Resonance Solstice - Hubert

Dear Conductors,

A new update has now been released. In this update, we've fixed the problem that caused some users get an error when trying to enter the game. Please download this update to allow it to take effect.

Meanwhile, the team is still working on other known issues. Thank you all for your patience and understanding, especially to Conductors who provided additional information to help us locating the issue. We will continue to improve the stability of the game and give everyone a better experience.

B.C.R.L. Agency

Undead Kingdom Survivors - Jinvira

Hi everyone,

I am happy to announce that the leaderboards are now fixed as well.
They were broken since I had remove a faulty plugin which broke multiplayer.

Please make sure to update your game!

The whole topic is now coming quite quickly to an end which makes me happy.
I can now focus on other topics for the game, like an additional content update.

Thank you for playing the game!

Kind regards,
Jinvira

Arm of Satan: Chapter 1 - teamludophoria

Arm of Satan is finally here! Grab our debut studio release at a special Halloween 20% discount!

The game has been designed as a great local co-op game for two players, or a difficult solo twin stick platformer. Fancy a fresh feeling platformer, or a spooky Halloween couch co-op with a mate? Come get it!

This game represents a long and arduous development journey for a small indie dev team. The story covers 'chapter 1' of a larger overall story, and we hope to in future with funding to release the sequels!

Steam achievements will be added very soon :)

Happy Halloween from all of us at Ludophoria!

Forever Skies - CM Greg
Greetings scientists,

We’re excited to announce that Echoes Part 1 can now be played by all Steam players on our beta branch.



SAVES

Instructions on how to join the beta (beta_flight) can be found by clicking here.

We always recommend keeping your beta saves and main game saves separate, just in case there are any differences between the main game and the beta. More info on how to manage your beta saves can be found in the same “how to” link above.

A lot of you will already have a beta save or two. If you plan to use the same beta save file that you used previously, that's totally fine, but be advised that it will only work if the save is from the 1.0 build or later. Beta saves from Early Access builds won’t be compatible with this update.

We recommend a fresh new save in order to experience every new change, but it isn’t necessary.


OVERVIEW



ICYMI: This is just the first of 3 parts in our series of updates, where we are working with your feedback to bring more diversity and reason to explore our world. This first part focuses on biome 1 only. You can check out our planned roadmap on our previous blog:
https://store.steampowered.com/news/app/1641960/view/556882414728642713?l=english
Please keep in mind that, like all beta builds, this content is still a work-in-progress; you may still notice placeholder texts, textures and icons. These assets are not yet in their final look/state. There will be more added to Echoes Part 1 for its official release on November 17th, including updated texts, more polish, performance improvements, and numerous bug fixes.

🚨This beta content is currently only available in Single Player.🚨

🚨This beta content will be available in Co-op in a few days via a patch.🚨




We are eager to know your thoughts on the new content. Please keep speaking to us and let us know what you think. Your early feedback in the beta will help us prepare patches following the official release. The best way to contact us is in the official Forever Skies Discord and opt in to beta channels or use the new built-in reporting tool by pressing F6.



Yes, we have a new built-in bug reporting tool, which will make reporting issues much easier than using our Feature Upvote page like before. You can access this either by pressing F6 or pressing SEND FEEDBACK via the pause menu. This new software will also automatically send us a screenshot of your game and your save file, making it hassle-free for all.

PLEASE NOTE: this new built-in feature is just for reporting bugs and game performance etc.
Feature Upvote will continue to be the place to request new game features and mechanics.




PATCHNOTES

Ver.1.1.0 | #42453

ADDED:
  • Gameplay elements
    - Ziplines
    - Bridges
    - Scrappable machinery
    - Locked closets
  • New pickable resources
    - Silicon plates
    - Metal plates
    - Upgrade gear
  • New extractable objects
    - Plastic Wall
  • Landmarks
    - Park
    - Prison
    - Cinema
    - Cemetary
    - Theatre
    - Football field

  • Side Quests
    - Path of Greed
    - Unknown Signal
    - Hunting Giants
    - The Metal Head Problems
    - Stolen Future
    - Picture of Terror
    - The “Borrowed” Pal
    - The Sabotage
    - Colors of the Sky
    - Fresh Food Storage

