Hello, everyone! I don't know you, but autumn is my favorite season. With Halloween approaching, development has turned toward all things creepy and unsettling... No, I'm not talking about you, Jeff.
I don't know you, but Spooktober means wandering through a creepy sewer to me.
Here's a little compilation of moments from STENCH.
This new location isn't very romantic... Or is it? Change water levels to progress, face faceless monsters and meet a mysterious ally. There must be a way out!
Now, who's this guy? Owner of a perfectly average nightclub. Also, totally unrelated, leader of a criminal organization trying to control the City. But who knows, maybe he's hiding a good heart under that $3000 suit.
Despite being Joe's daughter, she has nothing in common with her father (fortunately). She's good hearted, innocent, kind of naive, and loves dancing! Too bad, no one loves HER dancing. Let's say there's room for improvement.
The lighting system is overhauled: Additive lights, better shadows, better day/night cycle.
Over 200 sprites have been redrawn, including characters, portraits, vehicles and menus.
Camera movement and zoom have been polished.
I'm proud to announce STENCH completely supports almost every gamepad around!
Happy Halloween! And happy update day! All Hallows' Eve part 2 is finally here, finishing off this huge update season with a bang. Initially, All Hallows' Eve was just going to be comprised of part 1, but when I realised Halloween was exactly a week after the release date of that. I knew I had to expand my scope to celebrate the spooky holiday! It's been a very busy week but I hope it's worth it, there's a whole heap of new, major content in this update that should hopefully boost the replayability for returning players.
Anyways, here's the trailer:
Added Nightmare mode, a brand new mode with increased difficulty, and increased surprises
Nightmare mode is unlocked after achieving atleast two unique endings (It should be retroactivelyunlocked for players who have already done that).
Nightmare mode features a raised reputation cap to 75
Overall reputation benefits are reduced, however, due to the increased cap, you can still potentially recieve more benefits if you're playing well
Various shop prices are increased
Random events are more likely to happen
Certain major events can happen multiple times per playthrough and are harder
The shop starts already at tier 2, but customer orders start at a much higher level as well
You start the game with £100
Added the Nightmare major event
This event will only occur during Nightmare mode
It gives the largest amount of Soul Points for completion
Added a brand new ending
This ending can only be unlocked through Nightmare mode
To unlock it, you must earn even more Soul Points and reputation than required for the Acceptance ending
Good luck!
Added farm decorations
These are unlocked through certain feats, and can be equipped in the Unlocks menu
Each one gives the farm a unique appearance, with new models, textures, and lighting
The requirements to unlock each decoration are listed in the unlocks menu
Added new achievements
Added 10 new achievements, including an 'All Hallows' Eve' completionist achievement
The 'Thanks for visiting' completionist achievement has been adjusted, so it only tracks base game achievements
All Hallows' Eve achievements can be distinguished by a large border around their icons
Buffed robots
Robots will now inherit the stats of your scythe when harvesting
Default robot movement speed has been increased, as well as every upgrade to movement speed
All robot upgrades are much cheaper
Changed plant hitboxes
Hitboxes for plants and garden plots have been adjusted to make planting much easier
Plants no longer block garden plots
Garden plots have bigger hitboxes
Brand new music
Brand new tracks have been added for Nightmare mode exclusive events
Brand new day track 'All Hallows' Eve' has been added to the random rotation
This update is a quality of life update! Having changed the boulder generation rules previous saves might have different boulder placement. Still compatible with previous versions.
Fixed confirm menu callback not clearing properly.
Fixed boulder generation rules.
Fixed audio pooling null reference exception.
Speed up tooltips.
Speed up UI animations.
Changed item picked up alert.
Revamped torch and lamp.
Resetting the amount selected after transaction in shops.
Added save version game compatibility info end alerts.Â
Added halloween themed helmet and lantern.
Added UI scale option.
Added screen mode in options.
Added hardcore game mode option when creating a new game.Â
Added items pick up UI animation.
Added particles to footsteps and landing.
Rebalanced infrastructure health.
Rebalanced torch and lamp light radius.Â
Rebalanced late game quests requirements and rewards.Â
Rebalanced depth effects, hunger effects, weight status effects.Â
A location has been added with a billboard at the entrance of the industrial area, as the map had a logic flaw preventing bots from reaching the Anazom vending machine in the industrial zone. Update the Steam client to avoid a scene bug (white noise display).
Hey everyone!
We’ve just rolled out an update that fixes all Relic bugs across the game.

Thanks so much to everyone who stopped by and played Dala and the Cursed Forest at Thailand Game Show x Gamescom Asia 2025!