It’s time for another look at what’s happening across the sands.
The last time we talked about the future, we outlined several highly requested community features. Some of these features, such as the vehicle recovery system and the instanced Deep Desert loot, have already been implemented in the game. As always, we aim to share progress with you regularly. But, before we begin, we want to remind you that plans can change as we respond to player feedback and reassess development priorities. This flexibility is essential for ensuring the game evolves in the right direction.
Now, let’s get into the details.
One of the short-term improvements mentioned in our previous update was the cargo container for Carrier Ornithopters. The upcoming patch will enable the ability to travel between maps with harnessed vehicles, and we are excited to add the cargo container shortly after in our December update!
Another change we want to update everyone on is the improved player logging system. Some of these enhancements were introduced with Chapter 2, and we plan to start rolling out more starting with Chapter 3. Our long-term goal is to expand the player log to record all meaningful in-game events, such as item withdrawals and deposits, resource refinement, building tool actions, etc. We’re also exploring ways to categorize logs more clearly to help you find relevant information faster and reduce the chance of missing key activity. Let us know about any specific events you’d like to see added to the logging system.
A different area we want to touch upon is game balance. Tuning skills, weapons, abilities, etc. is an ongoing process, informed by in-game data and your feedback. Some changes can be implemented quickly through smaller updates, while others—like the upcoming Rapier rework—require more time to get right. Regardless of scope, every adjustment is made with our broader design philosophies in mind. For instance, we aim to provide players with meaningful ways to disengage from combat encounters. This principle guided our recent tweaks to Crippling Strike: it’s now less punishing for those on the receiving end, with reduced stamina dash costs and increased dash distance, allowing for smarter, more dynamic escapes while maintaining tension and fairness in fights.
We encourage you to continue providing feedback on Discord, Reddit, and Steam by engaging in discussions with fellow sleepers about the things you enjoy and sharing any pain points that affect your gameplay.
 
We’ve also seen questions about character transfers and server merges, so here’s where we are at. Character transfers are well underway, and if testing goes smoothly, they will be ready within the next few weeks. This feature will allow you to move your character, along with all your progress, inventory, and anything stored in your bank or backup tools, to a World and Sietch of your choice.
To make those moves easier, we will also introduce what we internally call a Base Backup Tool. This new tool lets you store your entire base, along with nearly all its contents, as an item in your character’s inventory. Whether you’re preparing to relocate or taking a break, the tool ensures that your hard work can either move to your new home or be safely stored until you return to discover new game content. You will be able to test it out on the Public Test Client next week and we’ll share details on how it works before the feature goes live, so that you can make the most of it.
As for server merges, they’ll follow soon after and by the end of this year, we’ll outline all the necessary information about this process. Several weeks will pass from that moment until the merging process begins, so that everyone has enough time to prepare. Stay tuned!
Chapter 3 is the next major content update planned for Q1 2026. At its core, the goal for the next chapter is to enrich the endgame experience. The team is making excellent progress transforming the Landsraad into a contract-based system that offers repeatable PVE activities, expanding the character progression with specializations, crafting the next chapter in the main storyline, and much, much more. We can't wait to share more details about it very soon!
As mentioned in our previous development update, once these changes go live, we will start transitioning the Deep Desert back to its intended purpose as a sandbox area where players can compete for control of spice.
 
In the meantime, development continues across all fronts, including bug fixes, ongoing balance updates, and quality-of-life improvements based heavily on your feedback, such as the in-game vendor with past Twitch Drops that's arriving in the November update!
Please continue to discuss the game and ask questions on Discord, Reddit, and social channels. We monitor all these platforms, and your input continues to shape the world of Arrakis.
Thank you for your passion and support, 
The Funcom Team 
	
	






