Flesh Made Fear is here for you to experience the horrors that await in the city of Rotwood. Tank controls. Fixed cameras. Pure Terror.
The inspiration for Flesh Made Fear came from my personal love of classic survival horror games that I grew up with. I wanted to share with you the memories of being a young child in my bedroom with the lights off, playing Resident Evil on my old PlayStation — the only light in the room coming from that flickering tube TV.
The fear, the comedy, and the pure enjoyment of that experience are feelings I still hold dear to this day. I hope I managed to capture even a little bit of that magic and allowed others to relive it through Flesh Made Fear.
🎬 Watch the release trailer here:
Flesh Made Fear is out now on Steam. Ready for you to explore, survive, and (hopefully) escape. Thank you again for supporting the release and supporting me as a game developer!
See you in the dark,
Michael

https://store.steampowered.com/bundle/60876/Flesh_Made_Fear_x_Post_Trauma/
https://store.steampowered.com/bundle/60880/Flesh_Made_Fear_x_Beneath/
https://store.steampowered.com/bundle/61273/Flash_Made_Fear_x_Order_13/
https://store.steampowered.com/bundle/61518/Flesh_Made_Fear_x_The_Lacerator/
https://store.steampowered.com/bundle/61680/Flesh_Made_Fear_x_Dark_Hours/
https://store.steampowered.com/bundle/61686/Fear_Made_in_the_Abyss/
https://store.steampowered.com/bundle/60794/Flesh_Made_Fear_Deluxe_Edition/
Flesh Made Fear is here for you to experience the horrors that await in the city of Rotwood. Tank controls. Fixed cameras. Pure Terror.
The inspiration for Flesh Made Fear came from my personal love of classic survival horror games that I grew up with. I wanted to share with you the memories of being a young child in my bedroom with the lights off, playing Resident Evil on my old PlayStation — the only light in the room coming from that flickering tube TV.
The fear, the comedy, and the pure enjoyment of that experience are feelings I still hold dear to this day. I hope I managed to capture even a little bit of that magic and allowed others to relive it through Flesh Made Fear.
🎬 Watch the release trailer here:
Flesh Made Fear is out now on Steam. Ready for you to explore, survive, and (hopefully) escape. Thank you again for supporting the release and supporting me as a game developer!
See you in the dark,
Michael
PS: Sorry, I missed out on that one... have been too excited about the release. Sooo... THANK YOU to every single backer of the Kickstarter campaign. YOU ROCK!
https://store.steampowered.com/bundle/60794/Flesh_Made_Fear_Deluxe_Edition/

https://store.steampowered.com/bundle/60876/Flesh_Made_Fear_x_Post_Trauma/
https://store.steampowered.com/bundle/60880/Flesh_Made_Fear_x_Beneath/
https://store.steampowered.com/bundle/61273/Flash_Made_Fear_x_Order_13/
https://store.steampowered.com/bundle/61518/Flesh_Made_Fear_x_The_Lacerator/
https://store.steampowered.com/bundle/61680/Flesh_Made_Fear_x_Dark_Hours/
https://store.steampowered.com/bundle/61686/Fear_Made_in_the_Abyss/
https://store.steampowered.com/bundle/60794/Flesh_Made_Fear_Deluxe_Edition/
This time, we fixed a bug that caused the player character to disappear and changed the character portrait when their breasts are enlarged.
\[Updates]
◆Fixed a bug where the player character would disappear if they were defeated and used an item to warp to the infirmary while breast enlarged.
*This was addressed by fundamentally revising the program used to warp to the infirmary.
◆Changed the character's character portrait to reflect the fact that when a character becomes pregnant while breast enlarged (or even larger due to larvae infesting the breasts), their breasts would obstruct the view of their swollen belly.

