Happy Halloween everyone!
Added - Mission Control Terminal. You can find it right outside the landing area
Changed - Distance grab is now smoother, avoiding all sorts of issues
Fixed - Normal shelf is no longer causing havoc when bought
Fixed - Furniture disappearing on drop should no longer happen. If it does, please let me know! Restarting the game will fix it
Fixed - Mushroom land unlock item no longer distorted
Known bug - Free items don’t get tested once they’re bought. Technically, if you don’t restart the game, you could get infinite checkouts and normal shelves. These items are crucial, so the idea is that they’re free if they don’t exist, but after that, they cost credits.
It allows you to upgrade your landing area. Unlock up to 9 landing pads in total — let the customer mayhem begin!
Customers who are not served will hang out around shelves. It’s best to keep them entertained and have enough shelves.
Highlights around the various shelves show you which slots customers will walk toward. Make sure they can reach them.

Hello, cleaners!
Today IGN have revealed an exclusive peek behind the curtain with some super-early (it’s so early, seriously, nobody should be looking at this) gameplay footage, showing off some of the features that we’ve been working on (and some photos of our pets).
We’d like to stress quite how early this is. Super early. Any reasonable game developer wouldn’t be showing you this, but those people are boring and we want you to have this insider look. Over the years we’ve always found that honest, open communication is better for everyone. Generally speaking, you probably shouldn’t take what we say too seriously.
There’s so much more in the pipe that we can’t wait to show you. More levels, tools, Kaiju, unreasonable bugs and out-of-the-box ways to meet your own death.
Don’t forget to join us on Discord if you’d like to complain about the playtest not being live yet politely ask about when the playtest will go live.
Until Next Time,
- Brightrock Games & Mythwright
Boo! It's a word we've been hearing a lot these past months, but it's also the sound of Halloween. And since it IS Halloween today, we'd like to wish you, to put it BLUNTly, a dope evening with your favorite, uhhh, candy.

Good news: we haven't forgotten about the owners of the legendary PlayStation 4, and next week we'll have a surprise for you.
More good news: we're finishing the controller update for DDS1 on PC. It's taken a while, but we faced some unexpected problems, which, for example, caused the sky to flicker since we had to update the engine version. It took a bit of time to straighten it out, but ultimately it should be a good update.
We'll also have a status update on DDS3 from the producers. I saw the prototype with my own eyes, the mixing, the city, the pew-pew, the driving. Still early in development in the grand scheme of things, but definitely in the project, working, and very promising.
Stay frosty, and don't overdose on the pumpkin spice!

This update includes an upgrade to the game engine version to improve overall security. The updated engine addresses recently identified software vulnerabilities, keeping the game environment safe and reliable.

The Danggui herbal ingredient item has been added.
The Peony herbal ingredient item has been added.
The Arrowroot herbal ingredient item has been added.
The Sipjeondaebotang herbal medicine item has been added.
The Gyeongokgo herbal medicine item has been added.
The Galgeuntang herbal medicine item has been added.
The Hondonbyeong food item has been added.
Baekdo has been added to Yutnori, and some rules have been improved.
The progression of subjugation missions has been improved.
The Dongmu and Servant tooltips displayed on the map have been updated.
Dialogue that appears when moving Dongmu or Servants between castles or relay stations has been revised.
Tree models have been improved and optimized.
The display duration of general notification messages has been slightly increased.
Notification messages that appear after completing a building site now remain visible for a longer period of time.
When using pickaxes or axes, holding the left mouse button will now play a stationary motion.
Arrow keys can now be assigned as movement shortcuts.
*The keys for moving the map cannot be changed separately.
Fixed an issue where Dongmu could not use relay stations together with the player.
Fixed an issue where Dongmu’s wage system did not function properly.
Fixed an issue where companions could not pass through dead NPCs.
Fixed an issue where Dongmu carrying a shield would cause the game to malfunction after saving/loading.
Fixed an issue where Dongmu’s animations did not play after fainting and reloading.
Fixed an issue where NPCs in Hanyang Jongmyo appeared in abnormal positions.
Fixed an issue where guests did not consume costs when rehiring Dongmu.
Fixed an issue where companion icons were displayed abnormally on the guest’s map.
Development is nearing its final stages, and we have a wealth of game content to share with everyone. Important announcements about the game will be made in the coming days, and we hope to meet all your expectations.
For those who have been following ARIE: Moonprayer on Steam, you may have noticed numerous screenshots of new game mechanics appearing on the shop page. Here we share the newly added features with you all.

Day
Night


As time passes, not only will the weather change, causing high and low tides at sunrise and sunset respectively and affecting the explorable area, but the character's Vitality will also gradually diminish.
Resting at a bonfire not only advances half a day, altering the time of day and weather conditions, but also allows the players to restore vitality, keeping movement speed and stamina at optimal levels.


Players will encounter numerous living characters and deranged Moonspirits throughout the world, uncovering their stories through dialogue and playing instrument. Acquiring the memories of Moonspirits also enhances the player's exploration abilities.

