
The Danggui herbal ingredient item has been added.
The Peony herbal ingredient item has been added.
The Arrowroot herbal ingredient item has been added.
The Sipjeondaebotang herbal medicine item has been added.
The Gyeongokgo herbal medicine item has been added.
The Galgeuntang herbal medicine item has been added.
The Hondonbyeong food item has been added.
Baekdo has been added to Yutnori, and some rules have been improved.
The progression of subjugation missions has been improved.
The Dongmu and Servant tooltips displayed on the map have been updated.
Dialogue that appears when moving Dongmu or Servants between castles or relay stations has been revised.
Tree models have been improved and optimized.
The display duration of general notification messages has been slightly increased.
Notification messages that appear after completing a building site now remain visible for a longer period of time.
When using pickaxes or axes, holding the left mouse button will now play a stationary motion.
Arrow keys can now be assigned as movement shortcuts.
*The keys for moving the map cannot be changed separately.
Fixed an issue where Dongmu could not use relay stations together with the player.
Fixed an issue where Dongmu’s wage system did not function properly.
Fixed an issue where companions could not pass through dead NPCs.
Fixed an issue where Dongmu carrying a shield would cause the game to malfunction after saving/loading.
Fixed an issue where Dongmu’s animations did not play after fainting and reloading.
Fixed an issue where NPCs in Hanyang Jongmyo appeared in abnormal positions.
Fixed an issue where guests did not consume costs when rehiring Dongmu.
Fixed an issue where companion icons were displayed abnormally on the guest’s map.
Development is nearing its final stages, and we have a wealth of game content to share with everyone. Important announcements about the game will be made in the coming days, and we hope to meet all your expectations.
For those who have been following ARIE: Moonprayer on Steam, you may have noticed numerous screenshots of new game mechanics appearing on the shop page. Here we share the newly added features with you all.

Day
Night


As time passes, not only will the weather change, causing high and low tides at sunrise and sunset respectively and affecting the explorable area, but the character's Vitality will also gradually diminish.
Resting at a bonfire not only advances half a day, altering the time of day and weather conditions, but also allows the players to restore vitality, keeping movement speed and stamina at optimal levels.


Players will encounter numerous living characters and deranged Moonspirits throughout the world, uncovering their stories through dialogue and playing instrument. Acquiring the memories of Moonspirits also enhances the player's exploration abilities.

Gathering rare resources
Revive desolate village


Across the vast expanse of Island Cerul, players may explore this towering mountain range, drenched in tidal waters, seamlessly, freely venturing into the island's hidden sanctuaries. Within ancient materials awaiting discovery, which can be utilized to rebuild the desolate villages where the characters dwell.

The fantastical instrument players wield, “Diqin,” interacts with ancient human ruins to produce unexpected effects. Whether resonating with rocks, rotating structures, or rewinding time, it enables players to forge paths untrodden by those who came before.
The above represents the new gameplay features introduced this year.

Following our participation in Japan's BitSummit exhibition in Kyoto this past July, our team gathered extensive feedback on the game. Over the past six months, we have actively refined the exploration mechanics, puzzle elements, and storytelling content.

Although the team will not be exhibiting at this year's G-EIGHT, we will still be showcasing in INDIE HOUSE at TaiNEX 1 during next year's Taipei Game Show. We sincerely invite everyone to experience our latest game content. For detailed dates and locations, please stay tuned to our social media channels for the latest updates.
The investigation is expanding. New connections have been uncovered, and a new update is here for you.
Based on your feedback, we’ve made gameplay smoother, communication easier, and the experience more accessible.
When you join the game, the system now searches for an available room on your selected server.
You can join a random room or leave and search for a new one.
This feature was added to make matchmaking faster and improve the overall playtest experience.
You can now press T in the lobby to communicate with other players.
Form teams, share ideas, and coordinate with ease.
Even if you don’t have friends to play with, you can hold the Shift key to start the game alone.
Warning: The Enigma Cases includes multiplayer puzzles. Some of them may not be solvable solo,
but this option was added for players who wish to experience the game’s atmosphere on their own.
Fixed UI issues related to resolution.
Resolved several bugs that hindered or complicated gameplay.
This update is just the beginning. Try out the new systems, share your thoughts, and tell us how it feels.
The playtest will continue to evolve with your input.
🎯 If you haven’t already don’t forget to add The Enigma Cases to your wishlist!
https://store.steampowered.com/app/3062170/The_Enigma_Cases/

