Ancient Kingdoms - Ancient Pixels
* Improved Mercenary Equipment Sheet to include stats
* Mercenaries now will gain basic attributes on lvl up
Eldritch Empathy - LUlatsch

The days grow darker and the vibes grow spookier! Halloween is nigh - and we could not be more excited! This month we are unveiling some new monster designs as well as the new environment mock-up we’ve created and as a little treat we will also show you some tools we’ve been cooking up!

More Monster

As teased last month, we have been working on new monsters! For these beasties we take inspiration from the wildlife in and around Switzerland, since that is where the game loosely is set in. Behold, the funky mushroom and long fire salamander and watchful spider! (Spider is the next image when pressed!)

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Second Environment Concepts

For the new environment we will go up into the mountains - once again taking inspiration from the beautiful scenery outside our doorstep. Besides, nothing bad ever happened up on a maddening mountain, right?

Tool Teasers

It’s finally time to give you a small taste of the tools we have been working on! These tools will be used to diagnose monsters and to find out what emotion you have to target. In this update we want to highlight the magnifying glass, sound recorder and colour filter. Each interact with the monster uniquely and will tell you more about their desires.

In other news, Eldritch Empathy is part of the spooktacular Steam Scream Fest this year! Now is a great time to wishlist our game if you haven’t already and follow us on our socials!

Discord: https://discord.gg/qtvwdZjcvy

Bluesky: https://bsky.app/profile/lual-games.bsky.social

Twitter: https://twitter.com/lual_games

We Escaped a Twisted Game - Deluded Games
The Silent Stalker
  • Fixed an issue where the stalkers would not stop running when players were not in the library.
The Reunion
  • Fixed an issue that could cause a soft lock.
UI
  • Changed the placement of the "Controls" text while watching the puppet show to the upper left, and updated the text.
Community Announcements - Olfandir

Jump into battle, play your favorite modes, and earn more XP and in-game currency.

Event Duration: November 1–5

Bonuses Active During the Event:

  • +50% XP

  • +25% Warface $

These bonuses stack with all active boosters and your Warface Plus subscription. You’ll earn more rewards — even if you’re already enjoying the maximum possible bonus of 295%!

Don’t miss this perfect chance to level up faster and fill your wallet while enjoying the long weekend in Warface!

Cinema Theater Tycoon - SouthWest Games
Hello everyone,

It’s already been over 4 months since the demo of Cinema Theater Tycoon launched on Steam — and we haven’t been idle! Thanks to your amazing feedback, we’ve been able to rethink some core mechanics, adjust our roadmap, and design new features to deliver the most complete and engaging cinema management experience possible. 🍿

Manage Your Own Cinema Empire



One of the major new features in development is multi-theater management. You’ll soon be able to run several cinemas at once, each with its own audience, challenges, and opportunities. Your goal: build a true cinematic empire!

A Tech Tree to Shape Your Progression



We’ve added a technology tree system that lets players shape their own progression, anticipate key milestones in cinema history (like the arrival of sound, 3D, or digital), and make meaningful strategic choices along the way.

Over 1,000 Films… and Full Mod Support!



The game will include a database of over 1,000 films inspired by the history of cinema — ready to be discovered, scheduled, and (re)introduced to your audience.
But that’s not all: we’re also working on a modding system that will allow the community to add their own films, complete with custom pixel-art posters. 🎨

Host Prestigious Events



Your cinemas will be able to host special events like exclusive premieres, masterclasses with iconic film figures, and live film concerts featuring legendary soundtracks. A great way to make your venue stand out and boost attendance!

A Passionate Team, A Game for All

We’re a small, two-person team working part-time on this project we deeply care about. Our mission is still the same: to create a management game that’s deep enough for genre fans, yet accessible and creative enough for customization lovers.

What’s Next?



Many features are still under wraps, but we’ll be sharing more in future updates — stay tuned!

In the meantime, we’re proud to announce our participation in the Steam ShopKeeper Festival, a great opportunity for new players to check out (or revisit) the demo of Cinema Theater Tycoon.

Thank you all for your support and feedback — it’s what drives us to keep going further!

See you soon behind the scenes of your cinematic empire,
🎥 The Cinema Theater Tycoon Team
Oct 31
Teslagrad 2 - taj14
  • The main menu sidebar gets an indicator that shows that new news items have been published there since the last time you played. It is only visible once, until you leave the main menu, or even more news are published.

