Dear Lost Souls,
Today we are happy to announce that progress of our game is going very smoothly and we have finished almost all content, which will appear in the game during release.
Death Howl is our little big project and now we would like to ask you for help and invite you to participate in it's creation.
We are opening sign ups for the closed playtests of Death Howl which will be held from November 7th to 10th.To sign up just click a button on Steam Store Page, and you are all set! 
Our main goal now is to balance the game as well as we can with all cards combinations, and difficulty of encounters.
During the playtests you will be able to experience most of the content which will be available in the final release of the game (around 20+ hours of it) both on PC and Steam Deck! We will appreciate any your feedback and cannot wait to see you in the Spirit Realm.
Take care,
~ 11 bit studios and The Outer Zone teams
ːpropagandaː Hello Pizzaïoli,
This patch brings the following changes:
Fixed NPC movements at level 16.
Fixed boss at level 20.
Pigeon's Twitch chat names now always spawn off-screen.
Boss at level 10 sometimes wasn't taking damages by the player.
Added Invulnerability frames at the moment where the player get up after a rag-doll state.
The pause menu is accessible while being in rag-doll state.
Adjusted player jump height.
Modified level 14 elevator exit.
In the leaderboard in Main Menu, milliseconds now always display with 3 digits.
Moved multiple pizza boxes on several levels.
Thank you again for your continued support, Pizzaïoli!

After the 132nd slap of the day, I dug another room in the Dungeon for the Absolute Evil, as usual. ⛏️
And there it was: Absolute Darkness. I stepped inside my new well-crafted room, expecting another slap from the unknown 4th dimension. But all I saw was death: A yellow grin smiling evilly at me, a piercing light devouring my very soul. A shrieked “GOBBLE” sending a shiver down my crooked spine. \\(˚☐˚”)/
I screamed and ran as if I had just gotten slapped. And when I turned around, I saw them: GOBBLERS. But with Pumpkin Heads! 🐓🎃
Has the Loving Evil forsaken me? Will Gobblers replace us all? (' o ' )
I don’t know how I’m writing this diary, as I can’t read nor write – but I hope someone finds this. I hide behind Thalya’s throne, and send a wish upon the non-existent stars in this Dungeon. Thalya will surely stop her spa-day to come and help me and *gobble* - what is tha-

We hope your Halloween will be less chaotic but just as evil as Dungeons 4! 😈
What have you planned for tonight? 🎃
Hello, Raiders!
This is Halloween, and I hope all of you have your pumpkin-flavored foods at the ready, Halloween costumes prepared, a spooky movie planned, and the “trickortreat” promo code activated!
Without further ado, let's dive into the cosmic horror of minor bugs and clarifications.
Maria, along with some other champions, currently has no visual indication of the status of her special skill effects. While clarity on the battlefield is important, at the moment, not all skills have a clear visual indicator during the battle. We are considering possible solutions that would indicate all effects without creating too much visual clutter, but this is quite a big undertaking, and we don't have a timeline to share at this moment.
We’ve heard that some of you had questions about how “unique” skills work — mainly Leonardo’s TMNT Unity effect. To clarify: in a team with multiple copies of Leo, only the first Leonardo (based on team slot order) will activate the TMNT Unity effect. If that Champion dies, the remaining duplicates won’t be able to trigger the effect.
This mechanic applies to all Champions whose skills include the note: “If there are multiple Champions on the team with this skill, only one will activate”.
Small reminder, that after the TMNT campaign is over, players won't be able to get Heroes in a half shell from Shards, but as long as they already have the Champion, their Soul will still be available in Soulstones, and from the Soul merchant.
On iPhone 8 Plus, players may encounter a bug where the skill description pop-up is not shown during the battle. It is a bug, and the fix will be released in the nearest update.
The next Clan vs. Clan Tournament will not feature personal rewards.
Happy Halloween!
Our first game has been released! Go Amazing! is available for purchase on Steam today. This is a simple game that was built to challenge your patience and maze solving skills. (Actually, we just wanted to mess around with making randomized mazes with minimalistic pixel art. This is what came from that... and we like it!)
The game is completely functional today. However, there are already a couple of fixes and additions on the way including better controller support (we're looking at you, Steam Input...) and possibly even achievements. We're even going to make that pesky mouse disappear off the screen when you don't need it.
We hope you like it as much as we do, even if it is a little simple and blocky.
Now... Go Amazing!
Greetings, PRETENDERs.
It’s time to dive into one of the core systems shaping your destiny in UNYIELDER: the Active Suits.
Every time you enter a new run, the choice is laid before you:

Three suits. Three playstyles. Infinite outcomes.
Choose wisely: your decision will define the kind of power you can channel for the rest of your run.
Each suit rewires your fate.
GRANDMASTER focuses your build around pure weapon mastery — every drop will sharpen your arsenal.
DARING bends the rules of movement, unlocking speed-based perks to push your limits.
Many other choices and combinations are randomized.

Your choice isn’t just aesthetic: it’s strategic. Experiment, adapt, and discover which combination turns you into the ultimate PRETENDER.
And if you crave the full breakdown: the UNYIELDER Wiki will soon unveil the complete list of Suits and their unique modifiers.
Until then… Keep testing, keep dying, keep learning.
But never yield.

Greetings investigators! Today, our Main Branch on Steam gets updated with an up to date - playable - version of NightSpawn! Work together or alone to escape that which lurks in the dark.
We are hard at work crafting the full version of the game ready for full release. Between now and then though, we are pleased to share a slice of what’s to come.
For full details on what’s included in this preview version of the game and what to expect at full release, take a look at our post where we break it down:
https://store.steampowered.com/news/app/2432990/view/542246264930044259
If you’ve never changed your game branch before in the game’s Steam properties, then you are good to go. The Main Branch is the default version of the game in your library unless changed.
We invite players to explore, connect and test this pre-release version.
Just a reminder - we will be hosting several beta weekends, where we invite players to try out new, previously unreleased characters and features. Our first weekend is planned for 14-17th November 2025*. So stay tuned for further updates.
*Subject to change
The brand-new Cursed Couture DLC is here, bringing haunting new looks to Random!
Unlock the Vampyre and Phantom outfit sets for Aleksandra and Fortune - perfect for battling through the eerie realms of The Black Die and conquering fate in true gothic fashion.
✨ These sets are account-bound and carry across your saves
🧛 Haunting Vampyre style
🪦 Ghostly Phantom elegance
🎲 A perfect companion to the Gauntlet challenges… if you dare.
Dress to disturb. Fight with flair. Embrace the curse.
Get the Cursed Couture DLC on Steam HERE!