
THE FREE DEMO FOR 'AGERASIA' IS NOW AVAILABLE!Play the first 20 or so minutes of the game for free in the demo version of the game, available to download from the game's store page NOW!
We would love to hear your thoughts and feedback on the release, join our Discord to get in touch!




Change Log:
Ticket #2125 Content- Advanced game starts
Advanced options for non-elder species faction starts:
Average games have the default starting conditions:
· 1 Colony Ship
· 2 Scout Ships
· Pre-warp technologies known.
· Starting treasury 100 BCs.
Post-Warp games begin with additional technologies:
· 1 Colony Ship
· 2 Scout Ships
· Technologies to 250 RP known.
· Starting treasury 150 BCs.
Advanced games begin with additional technologies, ships, and colonies:
· 1 Colony Ship
· 3 Scout Ships
· 4 Starships
· Technologies to 650 RP known.
· Up to 3 colonies.
· Starting treasury 200 BCs.
Lived in Galaxy games grant each faction has a randomized technological start from Average to Advanced.
Ticket #2126 Content- Doomsday clock pressure option
Advanced option that increases doomsday clock by 1 each turn after 200 turns
Hello everyone!
We’ve just released a small Hotfix for SubwaySim 2, addressing several issues that appeared with Update 6.
Fixed: An issue in Career Mode where the task “Contact Control Center” was repeatedly added to the player’s objectives.
Fixed: A problem in the Berlin Scenarios that prevented them from starting.
Fixed: A deadzone issue on the A3L92, where the brake lever could get stuck between Release and E1.
A big thank you to everyone who reported these issues! 🙏
Enjoy your rides through the tunnels! 🚇

🐔 Cluck-Cluck, Fellow Players! 🐣
Oh dear feathers, have I got egg-citing news for you! As you know, my precious little chicks have gone missing around the farm , and I’m in quite the flap about it! But worry not — my brave rooster hubby is on the case! And guess what? You can help him soon! 🐓💨
Our early Alpha Demo is hatching on November 13th, featuring a specially crafted level full of peck-tacular puzzles and a dash of action. It’s just a small taste of the grand adventure that awaits in the full release!
So mark your calendars, fluff up your feathers, and come join us on this feather-ruffling quest to reunite our little flock!
Until then… stay clucky and keep your wings ready! 🪶✨
— Mama Hen ❤️
Busy but Addictive! This Battle x Medical Counter-invasion real-time strategy is like nothing you've ever seen!
An army of aliens is here to invade the Earth!
Show the Earth-style greeting to those unwanted visitors who lounge around our grounds!
You, as the commander, must lead your troops to extinguish zillions of aliens!
*Once the game is released, the demo will be removed from the Steam store. If you haven’t tried it yet, now’s your chance!
In Live Hard, Die Hard, you take on the role of a frontline commander leading an elite squad of soldiers against a deadly alien invasion.
With only 4 weeks remaining until the extinction of humanity, you must balance two crucial fronts: combat and medicine, managing artillery bombardments while performing emergency surgeries to keep soldiers alive and dissecting enemy aliens.
The result is a thrilling mix of chaos and control that tests both reflexes and strategy.
A little sneak peek at the new homes for the NPC's and players:
Player's House:

Tailor's House:

Wizard’s House:

... and many more to come!
PS: More news about the next playtest arriving soon!
Join our Discord server so you don’t miss any updates.
Greetings Lampbearers,
We’ve deployed a hotfix to address several community-reported issues following our latest update.
As always, many of these fixes were identified with your help via our official Discord and Reddit channels — thank you for your continued feedback and support as we work to refine Lords of the Fallen.
Hotfix Patch Notes
Shared Progression Crash Fix:
Resolved an issue where the game could crash during shared progression co-op if both player characters died simultaneously.
Moth Guidance Performance:
Fixed a performance drop when using Moth Guidance.
Vestige Menu Responsiveness:
Fixed an issue where the game could become unresponsive if the player navigated the Vestige Menu too quickly.
Inventory Sorting Update:
Removed the redundant Defense Magic category from Inventory sorting options.
Group Sorting Fix:
Fixed inconsistencies affecting group sorting in both the Inventory and the Coffer.
Thank you once again for your continued support and for helping us shape the Lords of the Fallen experience.
In light, we walk.
— The CI Games Team