  • Some bugs with remapping controllers on linux have been fixed

  • A security issue, due to a bug in Unity, has been fixed

Dice Legends - rjaki

Dear Players,

We are implementing significant changes to improve the game's difficulty and balance, with a focus on enhancing variety and giving you more options for building your decks and synergies in the earlier chapters.

From now on, after each elite fight, you will have the opportunity to upgrade, remove, or duplicate a card in your deck for free, along with receiving an item chest. After every boss fight, you will receive a card, have the option for card manipulation, and get an additional item chest. To ensure balance, we have increased the likelihood of obtaining an upgraded card after a fight. Additionally, if you choose to skip any reward, you will now receive coins.

We aim to make the game more accessible, enabling players to engage with more systems and create diverse builds. We have also fixed several bugs, and the item HUD now features dedicated spaces for each slot.

Regarding enemy balance, we have listened to your feedback about certain enemy buffs, such as NEGATE and RETALIATION, and we have adjusted the enemies that were previously over-tuned.

**Game Changes:**

1. After defeating an elite enemy, you can manipulate cards (remove, duplicate, or upgrade) instead of receiving a new card.

2. After each boss fight, you can also manipulate cards (remove, duplicate, or upgrade) in addition to selecting a card and an item.

3. Items are now organized in the Top Hub.

4. There is a higher chance of obtaining a Sun or Moon card after a regular fight.

5. You can now skip a card/item/card manipulation to receive coins.

**Enemy Rebalancing:**

1. Pure Fire - retaliation has been decreased from 7 to 2, and NEGATE has been reduced from 99 to 10.

2. Mirror - starts with 1 RETALIATION instead of 3 and gets 1 in the following rounds instead of 3 before

**Bug Fixes:**

1. Fixed an issue where there was a slight chance to use a die on a card after a fight had ended.

2. Resolved a problem with coin amounts changing after continuing a run.

3. Fixed the achievement "The Wise One."

4. Corrected the bug that caused the Yellow Imp to malfunction after opening and closing the game.

We hope these updates enhance your gaming experience! Thank you for your continued support.

Please let us know how the game feels now!

DL Team

Oct 31
Dungeon Mori - FilthyDrawings
Changelog

Balancing Adjustments:
  • Reduced the quantity of rested times required to improve the quality of Boons at the Inn;

Bugfixes:
  • Fixed a bug causing issues when trying to load previous save files on certain ocasions;

  • Fixed a bug that caused the Boon of Protection to reduce your rewards even without dying;

Ground Zero - Maddie @ Kwalee
Happy Halloween, everyone 🎃

We just wanted to let you all know that, alongside the larger patch we released earlier this week, we've released a small hotfix for our demo.

Here's what is included in this hotfix:
  • Made sure the player can't accidentally scan bodies during combat
  • Fixed an issue where an item safe was unsolvable
  • Made sure the player can't close the inventory accidentally if you open it while holding run on controller
  • Made sure you can't accidentally execute enemies on controller while trying to shoot
  • To prevent players from accidentally skipping cutscenes, you now need to hold the "Interact" button to skip cutscenes, which is E on keyboard and (A) on controller

https://store.steampowered.com/app/2340130/Ground_Zero/

Thank you so much again to everyone who has taken the time to give feedback on our demo and provide bug reports!

If you have any more bug reports or feedback you'd like to share, we'd love to hear from you in the Steam Forums or in our Discord!






Oct 31
挂机手游模拟器 - koliking

V1.3.9

1、为翅膀升级增加了快捷键

现在按住LeftCtrl+鼠标点击升级时可以批量升级翅膀。

2、翅膀指引新增批量升级快捷键的说明。

3、修复玩家科技开的太猛,炼器经验值会是负数的问题。

已变负数的玩家会在制作一件装备或者获得1次炼器经验时,经验会从负数归零

4、修复玩家科技开太猛,炼器等级几十亿级,熔炼的强化石每次获得几十亿溢出上限变为负数的问题。

Tips:电脑配置不行的玩家请不要强开科技,资源量大,开科技一次运算过多,开销太大会卡死。

5、优化神兵系统点击【全部解锁】时的逻辑,现在不会强制将其他神兵一起升级上限了。

6、现在使用F11玩家工具箱时,会提示可以采用Esc退出了。

7、现在玩家使用F11玩家工具箱【资源宝箱全开】功能时,提前打开开箱子界面,开完之后资源宝箱还能再开一次的bug。

现在使用【资源宝箱全开】功能时,会强制关闭开箱界面。

...