https://store.steampowered.com/app/3499220/Gamer_Stop_Simulator/https://store.steampowered.com/app/3721530/Motorcycle_For_Sale_Simulator/https://store.steampowered.com/app/3846650/Parking_Garage_Simulator/
The investigation is expanding. New connections have been uncovered, and a new update is here for you.
Based on your feedback, we’ve made gameplay smoother, communication easier, and the experience more accessible.
When you join the game, the system now searches for an available room on your selected server.
You can join a random room or leave and search for a new one.
This feature was added to make matchmaking faster and improve the overall playtest experience.
You can now press T in the lobby to communicate with other players.
Form teams, share ideas, and coordinate with ease.
Even if you don’t have friends to play with, you can hold the Shift key to start the game alone.
Warning: The Enigma Cases includes multiplayer puzzles. Some of them may not be solvable solo,
but this option was added for players who wish to experience the game’s atmosphere on their own.
Fixed UI issues related to resolution.
Resolved several bugs that hindered or complicated gameplay.
This update is just the beginning. Try out the new systems, share your thoughts, and tell us how it feels.
The playtest will continue to evolve with your input.
🎯 If you haven’t already don’t forget to add The Enigma Cases to your wishlist!
https://store.steampowered.com/app/3062170/The_Enigma_Cases/

https://store.steampowered.com/app/3499220/Gamer_Stop_Simulator/
https://store.steampowered.com/app/3721530/Motorcycle_For_Sale_Simulator/
https://store.steampowered.com/app/3846650/Parking_Garage_Simulator/

Hey everybody! It's been a little while since I've updated you all on how everything is going with the game, so I just wanted to get on here and let you all know what's going on. Before you ask, this image is just a little promo - I'm not adding myself to the game.
I'm currently working very hard on Update 20. I'm a little over halfway done at the moment and am expecting the release date to be sometime between mid-January to early February. I don't have a date in mind at the moment, but I'll let you know once we get closer.
Update 20 is probably going to be a shorter update for most people, as it's basically just the endings. I don't want to get into the endings too much, but there are going to be 18 different endings and one of them has a lot of different possibilities in it. If you're only interested in one or two of the endings, the update isn't going to have a lot of content for you. If you're interested in them all, it'll be about the average-sized update.
This update is not going to have any bonus scenes for the Premium version like I have been doing. This is because I will be doing an entirely Premium Only update next year that will be a bunch of Premium-only scenes and sort of round off and complete the game. So while Update 20 will be the end of the story, I'll be going back and filling in some gaps with a final update afterwards.
Some people have asked how I've been doing - I'm great! Aside from doing a job that I love, I've been hanging out with friends, playing a lot of games, hiking, running, and just generally enjoying life. If you want more frequent updates, I post weekly on my Patreon/Subscribestar and I am generally on my Discord chatting occasionally while I work. Feel free to join!
I think that's about it? If you have any questions, feel free to ask in the comments. I won't be answering anything about what is going to happen in Update 20, but anything else, I'm open to chatting about. Thank you for supporting! Love ya!
Welcome to the official Haunted hub—your home for all things Haunted. We’re thrilled to finally share a first look at the game we’ve poured over a year of heart, creativity, and scares into.
In this asymmetrical co-op horror game, communication is your only way out. Will you escape… or perish alone?
🎬 Watch the trailer on IGN:
https://www.youtube.com/watch?v=fS6MfHwb_cg
Why Haunted is different:
Explore a cursed Victorian dollhouse that shifts every run
Solve twisted puzzles and uncover hidden secrets
Use supernatural powers to survive—or haunt your friends
Stay tuned here for:
Behind-the-scenes dev blogs and concept art
Exclusive screenshots, GIFs, and gameplay insights
Q&As, community polls, and fun surprises
💀 Wishlist Haunted on Steam and be among the first to dive into this terrifying adventure. Your support means the world to us!

