Little Nemo and the Guardians of Slumberland - DIE SOFT

I know we’ve already looked at the enemies in šŸŽƒHaunted HollowšŸŽƒ, but seeing as today is Halloween, I figured we should definitely take another look at this domain. There are some spoilers in here, so if you're trying to go into the game blind you'll want to pass on this one.

I’ve covered a bit about this domain’s Guardian and quest in the past, but I wanted to dig in a bit more about how this all works. But first, meet Alex, the domain’s Guardian:

Cartridge Hunt šŸ•¹ļø

Alex is seemingly the only Guardian that hasn’t lost control of his domain. He still has his scepter and has not been transformed. But that doesn’t mean your job is done because Alex asks you to do something for him before he’ll help you recall your core memory of Haunted Hollow. Specifically, you’ll need to bring Alex game cartridges for his Super Dreamstation 32 video game console. These are some retro games that his dad really likes, so he's curious to try them out.

By the time you reach Alex, you may have already encountered one or more of these cartridges out in your travels because they are located throughout Slumberland. Once you’ve met Alex, you’ll be able to carry these back to him, but it’s a bit trickier than you might think. When you’re holding something in your hands, you’re unable to do things like dangle from monkey bars, use your pogo stick, or attack enemies with your yo-yo. Making it back to Alex from wherever you find these is a bit of an adventure unto itself for each oneĀ and will require some deliberate pathfinding on your part.

So rather than battling a boss here, you’ll instead have a long-running quest. You could go ahead and try to get started on it right away (Alex will point you towards the one cartridge location he knows of from the start) or just keep track of cartridges as you find them. They’ll be marked on your map once you spot them, so you can always come back to grab them later. I hope this is a nice change of paceĀ from a boss fight, and that you’ll explore Haunted Hollow for ideal routes back to Alex while carrying a cartridge.
Ā 

Ghoulish PJs šŸ’€

Once you’ve brought Alex enough cartridges such that he helps you push back the Oblivion, he’ll also offer to sell you some new pajamas, the Ghoulish PJs šŸ’€. With these spooky PJs, you’ll fit right in at Haunted Hollow. Here’s a quick look at how they work currently:

And the in-game description:

These PJs were once worn by a lucid dreamer and allow you to ride the line between being awake and asleep.

Buff - Unawake
You do not suffer any damage from enemies, but hazards always wake you up in a single hit.

I made these pretty strong for the first pass, and the reaction was about as expected (playtesters that got these PJs usually responded with something along the lines of ā€œwow, these seem busted!ā€). So from here I think I do need to tone these down to bring them more in line with other PJs. While I think the one-hit wake-up from hazards is very punishing (maybe more so than players realize at first), I don’t want these to even feel broken. While it’s fun to abuse mechanics and for players to try to ā€œbreakā€ the game, if you have one set of PJs that players think is way better than the others, it just removes the decision about which PJs to wear, and the goal is for the players ā€œload outā€ (PJs and Little Buddy) to always be something they should be considering. So we need a fair balance of pros and cons with this ability.

And here's some changes I’m thinking of making to this:

  • You'll still actually get hit by enemies (and thus knockback and hit-stun), you just won't receive any damage from those hits.

  • Projectiles get treated as hazards and can also one-shot you.

I’ll test these approaches out and maybe it just needs one or the other, or maybe it needs both. We’ll see how it goes in the next round of playtesting!
Ā 

Are You Afraid of the Dark? šŸ”„

The last thing I’ll dig into here that’s kind of cool about Haunted Hollow is how the lighting in the game works, because there are a lot of dark areas in Haunted Hollow. If it gets completely dark, you won’t see anything except outlines of your character and enemies.

This of course makes it very difficult to navigate, so you’re gonna want some light. There are sometimes lanterns strewn about to help you see, and there’s even some enemies that emit light, though you’ll have to avoid destroying them if you want them to keep lighting everything up for you.

But probably what you’ll need to do most of the time is carry a jack-o-lantern around with you. These are a great source of light and allow you to see to navigate through the dark areas, but as we mentioned above with the cartridges, not having your hands free can be a problem. And besides, what if you’re trying to carry a video game cartridge through Haunted Hollow to Alex? In that case you’d definitely benefit from having a Little Buddy that can help you see in the dark, so make sure to explore Slumberland and keep an eye out for clues!

So what do you think of Haunted Hollow? Did you enjoy this domain-specific overview? Please let me know in the comments below! As a big fan of all things Halloween, I always knew from the get-go that Little Nemo was gonna have to include a Halloween-themed dream domain so it's fun to get to show it off a bit ahead of release. šŸŽƒ

Of Grit & Graves - khursh
  • Added Scroll of Summon Greater Demon to the randomized treasure

  • Options button to return to game relabeled as it was slightly confusing

  • Fixed a bug where you couldn't cast polymorph on summoned monsters (although I haven't found a use case for this yet.)

  • Fixed a bug where summoned creatures turn counters didn't update on loading a saved game

Oct 31
AstroMart Adventures - PrimeRendering

Happy Halloween everyone!

