https://store.steampowered.com/app/3657180/Skigill/It's out now in early access with a 30% discount!
For now, Skigill features 4 game modes:
Classic: a hand-made giant skill tree where each character starts on a different node, allowing each character to have its own builds and playstyles.
Randomized: a procedurally generated skill tree that you have to uncover and adapt as you go.
Tree: grow the tree yourself, shape it with your choices, and navigate among the nodes.
Endless: go for crazy builds and walk through the horde, wreaking havoc, once you master the game!
18 stats, 48 weapons, 39 perks, and 3 characters!
The sorcerer specializes in powerful elemental spells and effects.
The strongman returns from Master Key, and he is ready to throw punches.
The fox is also back and uses his trusty hookshot to collect resources.
Skigill has no text and leaves you to your own devices to figure things out!
New gamemodes, weapons, perks, and characters are soon to be added. Try the demo while it is still up for one last weekend.
If you like Zelda-likes, check out my previous game, Master Key. It's at a deep discount for the event! https://store.steampowered.com/app/1763030/Master_Key











Welcome Reef Guardians.

Something shifts in the cracks and crevices of the reef. Waiting to emerge...
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[/carousel]We at Megapop and Kasedo Games wish everyone a truly spooky Halloween!
Whether you are exploring the dark depths of the ocean, or staying on land with a scary film indoors, join us over on our social media platforms for exciting news, updates, and more coming soon!
Discord: https://discord.gg/HjWS2xVWqE
Bluesky: https://bsky.app/profile/lifebelow.net
X: https://x.com/LifeBelow_Game
We look forward to seeing you in the reef! But remember. You arent alone down there...








New unlockable Special Card, Observatory. Unlock by playing a hand that contains both a Full House and a Straight Flush. Costs 3, Uncommon. Before scoring, gain a zodiac for each hand contained in your played hand
Fixed being able to unlock certain Baubles outside of standard games
Removed button and controller selectable object components from variant explainer in end game screen
Treasure Map Bauble base cost down to 8 from 10, cost step down to 0 from 2
Resourceful Rabbit Bauble cost step down to 5 from 7
Four Piece Puzzle cost step down to 1 from 2
Fixed spelling on Majestic Mole from Magestic Mole
Baubles that grant multiple Zodiacs now only call the function to update the hand information panel once instead of for each Zodiac, preventing a possible lag spike
Fixed bug that prevented theme from being applied when scene changed
Fixed new Baubles and Special Cards not costing 0 in Fire Sale daily game
Fixed cards not going off screen when game ends
Fixed interest not updating while shop opening, which led to lost interest in certain situations
Hey alchemists, thanks for staying with us and playing! We’ve been a bit quiet for about a month, and that was on purpose. After launch, we shipped a bunch of patches and finally brought the game to a stable state. Over the past month we’ve been working behind the scenes, holding back changes that could risk that stability. Now that we’re getting close to the next update, we’re happy to share what to expect in the coming months!
November: we’ll ship a stability-focused update with a mix of bug fixes — UI, gameplay and technical tweaks — and a handful of QoL upgrades. This update also sets the stage for upcoming content.
December: then we’ll follow up with our first content update centered on Cooking, introducing new gameplay elements and ways to expand your alchemist’s daily routine.
And beyond: we plan to keep expanding the game throughout 2026, and that’s possible thanks to your support and feedback. Stay tuned for December details!
Thanks again for your patience and support — it helps us ship updates that make the game better. Full patch notes will go live with the November update.
Attention Pilots:
A no-downtime client update arrives on October 31 at 10:30 PM (UTC+8). Keep playing as usual—simply update your client to access the latest version. Logged-in players won't be affected.
This update fixes an issue with SERENITH's Aux 1 (Disruption Grappler) not interacting with certain Corite Extractors in Cape Blanc Observatory and Stella Observatory Isle. It also resolves a bug preventing male pilots with specific hairstyles from patrolling the base or deploying. Thanks for your support!
—S.H.A.D.O.W. Command HQ