily scared, because the spooky time of the year has come!
You're in for a treat if you play the game during the next few days...
Or for a threat if you used some glitches because there's also a patchnote!
We added a whole lot of at least 10 pumpkins to the game 🎃
Did I sell it well or does it still sound like a scam? 👀
Jokes aside, you managed to make your way to the leaderboards, good job!
And to celebrate that, let's fix some of those glitches so less of you can beat my score:
The game should now run properly on most headsets. If it doesn't, make sure you launch the game through SteamVR.
The glitch timer is no more! It now starts when you leave the starting zone.
We blocked some minor holes and fixed some colliders.
Sea you on Discord 🌊

Hello everyone,
We just released a Beyond Eden 1.3.0 version.
From this version you can play the game in Brazilian Portuguese. That means Beyond Eden is now playable in a total of five languages!
To celebrate the addition of the new language to the game, there’s a 30% off sale on Steam.
Beyond Eden: Dear Edward (Store page)
Steam sale ends 14 May.
Also, the demo version is also available in Brazilian Portuguese from now on!
Finally, we thank the Moonlight Delights for the wonderful work.