Discord • Steam Forum • YouTube • Instagram • TikTok • Facebook
	The incubation period is over and parasite awakens! Get a taste of what it’s like to become the disease and take on the immune system. Battle the body’s defenders and evolve powerful combos to infect your host.
3 Unique Pathogens: Start off as one of the three parasites, each with its own distinct abilities and playstyle for you to master

3 Organs, 6 Bosses: Infect the Skin, Stomach, and Liver of your host and fight your way through immune cells and even other pathogens.
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[/carousel]70+ Upgrades: Experiment with 45 organelles and 30 mutations to craft the ultimate game-breaking build.
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[/carousel]Metaprogression: Collect Plasmids for permanent upgrades and ramp up the difficulty with the Antibiotics system
 
This is only a demo and the full game is still in development, which is why we would love to see your feedback on any aspect of Pathogenic. If you would like to share your thoughts, whether it's on things to improve or what you'd like to see in the future, feel free to join us on our Discord Server or the Steam forum discussions and let us know what you think!
	From the ashes of a forgotten age, the ancients call to those who will listen. Their courage, resilience, and indomitable spirit echo through time, awaiting the worthy to prove their might and awaken the warrior within. This season, step into ritual and walk the warrior’s path. Embrace tradition, honor those who came before, and fight on to build your own legacy. Complete their trials to wield ancestral miniguns worthy of a chief.
	
	
Greetings, Warriors of Arinar!
We're excited to announce a special offer! This weekend only, enjoy a 50% bonus on Miracle Coins for purchases made with any payment method!
Note that this bonus only applies to bundles over 1,000 Miracle Coins.
Offer starts: 31.10.25 15:00 CET
Offer ends: 03.11.25 10:00 CET
Have a nice weekend and good luck!
The Warspear Online Team
	
	
	Hey Heroes! 👋
Goldpine City keeps growing and evolving! In the coming weeks, new missions, suits, and superpowers are arriving to keep your heroic journey fresh and exciting! ⚡
Here’s what’s coming throughout November and December 2025:
🏙️ NOVEMBER 2025
📅 November 3
2 New Missions 💪
(Uncover new stories and challenges across the city!)
📅 November 14
Skill Tree System 🌟
(Customize your hero and shape your own playstyle!)
📅 November 21
New Suit 👕 - New Skill ⚡
(Get a fresh look and unlock a powerful new ability!)
📅 November 28
2 New Missions 🦹♂️
(Things are heating up in Goldpine City!)
❄️ DECEMBER 2025
📅 December 5
New Mask & Cape Colors 🎭 - New Skill 🌪️
(Show off your style and unleash new powers!)
📅 December 12
1 New Mission 🔥
(A new threat awaits the city’s protector!)
📅 December 18
Female Superhero Character 💃
3 Save Slots 💾
(Start a new adventure with the new hero and now manage up to three save files!)
🦸♂️ This is just the beginning!
Superhero Simulator will continue to grow with new missions, abilities, and customization options in the months ahead.
Are you ready to become the ultimate hero of Goldpine City?
	The wild creatures from GRIMPS have emerged from their hiding places to greet everyone and wish them a frighteningly fun night!🖤

Do not be afraid of chaos—it is dark, but very energetic. Also, while you are getting dressed up in costumes, do not forget to add GRIMPS to your Steam wishlist 😉
	
Dear Conductors,
A new update has now been released. In this update, we've fixed the problem that caused some users get an error when trying to enter the game. Please download this update to allow it to take effect.
Meanwhile, the team is still working on other known issues. Thank you all for your patience and understanding, especially to Conductors who provided additional information to help us locating the issue. We will continue to improve the stability of the game and give everyone a better experience.
B.C.R.L. Agency
	
	Hi everyone,
I am happy to announce that the leaderboards are now fixed as well.
They were broken since I had remove a faulty plugin which broke multiplayer.
Please make sure to update your game!
The whole topic is now coming quite quickly to an end which makes me happy.
I can now focus on other topics for the game, like an additional content update.
Thank you for playing the game!
Kind regards,
Jinvira