Gathering rare resources
Revive desolate village


Across the vast expanse of Island Cerul, players may explore this towering mountain range, drenched in tidal waters, seamlessly, freely venturing into the island's hidden sanctuaries. Within ancient materials awaiting discovery, which can be utilized to rebuild the desolate villages where the characters dwell.

The fantastical instrument players wield, “Diqin,” interacts with ancient human ruins to produce unexpected effects. Whether resonating with rocks, rotating structures, or rewinding time, it enables players to forge paths untrodden by those who came before.
The above represents the new gameplay features introduced this year.

Following our participation in Japan's BitSummit exhibition in Kyoto this past July, our team gathered extensive feedback on the game. Over the past six months, we have actively refined the exploration mechanics, puzzle elements, and storytelling content.

Although the team will not be exhibiting at this year's G-EIGHT, we will still be showcasing in INDIE HOUSE at TaiNEX 1 during next year's Taipei Game Show. We sincerely invite everyone to experience our latest game content. For detailed dates and locations, please stay tuned to our social media channels for the latest updates.
The investigation is expanding. New connections have been uncovered, and a new update is here for you.
Based on your feedback, we’ve made gameplay smoother, communication easier, and the experience more accessible.
When you join the game, the system now searches for an available room on your selected server.
You can join a random room or leave and search for a new one.
This feature was added to make matchmaking faster and improve the overall playtest experience.
You can now press T in the lobby to communicate with other players.
Form teams, share ideas, and coordinate with ease.
Even if you don’t have friends to play with, you can hold the Shift key to start the game alone.
Warning: The Enigma Cases includes multiplayer puzzles. Some of them may not be solvable solo,
but this option was added for players who wish to experience the game’s atmosphere on their own.
Fixed UI issues related to resolution.
Resolved several bugs that hindered or complicated gameplay.
This update is just the beginning. Try out the new systems, share your thoughts, and tell us how it feels.
The playtest will continue to evolve with your input.
🎯 If you haven’t already don’t forget to add The Enigma Cases to your wishlist!
https://store.steampowered.com/app/3062170/The_Enigma_Cases/

https://store.steampowered.com/app/3499220/Gamer_Stop_Simulator/https://store.steampowered.com/app/3721530/Motorcycle_For_Sale_Simulator/https://store.steampowered.com/app/3846650/Parking_Garage_Simulator/
The investigation is expanding. New connections have been uncovered, and a new update is here for you.
Based on your feedback, we’ve made gameplay smoother, communication easier, and the experience more accessible.
When you join the game, the system now searches for an available room on your selected server.
You can join a random room or leave and search for a new one.
This feature was added to make matchmaking faster and improve the overall playtest experience.
You can now press T in the lobby to communicate with other players.
Form teams, share ideas, and coordinate with ease.
Even if you don’t have friends to play with, you can hold the Shift key to start the game alone.
Warning: The Enigma Cases includes multiplayer puzzles. Some of them may not be solvable solo,
but this option was added for players who wish to experience the game’s atmosphere on their own.
Fixed UI issues related to resolution.
Resolved several bugs that hindered or complicated gameplay.
This update is just the beginning. Try out the new systems, share your thoughts, and tell us how it feels.
The playtest will continue to evolve with your input.
🎯 If you haven’t already don’t forget to add The Enigma Cases to your wishlist!
https://store.steampowered.com/app/3062170/The_Enigma_Cases/

https://store.steampowered.com/app/3499220/Gamer_Stop_Simulator/
https://store.steampowered.com/app/3721530/Motorcycle_For_Sale_Simulator/
https://store.steampowered.com/app/3846650/Parking_Garage_Simulator/

Hey everybody! It's been a little while since I've updated you all on how everything is going with the game, so I just wanted to get on here and let you all know what's going on. Before you ask, this image is just a little promo - I'm not adding myself to the game.
I'm currently working very hard on Update 20. I'm a little over halfway done at the moment and am expecting the release date to be sometime between mid-January to early February. I don't have a date in mind at the moment, but I'll let you know once we get closer.
Update 20 is probably going to be a shorter update for most people, as it's basically just the endings. I don't want to get into the endings too much, but there are going to be 18 different endings and one of them has a lot of different possibilities in it. If you're only interested in one or two of the endings, the update isn't going to have a lot of content for you. If you're interested in them all, it'll be about the average-sized update.
This update is not going to have any bonus scenes for the Premium version like I have been doing. This is because I will be doing an entirely Premium Only update next year that will be a bunch of Premium-only scenes and sort of round off and complete the game. So while Update 20 will be the end of the story, I'll be going back and filling in some gaps with a final update afterwards.
Some people have asked how I've been doing - I'm great! Aside from doing a job that I love, I've been hanging out with friends, playing a lot of games, hiking, running, and just generally enjoying life. If you want more frequent updates, I post weekly on my Patreon/Subscribestar and I am generally on my Discord chatting occasionally while I work. Feel free to join!
I think that's about it? If you have any questions, feel free to ask in the comments. I won't be answering anything about what is going to happen in Update 20, but anything else, I'm open to chatting about. Thank you for supporting! Love ya!