Patch 1 - The Smallest Patch in the World
1. I changed the "Phase Text" to also show how many phases there are in total.
People where confused, and it's just very nice to know how much you have to go through.
And that's it guys.. This is also a test for me to see how you update your game. So, I chose a very low risk change for the test 🙂
Thank you all for supporting the game 🙂❤
-Ronnie Ree
Outpost Games
ICYMI: Cooking Companions is OUT on Nintendo Switch/PS4/PS5/Xbox! With the help of Serenity Forge, all owners of Cooking Companions on Steam will be receiving this gigantic update for free as our way of saying "thank you" for the incredible years of support. The game has also been fully translated into Spanish, Chinese (both traditional and simplified), Japanese, Korean, and Brazilian Portuguese! In addition: both Cooking Companions and the sequel, Dread Weight, are ON SALE with the biggest discounts ever offered!
在塔特拉山脈的森林深處,物資日益匱乏,洪水漸漸上升。你需要保持大家的士氣。你能夠討得關鍵人物的歡心嗎?還是終將淪為待宰羔羊呢?
タトラ山脈の奥深く山小屋に迷い込んだ若者たち。食料は底を尽き、洪水で水かさが増していく。みんなを励ませるかどうかは自分次第。機嫌を取る相手を間違えると、まな板の上で悲惨な運命が待っているかも?
타트라 산맥에 위치한 어느 깊은 숲속. 식량은 점점 바닥을 보이고, 홍수로 인해 불어난 물은 여러분을 위협해 오고 있습니다. 그 누구도 기운을 잃지 않도록 한 사람, 한 사람 신중하게 요리하세요. 자칫하다가는 여러분이 도마 위에 오르게 될지도 모르니까요.
在塔特拉山脉的森林深处,物资日益匮乏,洪水水位日渐上涨。你需要保持大家的士气。你能够讨得关键人物的欢心吗?还是终将沦为待宰羔羊呢?
En lo profundo de los bosques de los Montes Tatras, los suministros escasean y las aguas de las inundaciones aumentan. Depende de ti mantener el ánimo en alto. ¿Conseguirás convencer a la persona adecuada o acabarás en la guillotina?
Nas profundezas da floresta das Montanhas Tatra, os mantimentos diminuem e as águas da enchente sobem. Cabe a você manter o moral lá em cima. Você vai cair nas graças da pessoa certa? Ou vai acabar na tábua de corte?
-15 new, fully animated, cutscenes -Some improvements to the gameplay (and rewards!)
-Typos, glitches, grammatical errors are FIXED!
-Fully translated into Spanish, Chinese (both traditional and simplified), Japanese, Korean, and Brazilian Portuguese
-A few secrets to discover!
If you want to support the game coming to consoles: please grab the game using the links below. Nintendo Switch PS4/PS5 Xbox Special physical edition for PS5
Have a safe (and scary) Halloween everyone!
-Deer Dream Studios
Hello everyone!
Wraith Ops Public Playtest is LIVE and ready for boots on the ground. This playtest will run until Monday, November 3rd — and is the first in a series of playtests that will run throughout the rest of the year and into 2026. ❗This is a pre-beta test.
The team has been working diligently since August, collating your feedback and implementing a vast array of improvements to the game. This playtest features four game modes and six maps – including a training ground to practise your aim. We've also made significant backend upgrades, updated visuals, fixed many bugs and introduced a new vaulting system.

Feedback
Please use the bug report and feedback form located in-game in the bottom right on start up.
Simply click 'Join Playtest' on the store page to play ✅
Airfield (Completely overhauled since the last PT for better flow and performance)
Steelworks
Complex
Mall
Submarine
Arena
Training Ground (Reworked shooting range with new reactive hit system and mannequin targets)
Team Deathmatch (8v8)
Arena (6v6)
Gun Game (10 players)
Overlord (8v8)
Specialist
Assault
Heavy
Tactical Sprint removed for a more grounded movement system
Specialist x2
Assault x2
Heavy x2
Assault Rifles
AK74, MK47, MALYUK 5, RD70, 416H, L85A3, MK47L, MALYUK 7, MK19H, ASH12, M4A1,
DMRs
MK18, 416L, SPEAR 308, MK11, R11, VINTOREZ
SMGs
PP-19-01, UMP45, MP7A1, AK74U, EVO-3, MP7A2
Sniper
BM82
Shotgun
M590
LMG
PECHENEG
Overhauled parts of the backend for better reliability and customizability
Updated Character Customisation visuals
Started tracking a lot of new data
Updated Quest system and quests preview
Added some key binds to the loading screens
Moved item locking and levelling database to the cloud
Implemented an overhauled Airfield
Added a new tablet for the Volga faction in the Waiting To Start section
Added force inspect when players are waiting for the match start
Added more info about the mode in the Waiting for Players section
Added an always visible objective tracker to the UI
Implemented better interaction progress bar
Removed loading bar from the tablet during objective interaction
Updated shooting range level, replaced mannequin target and added a reactive hit screen system
Improved visuals across all the maps
Updated Main Menu Scene
Improved and updated all weather states
Extended spectate camera distance (still WIP)
Added “Look in the killer's direction” post-death
Variety of updated weapons sounds
Variety of improved materials
Tons of small bug fixes and improvements
Removed the switch team button for game modes with no teams.
Improved Tablet UI for single team modes
Improved some parts of the UI
Thanks again for playing! Please note that everything is a work in progress.