
Dear Conductors,
A new update has now been released. In this update, we've fixed the problem that caused some users get an error when trying to enter the game. Please download this update to allow it to take effect.
Meanwhile, the team is still working on other known issues. Thank you all for your patience and understanding, especially to Conductors who provided additional information to help us locating the issue. We will continue to improve the stability of the game and give everyone a better experience.
B.C.R.L. Agency
Hi everyone,
I am happy to announce that the leaderboards are now fixed as well.
They were broken since I had remove a faulty plugin which broke multiplayer.
Please make sure to update your game!
The whole topic is now coming quite quickly to an end which makes me happy.
I can now focus on other topics for the game, like an additional content update.
Thank you for playing the game!
Kind regards,
Jinvira
Arm of Satan is finally here! Grab our debut studio release at a special Halloween 20% discount!
The game has been designed as a great local co-op game for two players, or a difficult solo twin stick platformer. Fancy a fresh feeling platformer, or a spooky Halloween couch co-op with a mate? Come get it!
This game represents a long and arduous development journey for a small indie dev team. The story covers 'chapter 1' of a larger overall story, and we hope to in future with funding to release the sequels!
Steam achievements will be added very soon :)
Happy Halloween from all of us at Ludophoria!





Hello!
This is Happy Slugs, the development team behind Kill The Clock.
We’re back again this month with another development update—have you been waiting for it?
Let’s dive right in!
Added Chinese language support
Added tutorial images for each language
Improved overall font appearance
Adjusted UI alignment in several menus
Fixed UI overlapping in specific loading screens
Fixed log name errors based on player gender
Fixed character profiles description issues
Fixed item description errors
Fixed language-specific journal errors
Rebuilt the demo to include all of the above updates
As announced last month, Simplified Chinese localization has now been completed for Chapters 1 and 2.
All implementation work is finished, and we’re currently doing our final internal check.
Once that’s done, we’ll officially release the update on Steam—along with all of the fixes and improvements listed above.
Scenario / Script Work
Overall story flow and major plot structure (Completed)
Scene-by-scene development, dialogue flow, and branching structure (Completed)
Actual script writing and direction notes (95%) 🆕
In-game script implementation (0%)
Art Resources
Investigation items & background images (98%) 🆕
Event CGs (100%) 🆕
Ending CGs (100%) 🆕
While working on the Chinese localization and polishing the current version, final script checks and revisions for Chapter 3 were slightly delayed.
However, all Event CGs and Ending CGs have been completed, based on finalized story scenes.
Once the final checks on the investigation-related scripts are done, we’ll also finish the remaining investigation item images.
Complete final script writing and proofreading for Chapter 3
Finish remaining art resources for Chapter 3
Begin in-game implementation of Chapter 3 scripts
From now on, instead of adding more to the existing build, we’ll focus on programming Chapter 3 as efficiently as possible.
We’ve postponed it long enough due to other tasks, so next month’s goal is clear—full speed ahead on development!
Time really flies—it’s already almost November!
Thank you so much for your continued support and patience.
We’ll see you again in the next devlog!
— Happy Slugs 🐌
The days grow darker and the vibes grow spookier! Halloween is nigh - and we could not be more excited! This month we are unveiling some new monster designs as well as the new environment mock-up we’ve created and as a little treat we will also show you some tools we’ve been cooking up!
As teased last month, we have been working on new monsters! For these beasties we take inspiration from the wildlife in and around Switzerland, since that is where the game loosely is set in. Behold, the funky mushroom and long fire salamander and watchful spider! (Spider is the next image when pressed!)
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[/carousel]For the new environment we will go up into the mountains - once again taking inspiration from the beautiful scenery outside our doorstep. Besides, nothing bad ever happened up on a maddening mountain, right?

It’s finally time to give you a small taste of the tools we have been working on! These tools will be used to diagnose monsters and to find out what emotion you have to target. In this update we want to highlight the magnifying glass, sound recorder and colour filter. Each interact with the monster uniquely and will tell you more about their desires.

In other news, Eldritch Empathy is part of the spooktacular Steam Scream Fest this year! Now is a great time to wishlist our game if you haven’t already and follow us on our socials!
Discord: https://discord.gg/qtvwdZjcvy
Bluesky: https://bsky.app/profile/lual-games.bsky.social
Twitter: https://twitter.com/lual_games
Jump into battle, play your favorite modes, and earn more XP and in-game currency.
Event Duration: November 1–5
Bonuses Active During the Event:
+50% XP
+25% Warface $
These bonuses stack with all active boosters and your Warface Plus subscription. You’ll earn more rewards — even if you’re already enjoying the maximum possible bonus of 295%!
Don’t miss this perfect chance to level up faster and fill your wallet while enjoying the long weekend in Warface!