Added - Mission Control Terminal. You can find it right outside the landing area

Changed - Distance grab is now smoother, avoiding all sorts of issues

Fixed - Normal shelf is no longer causing havoc when bought

Fixed - Furniture disappearing on drop should no longer happen. If it does, please let me know! Restarting the game will fix it

Fixed - Mushroom land unlock item no longer distorted

Known bug - Free items don’t get tested once they’re bought. Technically, if you don’t restart the game, you could get infinite checkouts and normal shelves. These items are crucial, so the idea is that they’re free if they don’t exist, but after that, they cost credits.

Mission Control Terminal

It allows you to upgrade your landing area. Unlock up to 9 landing pads in total — let the customer mayhem begin!

Customers who are not served will hang out around shelves. It’s best to keep them entertained and have enough shelves.

Highlights around the various shelves show you which slots customers will walk toward. Make sure they can reach them.

Kaiju Cleanup - Noontide

Hello, cleaners!

Today IGN have revealed an exclusive peek behind the curtain with some super-early (it’s so early, seriously, nobody should be looking at this) gameplay footage, showing off some of the features that we’ve been working on (and some photos of our pets).

We’d like to stress quite how early this is. Super early. Any reasonable game developer wouldn’t be showing you this, but those people are boring and we want you to have this insider look. Over the years we’ve always found that honest, open communication is better for everyone. Generally speaking, you probably shouldn’t take what we say too seriously.

There’s so much more in the pipe that we can’t wait to show you. More levels, tools, Kaiju, unreasonable bugs and out-of-the-box ways to meet your own death.

Don’t forget to join us on Discord if you’d like to complain about the playtest not being live yet politely ask about when the playtest will go live.

Until Next Time,

- Brightrock Games & Mythwright

Drug Dealer Simulator 2 - Argetaie

Boo! It's a word we've been hearing a lot these past months, but it's also the sound of Halloween. And since it IS Halloween today, we'd like to wish you, to put it BLUNTly, a dope evening with your favorite, uhhh, candy.

Good news: we haven't forgotten about the owners of the legendary PlayStation 4, and next week we'll have a surprise for you.

More good news: we're finishing the controller update for DDS1 on PC. It's taken a while, but we faced some unexpected problems, which, for example, caused the sky to flicker since we had to update the engine version. It took a bit of time to straighten it out, but ultimately it should be a good update.

We'll also have a status update on DDS3 from the producers. I saw the prototype with my own eyes, the mixing, the city, the pew-pew, the driving. Still early in development in the grand scheme of things, but definitely in the project, working, and very promising.

Stay frosty, and don't overdose on the pumpkin spice!

My Little Universe - rm

Bug Fixes and Technical Improvements
  • This update includes an upgrade to the game engine version to improve overall security. The updated engine addresses recently identified software vulnerabilities, keeping the game environment safe and reliable.

Korea Dynasty (ģ”°ģ„ ė©”ķƒ€ģ‹¤ė”) - StrictSquid

Improvements

Items
  • The Danggui herbal ingredient item has been added.

  • The Peony herbal ingredient item has been added.

  • The Arrowroot herbal ingredient item has been added.

  • The Sipjeondaebotang herbal medicine item has been added.

  • The Gyeongokgo herbal medicine item has been added.

  • The Galgeuntang herbal medicine item has been added.

  • The Hondonbyeong food item has been added.

Mini-games
  • Baekdo has been added to Yutnori, and some rules have been improved.

Quests
  • The progression of subjugation missions has been improved.

Map
  • The Dongmu and Servant tooltips displayed on the map have been updated.

  • Dialogue that appears when moving Dongmu or Servants between castles or relay stations has been revised.

Nature/Structures
  • Tree models have been improved and optimized.

UI/UX
  • The display duration of general notification messages has been slightly increased.

  • Notification messages that appear after completing a building site now remain visible for a longer period of time.

Player
  • When using pickaxes or axes, holding the left mouse button will now play a stationary motion.

  • Arrow keys can now be assigned as movement shortcuts.

*The keys for moving the map cannot be changed separately.

Bug Fixes
  • Fixed an issue where Dongmu could not use relay stations together with the player.

  • Fixed an issue where Dongmu’s wage system did not function properly.

  • Fixed an issue where companions could not pass through dead NPCs.

  • Fixed an issue where Dongmu carrying a shield would cause the game to malfunction after saving/loading.

  • Fixed an issue where Dongmu’s animations did not play after fainting and reloading.

  • Fixed an issue where NPCs in Hanyang Jongmyo appeared in abnormal positions.

Multiplayer
  • Fixed an issue where guests did not consume costs when rehiring Dongmu.

  • Fixed an issue where companion icons were displayed abnormally on the guest’s map.

ARIE: Moonprayer - ianhsieh

Development is nearing its final stages, and we have a wealth of game content to share with everyone. Important announcements about the game will be made in the coming days, and we hope to meet all your expectations.

Gameplay Adjustments

For those who have been following ARIE: Moonprayer on Steam, you may have noticed numerous screenshots of new game mechanics appearing on the shop page. Here we share the newly added features with you all.

