
Greetings, Warriors of Arinar!
We're excited to announce a special offer! This weekend only, enjoy a 50% bonus on Miracle Coins for purchases made with any payment method!
Note that this bonus only applies to bundles over 1,000 Miracle Coins.
Offer starts: 31.10.25 15:00 CET
Offer ends: 03.11.25 10:00 CET
Have a nice weekend and good luck!
The Warspear Online Team

Hey Heroes! 👋
Goldpine City keeps growing and evolving! In the coming weeks, new missions, suits, and superpowers are arriving to keep your heroic journey fresh and exciting! ⚡
Here’s what’s coming throughout November and December 2025:
🏙️ NOVEMBER 2025
📅 November 3
2 New Missions 💪
(Uncover new stories and challenges across the city!)
📅 November 14
Skill Tree System 🌟
(Customize your hero and shape your own playstyle!)
📅 November 21
New Suit 👕 - New Skill ⚡
(Get a fresh look and unlock a powerful new ability!)
📅 November 28
2 New Missions 🦹♂️
(Things are heating up in Goldpine City!)
❄️ DECEMBER 2025
📅 December 5
New Mask & Cape Colors 🎭 - New Skill 🌪️
(Show off your style and unleash new powers!)
📅 December 12
1 New Mission 🔥
(A new threat awaits the city’s protector!)
📅 December 18
Female Superhero Character 💃
3 Save Slots 💾
(Start a new adventure with the new hero and now manage up to three save files!)
🦸♂️ This is just the beginning!
Superhero Simulator will continue to grow with new missions, abilities, and customization options in the months ahead.
Are you ready to become the ultimate hero of Goldpine City?
The wild creatures from GRIMPS have emerged from their hiding places to greet everyone and wish them a frighteningly fun night!🖤

Do not be afraid of chaos—it is dark, but very energetic. Also, while you are getting dressed up in costumes, do not forget to add GRIMPS to your Steam wishlist 😉

Dear Conductors,
A new update has now been released. In this update, we've fixed the problem that caused some users get an error when trying to enter the game. Please download this update to allow it to take effect.
Meanwhile, the team is still working on other known issues. Thank you all for your patience and understanding, especially to Conductors who provided additional information to help us locating the issue. We will continue to improve the stability of the game and give everyone a better experience.
B.C.R.L. Agency
Hi everyone,
I am happy to announce that the leaderboards are now fixed as well.
They were broken since I had remove a faulty plugin which broke multiplayer.
Please make sure to update your game!
The whole topic is now coming quite quickly to an end which makes me happy.
I can now focus on other topics for the game, like an additional content update.
Thank you for playing the game!
Kind regards,
Jinvira
Arm of Satan is finally here! Grab our debut studio release at a special Halloween 20% discount!
The game has been designed as a great local co-op game for two players, or a difficult solo twin stick platformer. Fancy a fresh feeling platformer, or a spooky Halloween couch co-op with a mate? Come get it!
This game represents a long and arduous development journey for a small indie dev team. The story covers 'chapter 1' of a larger overall story, and we hope to in future with funding to release the sequels!
Steam achievements will be added very soon :)
Happy Halloween from all of us at Ludophoria!





Hello!
This is Happy Slugs, the development team behind Kill The Clock.
We’re back again this month with another development update—have you been waiting for it?
Let’s dive right in!
Added Chinese language support
Added tutorial images for each language
Improved overall font appearance
Adjusted UI alignment in several menus
Fixed UI overlapping in specific loading screens
Fixed log name errors based on player gender
Fixed character profiles description issues
Fixed item description errors
Fixed language-specific journal errors
Rebuilt the demo to include all of the above updates
As announced last month, Simplified Chinese localization has now been completed for Chapters 1 and 2.
All implementation work is finished, and we’re currently doing our final internal check.
Once that’s done, we’ll officially release the update on Steam—along with all of the fixes and improvements listed above.
Scenario / Script Work
Overall story flow and major plot structure (Completed)
Scene-by-scene development, dialogue flow, and branching structure (Completed)
Actual script writing and direction notes (95%) 🆕
In-game script implementation (0%)
Art Resources
Investigation items & background images (98%) 🆕
Event CGs (100%) 🆕
Ending CGs (100%) 🆕
While working on the Chinese localization and polishing the current version, final script checks and revisions for Chapter 3 were slightly delayed.
However, all Event CGs and Ending CGs have been completed, based on finalized story scenes.
Once the final checks on the investigation-related scripts are done, we’ll also finish the remaining investigation item images.
Complete final script writing and proofreading for Chapter 3
Finish remaining art resources for Chapter 3
Begin in-game implementation of Chapter 3 scripts
From now on, instead of adding more to the existing build, we’ll focus on programming Chapter 3 as efficiently as possible.
We’ve postponed it long enough due to other tasks, so next month’s goal is clear—full speed ahead on development!
Time really flies—it’s already almost November!
Thank you so much for your continued support and patience.
We’ll see you again in the next devlog!
— Happy Slugs 🐌