That's all for the fixes!
If the update does not work properly and the additional content is not updated, please uninstall the game and reinstall it.
We sincerely apologize for the repeated occurrence of a bug that causes player characters to disappear...!
It seems that if you are defeated and warped to the infirmary while in a breast expansion state, a bug occurs, and I've been trying to figure out the cause of this bug for a while now.
I hope this update somehow fixes the bug.
If a bug occurs and your player character disappears, we would be very grateful if you could report the bug in the comments section...!
The first crossover for Dying Light: The Beast is here, and it’s a big one! Two iconic survival franchises collide: Dying Light: The Beast offers unparalleled horror, PUBG MOBILE high-stakes action. Enjoy a new quest, race for the drops and, yes, the instantly recognizable cast iron frying pan can be yours!
To activate the quest and be on your way to all the PUBG MOBILE-themed rewards, head to the Dying Light Outpost events page! There you can also find all the information about our collaboration.
So, what are you waiting for? There’s a bounty on your head, but the rewards will be worth it. The Dying Light: The Beast x PUBG MOBILE quest will be available from October 31 until November 21, 2025.
And that’s not all! Once you finish the quest, three new challenges will unlock. Keep an eye on your map — they’ll pop up with a parachute icon as soon as you leave the warehouse where the final boss fight went down.
https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
Step into the shadows of Begraved, our cozy-but-scary game where survival means more than escaping the crypts, it means paying your dues to the dreaded Taxman. You are one of the Gravebound, Desperate souls condemned to plunder forgotten catacombs and cursed corridors in the land of Goria. Riches await… if you can survive the apparitions, ghouls, and traps lurking in the endless dark.

We call it a cozy scary game, a mix of eerie exploration and tense survival, wrapped in atmospheric gloom. Brave the darkness alone or team up with up to five players in co-op because sometimes, screams are better shared.
Before each run, stock up on essentials from the mysterious Shop Keeper, torches, hammers, and other tools to keep you alive. Every treasure you drag back from the depths can be sold for gold, but beware: every five nights, the Taxman arrives to collect his dues. Fail to pay, and the consequences can be… fatal.

Your victories bring more than gold. As your coin purse grows, you’ll unlock strange furnishings for your hideout, each granting stat boosts and a little comfort in the gloom. Discover secrets hidden within your lair and meet peculiar characters who offer help for your next descent. Progress through Goria by unlocking new regions and uncovering mysteries that deepen the darkness.

We’re Gripjaw, a tiny studio of four passionate developers building Begraved in our spare time, nights and weekends fueled by creativity (and probably too much coffee). We want you to be part of this journey. Expect regular dev blogs, streams, and updates across our socials, but the best way to stay in the loop is to join our Discord where you can signup to playtest the game
👉 https://discord.gg/begraved
Access will roll out gradually as we gather feedback and refine the experience. Your input will help us shape the darkness ahead as we prepare a more complete demo for early next year.
That’s all for our first developer blog, Gravebound! If you like what you’ve seen, please wish list the game on Steam, share it with friends, and join our Discord to help shape the darkness ahead
Until then… stay in the shadows, and remember, the Taxman always comes.
Gravebound, signing off
Fellow Feeders,
We have massive news! You’ll soon be able to feed the Black Hole.
That’s right… A Game About Feeding A Black Hole launches on December 15th, just in time for the Christmas holidays! 🎄
Yes, yes, fellow Feeders... we did have to move the original release date by about a month. In the best interest of delivering everything we envisioned (and without putting the Black Hole on a diet), we decided the smartest move was to shift the date.
To celebrate the release date announcement, here are some highlights:
▶️ 1,000,000+ views across YouTube from content creators
🌠 30,000+ wishlists in under a month
💥 96%+ Overwhelmingly Positive score on the demo
If you haven’t, wishlist the game and prepare for the holiday gifting storm because the Black Hole must grow.
Thank you all so much for being part of this journey. Your support has helped both Andy ("Aarimous") and me push toward the finish line. See you on December 15th.
FYI: We're waiting for Valve to update the actual release date on the store page.
~Cory ("Thornity") from Team Black Hole
Hey there citizens, Sebastian here!
What an incredible month it has been!
We've been absolutely blown away by the growth of our community. Seeing so many new faces, reading your amazing feedback, and feeling the passion you all have for this project is what drives us every single day.
We want to give a massive thank you to every one of you!
Before we get to the full list of changes, we want to set the stage: This October Dev Update is a huge lore drop. We're peeling back the first few layers of City 20's deepest secrets and introducing the central conflict that will shape the future of the game. If you're here for the story, you're in for a treat.
Let's dive right into what's new?

We know how important it is to create a unique identity in our world. That’s why we’ve poured a ton of effort into the first iteration of our Character Creator. You can now customize your appearance with meaningful options, and we’re just getting started!


The world is changing. For a long time, you were the only newcomer, a force of change this land had never seen. Not anymore.
Whispers have turned into sightings, strange apparitions are spotted across the landscape.
Our Mozga’s sharpest minds can find no scientific explanation for their existence; they defy all known laws. They are simply... there. All they know is the name they gave to them: Omniforms.