A time and weather system highly related with the game world

Day

Night

As time passes, not only will the weather change, causing high and low tides at sunrise and sunset respectively and affecting the explorable area, but the character's Vitality will also gradually diminish.

Resting at a bonfire not only advances half a day, altering the time of day and weather conditions, but also allows the players to restore vitality, keeping movement speed and stamina at optimal levels.

Reveal the past of the ending world through characters

Players will encounter numerous living characters and deranged Moonspirits throughout the world, uncovering their stories through dialogue and playing instrument. Acquiring the memories of Moonspirits also enhances the player's exploration abilities.

Exploring the Human Heritage of the Vast Island Cerul

Gathering rare resources

Revive desolate village

Across the vast expanse of Island Cerul, players may explore this towering mountain range, drenched in tidal waters, seamlessly, freely venturing into the island's hidden sanctuaries. Within ancient materials awaiting discovery, which can be utilized to rebuild the desolate villages where the characters dwell.

Unraveling the mysteries of ancient human remains

The fantastical instrument players wield, ā€œDiqin,ā€ interacts with ancient human ruins to produce unexpected effects. Whether resonating with rocks, rotating structures, or rewinding time, it enables players to forge paths untrodden by those who came before.

The above represents the new gameplay features introduced this year.

Exhibitions

Following our participation in Japan's BitSummit exhibition in Kyoto this past July, our team gathered extensive feedback on the game. Over the past six months, we have actively refined the exploration mechanics, puzzle elements, and storytelling content.

Although the team will not be exhibiting at this year's G-EIGHT, we will still be showcasing in INDIE HOUSE at TaiNEX 1 during next year's Taipei Game Show. We sincerely invite everyone to experience our latest game content. For detailed dates and locations, please stay tuned to our social media channels for the latest updates.

Wishlist now!

The Enigma Cases - bazi
šŸ•µļøā€ā™‚ļø Hello Detectives!

The investigation is expanding. New connections have been uncovered, and a new update is here for you.
Based on your feedback, we’ve made gameplay smoother, communication easier, and the experience more accessible.

šŸ” Matchmaking System Added

When you join the game, the system now searches for an available room on your selected server.
You can join a random room or leave and search for a new one.
This feature was added to make matchmaking faster and improve the overall playtest experience.

šŸ’¬ Lobby Communication

You can now press T in the lobby to communicate with other players.
Form teams, share ideas, and coordinate with ease.

šŸ‘¤ Solo Play Option

Even if you don’t have friends to play with, you can hold the Shift key to start the game alone.
Warning: The Enigma Cases includes multiplayer puzzles. Some of them may not be solvable solo,
but this option was added for players who wish to experience the game’s atmosphere on their own.

šŸ› ļø Bug Fixes
  • Fixed UI issues related to resolution.

  • Resolved several bugs that hindered or complicated gameplay.

🧠 Keep Testing and Share Your Feedback

This update is just the beginning. Try out the new systems, share your thoughts, and tell us how it feels.
The playtest will continue to evolve with your input.

šŸŽÆ If you haven’t already don’t forget to add The Enigma Cases to your wishlist!

https://store.steampowered.com/app/3062170/The_Enigma_Cases/

šŸŽ® Don’t Forget to Check Out Our Other Games!

https://store.steampowered.com/app/3499220/Gamer_Stop_Simulator/https://store.steampowered.com/app/3721530/Motorcycle_For_Sale_Simulator/https://store.steampowered.com/app/3846650/Parking_Garage_Simulator/

The Enigma Cases Playtest - bazi
šŸ•µļøā€ā™‚ļø Hello Detectives!

The investigation is expanding. New connections have been uncovered, and a new update is here for you.
Based on your feedback, we’ve made gameplay smoother, communication easier, and the experience more accessible.

šŸ” Matchmaking System Added

When you join the game, the system now searches for an available room on your selected server.
You can join a random room or leave and search for a new one.
This feature was added to make matchmaking faster and improve the overall playtest experience.

šŸ’¬ Lobby Communication

You can now press T in the lobby to communicate with other players.
Form teams, share ideas, and coordinate with ease.

šŸ‘¤ Solo Play Option

Even if you don’t have friends to play with, you can hold the Shift key to start the game alone.
Warning: The Enigma Cases includes multiplayer puzzles. Some of them may not be solvable solo,
but this option was added for players who wish to experience the game’s atmosphere on their own.

šŸ› ļø Bug Fixes
  • Fixed UI issues related to resolution.

  • Resolved several bugs that hindered or complicated gameplay.

🧠 Keep Testing and Share Your Feedback

This update is just the beginning. Try out the new systems, share your thoughts, and tell us how it feels.
The playtest will continue to evolve with your input.

šŸŽÆ If you haven’t already don’t forget to add The Enigma Cases to your wishlist!

https://store.steampowered.com/app/3062170/The_Enigma_Cases/

šŸŽ® Don’t Forget to Check Out Our Other Games!

https://store.steampowered.com/app/3499220/Gamer_Stop_Simulator/

https://store.steampowered.com/app/3721530/Motorcycle_For_Sale_Simulator/

https://store.steampowered.com/app/3846650/Parking_Garage_Simulator/

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