  • HUD Location & Biome widget when landing on a POI.
  • Reporting Tool - embedded tool to report bugs and feedback (default key: F6)
  • Narration & progression update (new cutscenes)
  • Proximity crafting for the Airship Builder
  • Upgrade Gear mechanics introduction
  • Decor items
    - Wedding Arch
    - Feast of the Flesh Dragon Poster
    - Garden Of Eden Poster
    - Cockroaches Poster
    - Neo-Baroque furniture mini set
    - Poster Frame
  • New shimmer effects on interactive items
CHANGED:
  • World map reset in order to maintain existing saves. World compatibility has been reset, and your airships will now appear back in biome 1 (Silent City)
  • Radio Tower locations complete overhaul
  • The knife is now unlocked by scanning Blockades on doors or Thorn Bee’s
  • Knife now has a durability of 50 hits
  • Progression change - The day/night cycle only starts once players get the new “Night is Coming” quest
  • World change - Rain and Stormy weather only become a part of the weather cycle after the player interacts with the Greenhouse Tower main quest path computer
  • Height barrier removed around starting area
  • Overall economy rebalance
    - The Copper Elements Pack costs 20 Copper to craft
    - Condenser Membrane stack size changed to 10
    - Small Backpack Module now costs 1 Silicon and 2 Synthetics to research
    - Small Backpack Module now costs 4 Plastic Scrap, 4 Silicon and 4 Metals to craft
    - Flashlight costs 1 Metal, 1 Synthetic and 1 Glass to research
    - Flashlight costs 1 Metal, 1 Electric Element, 2 Plastic Scraps and 1 Solid State Battery to craft
    - Knife now costs 1 Metal and 1 Synthetic Compound to research
    - Knife now costs 12 Metals and 4 Synthetic Compounds to craft
    - Extractable metal walls on location give 1 unit of resource and can be extracted more quickly than before
    - Damage from Thorn Bee’s has increased
  • Descend to the Underdust location lowered to 229m
  • All posters are now the same size for consistency
  • High Point POI can now be found in the Overgrown Ruins biome
  • Improved Thorn Bees' visual feedback
  • Solar Panels added to Radio Towers
  • Deck Extractor moved from Lift Tower to Underdust
  • Small Backpack moved from Greenhouse Tower to Underdust
  • Players can place items on door frames in normal building mode

FIXED:
  • All fixes will be live with the official release of Echoes Part 1 on November 17th.
KNOWN ISSUES
  • Some of the Side Quests are not playable in co-op
  • Side Quest “The metal heads” can sometimes appear at two Radio Towers
  • One of the buildings on the Radio Tower may be locked, and it will not be possible to enter it
  • Placeholder text on the Police station
  • Radar is not updating icons after track/untrack changes.

Thats all for now, we hope you enjoy what we've been working on.
Team Far From Home
Kill The Clock - Happy Slugs

Hello!
This is Happy Slugs, the development team behind Kill The Clock.

We’re back again this month with another development update—have you been waiting for it?
Let’s dive right in!


1. Chapter 1 & 2 Updates
  • Added Chinese language support

  • Added tutorial images for each language

  • Improved overall font appearance

  • Adjusted UI alignment in several menus

  • Fixed UI overlapping in specific loading screens

  • Fixed log name errors based on player gender

  • Fixed character profiles description issues

  • Fixed item description errors

  • Fixed language-specific journal errors

  • Rebuilt the demo to include all of the above updates

As announced last month, Simplified Chinese localization has now been completed for Chapters 1 and 2.
All implementation work is finished, and we’re currently doing our final internal check.
Once that’s done, we’ll officially release the update on Steam—along with all of the fixes and improvements listed above.


2. Chapter 3 Progress

Scenario / Script Work

  1. Overall story flow and major plot structure (Completed)

  2. Scene-by-scene development, dialogue flow, and branching structure (Completed)

  3. Actual script writing and direction notes (95%) 🆕

  4. In-game script implementation (0%)

Art Resources

  1. Investigation items & background images (98%) 🆕

  2. Event CGs (100%) 🆕

  3. Ending CGs (100%) 🆕

While working on the Chinese localization and polishing the current version, final script checks and revisions for Chapter 3 were slightly delayed.
However, all Event CGs and Ending CGs have been completed, based on finalized story scenes.
Once the final checks on the investigation-related scripts are done, we’ll also finish the remaining investigation item images.


