The tubes are bubbling, the orbs are glowing, and… something suspiciously alive just moved on your desk. 👀    
That can only mean one thing the Monster Lab Simulator: Prologue is Out Now 🎉 
   
In this strange, slimy, and slightly chaotic lab, you’ll create, grow, train, and battle your own monsters.  Every experiment is a surprise, and every recipe is a chance to discover something beautifully bizarre.  
Monster Lab Simulator is a creature-collecting and lab-management game where science meets chaos. Mix mysterious essences, hatch fragile eggs, and watch as unique Fulus come to life!
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Play Now!  
https://store.steampowered.com/app/4036850/Monster_Lab_Simulator_Prologue/
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https://store.steampowered.com/app/3994610/Monster_Lab_Simulator/   
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	OCEANIDES of the World's End: PV 3.0
	Hi everyone!
I hope you all are doing great and enjoying games! We are hard at work making the modding update. The update itself will come in November whenever it is polished enough. There are so many ideas on what to make and how to make it convenient to use. At this rate we could do modding-only updates for the next year. It is so easy to go into the features rabbit hole. But not all of them are important.
Together with the modding update, we are adding the most requested features. At some point I should do another round of performance improvements, because the builds I am getting as feedback are massive and glorious.

One of the more requested features was having an option to limit the world map to a specific region. With the modding update, you will have some presets with an option to build your own. Regions work by defining a play area rectangle and including/excluding specific countries. Overall, it is a modified demo, I guess. This should work wonders with cities modding.

It made a lot of sense to finally improve the vehicle types option in the new game UI. You will be able to select any combination you want. This simple-looking feature was hell to implement. There were days when the game was not in a state to be launched at all. Some might wonder why, but programmers should know the fantastic feeling when you change one variable type and get 100+ errors in the whole codebase. Most of those fixes are simple, but some require deeper thought due to how systems work with one another. And then there is the time when you fix the last error and press the build game button, hoping for the best.

The main update feature is coming together nicely. Most of the work from the last blog post was on the modding system and how the game handles everything. At the end of the day, this is the single most important part.
You will be able to browse, download, enable, disable, and create mods in the game. The game will take care of trying to load mods or go into the "safe mode" in case there are crashes with some of them. Mods will be made using a Git friendly format, allowing for proper version control if needed. This also opens up custom tool options for modding. For exporting to the Steam Workshop, you will have an option to compress your modded files to prevent edits or leave them open for others to study.

The in-game mod browser will also have a separate info view with custom descriptions. This can be as fancy or as simple as the creator wants. Apart from that, there are categories. For the Steam build, there also will be Trending, Top Rated, Latest Uploads, Friends Mods and Favorites sections.
At this point the base is almost done, mainly Steam features are left. The next step is to have proper in-game tools for creating and editing mods. Will share some of these tools in the next blog post in a week or two.
	
	Version Notes
After a month of beta testing, I've found that most feedback was largely unconstructive. Following discussions with some individuals, I've decided to release this update. Realistically, this update shouldn't have been necessary—but there was no other option. I had to push it out.
Regarding any remaining "errors or bugs" in the game's story, please let me know if they haven't been fixed!
During our testing, no "persistent issues" occurred on any of our devices. Additionally, while a small number of player-reported problems were fixed, most could not be reproduced. I deeply regret this... (We all use the krkr engine, yet only my game has these unique issues—it's really frustrating T_T)
It's impossible to please everyone, and this will always be the case. I'm not part of a professional team, so I can't cater to every individual's needs. That said, the game's core purpose—technical exchange and casual humor—will remain unchanged. Since aspects like gameplay require relatively little technical effort but a lot of time, this update focuses primarily on system functions and monetization processes.
Barring unforeseen circumstances, this will be the final official update for the game. Firstly, the codebase has become too disorganized ("spaghetti code"), and I can't maintain it alone. Moving forward, I'll dedicate all my energy to my next project. Secondly, the negative impact of this game has far outweighed its positive aspects. Before it starts affecting my personal life, I believe the right choice is to stop updates and focus on creating a more polished, serious game.
Development/Testing Devices (All running Windows 10/11, physical devices purchased in Mainland China)
- HUAWEI Matebook 13
- HONOR Magicbook 14 Pro
- LEGION Y7000P
- MSI B760 (Intel i3-12100F) desktop PC
- BIOSTAR B85 (Intel Xeon E3-1230 V3) desktop PC
- VMware
Update Log
Ver1.259 / Ver1.0 (System: Ver1.259)
Store Page Updates
1. Revised the game's description.
2. Removed labels related to "English language support."
*Note: Removing this content does not mean English support has been deleted from the game. It only means English version maintenance will cease. Future updates for the English version, like the version number display, will only include core code updates. The core code for both language versions will remain synchronized—only the in-game content will differ.*
In-Game Updates
1. Fixed and added verification features provided by the distribution platform (i.e., Steam). As a result, the game cannot launch if you are not connected to Steam online.
*Note: This only uses Steam-provided APIs. If you encounter issues here, please contact Steam for support. Ritsuai Works cannot resolve any Steam platform-related problems!*
2. Fixed and added "statistics and achievements" content as requested by Steam officials and players.
3. Added a Cross Sale section.
4. Fixed and added content related to system startup.
5. Fixed and updated Steam feature integration.
6. Updated the game's version number, title, and other elements.
7. Added one new track, *Intro*, to "Ai LoveSoundtrack"—only the high-quality audio version is included.
*Note: This track will not be added to the in-game music gallery.*
8. Reintroduced Safe Mode to address functional errors caused by players modifying game files without permission.
*Note: Ritsuai Works allows players to unpack game files for learning and exchange purposes, but malicious modification of the game is strictly prohibited!*
9. Improved system functions.
10. Added a "Character Illustration Gallery" feature.
	
	