The Omniform invasion is not just a challenge for you—it's an existential threat to everyone in City 20, and the world is starting to react. NPCs will no longer consider you their only threat. The city will start to fight for its own survival.
But this new, desperate reality has a darker side. With resources stretched thin and fear running rampant, the social fabric is tearing. We are excited to introduce the first iteration of a system where NPCs can fight each other.
This is a foundational step for us. The concept of a world with emergent, multi-sided conflicts is something we plan to expand on dramatically in the future. What you see now is just the beginning of a truly dynamic, living world in chaos.


With a new threat comes a new kind of arms race. The appearance of the Omniforms has forced the factions of City 20 to scramble for answers, pushing the boundaries of their technology to repel an enemy they don't understand.
During the story, you can choose to help certain factions or researchers speed up their work. This decision is critical, because siding with one group will lock you out of the technology developed by another. This creates branching paths for gear progression, where different choices lead to completely different types of weapons and equipment.
It’s important to note that these items are still in the early stages of design and development.
Because their discovery and creation are deeply tied to the unfolding story, we won't be spoiling their specific functions just yet.
However, we can't wait to show you more! Expect teasers and official reveals later in development, especially once we're ready to begin testing them in-game.


As the world of City20 expands, so does your arsenal of tools, gear, and consumables.
We recognized that with newer and newer items being introduced each update, keeping track of every recipe was becoming a real challenge.
Your survival shouldn't depend on scribbled notes or a faulty memory.
That’s why we've upgraded the old Blueprint tab, transforming it into a more comprehensive encyclopedia. adding categories and filters for easier navigation.
The new Blueprint Tab includes the:
Blueprint List: A comprehensive, searchable catalog of every blueprint you have discovered.
Crafting Ingredients: A detailed breakdown of every component you need in a recipe.
Crafting Requirements: Know which workbench or facility is required to bring your creation to life.
Item Uses: Know which blueprint the Item is used as an Ingredient.
Crafter Outputs: See all items that can be crafted within the crafter.


We've been listening. As part of our commitment to improving game stability, we have started pushing hotfixes more frequently to address critical issues as soon as they are identified. Our goal is to make your experience as smooth as possible. That’s why a massive part of our effort is going into polishing the game and squashing bugs, and we couldn't do it without you.
Please, keep the feedback coming! If you encounter an issue or have a suggestion, the best place to share it with us is in our official Discord channel. We're reading everything.
Phew, that was a lot!
This was one of our most intense months yet, and it's all thanks to your incredible support and feedback. We're building this game together, and we can't wait to show you what we have in store for the future.
What are you most excited about? Let us know!
Until next time!
- The Untold Games Team
Update V.0.03.00 You may have noticed we changed our formatting for patches.
Going forward you will see (release version 0=EA).(patch version).(hotfix version)
Vehicle Building Destruction changes - Tank Weight & Speed now factor into building destruction. (Heavier & Faster tanks will drive through buildings easier than a tank that is lighter or slower)
- Tanks are properly slowed upon driving into a building.
- There are further adjustments needed to this but this is the first iteration
Anti Stuck Helper
- We have added an anti stuck feature that should automatically kick in if the tank belly is stuck on rubble or debris. You do not need to manually active this just try driving backwards if you are stuck on rubble.
Announcements / Updates
- Updates are now shown on the home page when you open the game in the bottom right.
Tank Mantlet Fixes - Destroyed Mantlet Parts now properly blocks MG fire, previously if it was broken it would allow MG fire to penetrate the tank internal components.

3v3 Skirmish is back!
- 3v3 is re-enabled on skirmish maps.
Skirmish Lobby Max Player Fix
- Prevents lobbies with excess players from starting the match
Skirmish Lobbies Public By Default
- When creating a lobby skirmish lobbies will now default to online
Crew Barks/Alerts no longer trigger on friendly fire
Radio Static on crew voice lines adjusted
Correct tank recommendation is now shown for Hill 285
Captured US Tank will now show German crewman properly on Battle of St. Lô, La Caplainerie
Camera Shake / Recoil
- All playable vehicles have been updated to use enhanced camera shake effects for recoil
- This is in preparation for actual barrel recoil in a future update.
Added Lock Turret Hotkey to HUD - (Default ALT Key) is now displayed on HUD at start of missions
Adjusted Hedgehog Collision Model - Should help prevent tanks from getting stuck on hedgehogs
Fixed Tiger's Turret Netting
- Tiger netting should now bend with gun movement.
Building Model Changes
- Fixed floating pieces issue for several buildings