3. Plans for November
  • Complete final script writing and proofreading for Chapter 3

  • Finish remaining art resources for Chapter 3

  • Begin in-game implementation of Chapter 3 scripts

From now on, instead of adding more to the existing build, we’ll focus on programming Chapter 3 as efficiently as possible.
We’ve postponed it long enough due to other tasks, so next month’s goal is clear—full speed ahead on development!


Time really flies—it’s already almost November!

Thank you so much for your continued support and patience.
We’ll see you again in the next devlog!

— Happy Slugs 🐌

Boss Battle Arena - pixelprimacy
Welcome back to the Boss Battle Arena — where you are the boss!

This update brings a surge of elemental chaos and cinematic power upgrades across all bosses.

⚡ New Legendary Abilities
🔥 Fire Staff – Infernal Detonation
• Strikes enemies with explosive bursts that deal burning damage over time.
• Fiery red floating text now signals burning damage ticks.
❄️ Ice Staff – Ice Prison
• Freeze enemies in place, halting their movement and attacks.
⚡ Lightning Staff – Storm Rework
• Added electric-blue shader glow and screen shake for each lightning strike.
• Amplified sound and visual intensity for every storm proc.

🧠 Gameplay Adjustments
• Increased base speed for all bosses to 150.
• Reduced enemy projectile speed
• Increased enemy projectile cooldown
• Fear Roar now blocks and dissipates nearby projectiles for clutch defensive play.
• Improved visual feedback for lightning and burning effects.

🎧 Audio & Feel
• New screen shake and layered SFX for lightning strikes to enhance arena atmosphere.

💬 Developer Note
This patch focuses on elemental identity and tactical defense.
These three legendary’s weapon now feel distinct, with visual and mechanical feedback worthy of its power.

Ancient Kingdoms - Ancient Pixels
* Improved Mercenary Equipment Sheet to include stats
* Mercenaries now will gain basic attributes on lvl up
Eldritch Empathy - LUlatsch

The days grow darker and the vibes grow spookier! Halloween is nigh - and we could not be more excited! This month we are unveiling some new monster designs as well as the new environment mock-up we’ve created and as a little treat we will also show you some tools we’ve been cooking up!

More Monster

As teased last month, we have been working on new monsters! For these beasties we take inspiration from the wildlife in and around Switzerland, since that is where the game loosely is set in. Behold, the funky mushroom and long fire salamander and watchful spider! (Spider is the next image when pressed!)

[carousel][/carousel]

Second Environment Concepts

For the new environment we will go up into the mountains - once again taking inspiration from the beautiful scenery outside our doorstep. Besides, nothing bad ever happened up on a maddening mountain, right?

Tool Teasers

It’s finally time to give you a small taste of the tools we have been working on! These tools will be used to diagnose monsters and to find out what emotion you have to target. In this update we want to highlight the magnifying glass, sound recorder and colour filter. Each interact with the monster uniquely and will tell you more about their desires.

In other news, Eldritch Empathy is part of the spooktacular Steam Scream Fest this year! Now is a great time to wishlist our game if you haven’t already and follow us on our socials!

Discord: https://discord.gg/qtvwdZjcvy

Bluesky: https://bsky.app/profile/lual-games.bsky.social

Twitter: https://twitter.com/lual_games

We Escaped a Twisted Game - Deluded Games
The Silent Stalker
  • Fixed an issue where the stalkers would not stop running when players were not in the library.
The Reunion
  • Fixed an issue that could cause a soft lock.
UI
  • Changed the placement of the "Controls" text while watching the puppet show to the upper left, and updated the text.
Community Announcements - Olfandir

Jump into battle, play your favorite modes, and earn more XP and in-game currency.

Event Duration: November 1–5

Bonuses Active During the Event:

  • +50% XP

  • +25% Warface $

These bonuses stack with all active boosters and your Warface Plus subscription. You’ll earn more rewards — even if you’re already enjoying the maximum possible bonus of 295%!

Don’t miss this perfect chance to level up faster and fill your wallet while enjoying the long weekend in Warface!

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