Multiple interaction issues
Specific mention "See full map in Command Deck" in Kill and Black Box missions briefs
	
	Hello everyone,
Many of you have joined the Mesoké Playtest, and I’ve still received new access requests over the past few days.
Instead of closing it today as originally planned, I’ve decided to keep it open a little longer, so everyone can experience the game at their own pace.
This Playtest remains a work-in-progress build, not representative of the final version: 
There’s no save system yet, some screen resolutions aren’t supported, and you may still encounter small rough edges here and there.
But your feedback and feeling are truly valuable.
Thank you to everyone who has already taken a quiet moment to fly through Mesoké’s world.
Your messages, your wishlists, and your curiosity all help me move forward with gratitude and confidence.
Vivien
	
	
	1.1 Patch Notes
New black market offers. The black market still has only two offers per shop visit, but the offers will be randomized each time you reach the shop. You won't always have the 'Second Wind' opportunity.
Six new perks to discover.
Four new text events to try your luck.
Bounce and sludge blocks now give a visual warning(like the poison and fire blocks do) before spreading.
Added an option to reset tutorials in the options menu.
Boost speed has been lowered by a quarter.
The amount of unlock tokens you have is now shown on the bottom left of the HUD during missions.
You can now use the left or right stick to control the cursor when using a gamepad.
The 'Buster' turret's kick has been halved.
increased the length of the red flash when damaged.
Rammed enemy knock back is halved.
Quick visual indicator on the front of your drone to notify you when you've rammed an enemy.
Hazards are no longer increased on security levels that shouldn't increase them.
Fixed a bug causing the tutorial text cards to be misaligned.
Wrecking Ball and Mega Wrecker turrets now display damage amount above damaged enemies like all other turrets do.
You can now build a new turret in the shop when you have the exact amount of copper, not just when you have more.
You no longer spend an unlock token when clicking on a turret you've already unlocked in the permanent unlock menu.
Fixed "Better Buddy" achievement only unlocking by upgrading Aux Bot's damage. If you've already maxed out the other Aux Bot upgrades you will need to put a point in the damage upgrade to unlock it.
Fixed "Deadly Weapon" achievement only unlocking by upgrading turrets at the shop. It should unlock now when upgrading a turret to max in any of the various ways you're able to.
Other various minor fixes and polish.
	
	
	
	I know the version number for this update is pretty troll, but we're not ready to call Nin Online a version 6 until it contains the next major content expansion, but we still really need to put out some of these updates!
I also apologize for the degraded server performance and downtime in the last couple of days for Toad/NA Server. Our hosting provider has informed us that it is resolved for good now.
(Developers) Hang Time for Knock Up Jutsu
Chakra Points are now consumed when Flicker type jutsu teleport you half way to your target
Chakra Points are now consumed when Targeted jutsu cast at max range when target is out of range
Optimized Team HP updating packets
Fixed a bug where the game would crash once logged in sometimes
	Improvements and additions:
Improved family health and satiety system
Added home help
Improved interface
Dangerous points in the city are highlighted
Thank you all for your ideas and suggestions that make the game better.
Please report bugs, suggestions, etc. on my Discord or in the community.
	Tales of Frah'Akin Demo ver 2.1 patch is here! This will be the last demo update before the official game release. This patch brings a variety of visual and audio adjustments.
Happy Halloween, and have fun playing!
ver.2.1 Patch Notes:
🎮\[Gameplay Updates]
Added new petting animations for Ennea.
New interactions within Ennea's room - drinking tea and bathing.
Adjusted the Music tutorial for easier understanding of the music mini-games and how to learn to play instruments.
🎵 \[Sound]
Added custom music composed by Andy Mitchell to all locations.
New battle theme composed by Andy Mitchell.
Adjusted voice acting to fit the final game's partial voice acting.
💛 \[Visuals]
All maps have been updated with new tilesets.