The days grow darker and the vibes grow spookier! Halloween is nigh - and we could not be more excited! This month we are unveiling some new monster designs as well as the new environment mock-up we’ve created and as a little treat we will also show you some tools we’ve been cooking up!
As teased last month, we have been working on new monsters! For these beasties we take inspiration from the wildlife in and around Switzerland, since that is where the game loosely is set in. Behold, the funky mushroom and long fire salamander and watchful spider! (Spider is the next image when pressed!)
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[/carousel]For the new environment we will go up into the mountains - once again taking inspiration from the beautiful scenery outside our doorstep. Besides, nothing bad ever happened up on a maddening mountain, right?

It’s finally time to give you a small taste of the tools we have been working on! These tools will be used to diagnose monsters and to find out what emotion you have to target. In this update we want to highlight the magnifying glass, sound recorder and colour filter. Each interact with the monster uniquely and will tell you more about their desires.

In other news, Eldritch Empathy is part of the spooktacular Steam Scream Fest this year! Now is a great time to wishlist our game if you haven’t already and follow us on our socials!
Discord: https://discord.gg/qtvwdZjcvy
Bluesky: https://bsky.app/profile/lual-games.bsky.social
Twitter: https://twitter.com/lual_games
Jump into battle, play your favorite modes, and earn more XP and in-game currency.
Event Duration: November 1–5
Bonuses Active During the Event:
+50% XP
+25% Warface $
These bonuses stack with all active boosters and your Warface Plus subscription. You’ll earn more rewards — even if you’re already enjoying the maximum possible bonus of 295%!
Don’t miss this perfect chance to level up faster and fill your wallet while enjoying the long weekend in Warface!





The main menu sidebar gets an indicator that shows that new news items have been published there since the last time you played. It is only visible once, until you leave the main menu, or even more news are published.
Some bugs with remapping controllers on linux have been fixed
A security issue, due to a bug in Unity, has been fixed
Dear Players,
We are implementing significant changes to improve the game's difficulty and balance, with a focus on enhancing variety and giving you more options for building your decks and synergies in the earlier chapters.
From now on, after each elite fight, you will have the opportunity to upgrade, remove, or duplicate a card in your deck for free, along with receiving an item chest. After every boss fight, you will receive a card, have the option for card manipulation, and get an additional item chest. To ensure balance, we have increased the likelihood of obtaining an upgraded card after a fight. Additionally, if you choose to skip any reward, you will now receive coins.
We aim to make the game more accessible, enabling players to engage with more systems and create diverse builds. We have also fixed several bugs, and the item HUD now features dedicated spaces for each slot.
Regarding enemy balance, we have listened to your feedback about certain enemy buffs, such as NEGATE and RETALIATION, and we have adjusted the enemies that were previously over-tuned.
**Game Changes:**
1. After defeating an elite enemy, you can manipulate cards (remove, duplicate, or upgrade) instead of receiving a new card.
2. After each boss fight, you can also manipulate cards (remove, duplicate, or upgrade) in addition to selecting a card and an item.
3. Items are now organized in the Top Hub.

4. There is a higher chance of obtaining a Sun or Moon card after a regular fight.

5. You can now skip a card/item/card manipulation to receive coins.

**Enemy Rebalancing:**
1. Pure Fire - retaliation has been decreased from 7 to 2, and NEGATE has been reduced from 99 to 10.
2. Mirror - starts with 1 RETALIATION instead of 3 and gets 1 in the following rounds instead of 3 before
**Bug Fixes:**
1. Fixed an issue where there was a slight chance to use a die on a card after a fight had ended.
2. Resolved a problem with coin amounts changing after continuing a run.
3. Fixed the achievement "The Wise One."
4. Corrected the bug that caused the Yellow Imp to malfunction after opening and closing the game.
We hope these updates enhance your gaming experience! Thank you for your continued support.
Please let us know how the game feels now!
DL Team
Reduced the quantity of rested times required to improve the quality of Boons at the Inn;
Fixed a bug causing issues when trying to load previous save files on certain ocasions;
Fixed a bug that caused the Boon of Protection to reduce your rewards even without dying;




V1.3.9
1、为翅膀升级增加了快捷键
现在按住LeftCtrl+鼠标点击升级时可以批量升级翅膀。
2、翅膀指引新增批量升级快捷键的说明。
3、修复玩家科技开的太猛,炼器经验值会是负数的问题。
已变负数的玩家会在制作一件装备或者获得1次炼器经验时,经验会从负数归零
4、修复玩家科技开太猛,炼器等级几十亿级,熔炼的强化石每次获得几十亿溢出上限变为负数的问题。
Tips:电脑配置不行的玩家请不要强开科技,资源量大,开科技一次运算过多,开销太大会卡死。
5、优化神兵系统点击【全部解锁】时的逻辑,现在不会强制将其他神兵一起升级上限了。
6、现在使用F11玩家工具箱时,会提示可以采用Esc退出了。
7、现在玩家使用F11玩家工具箱【资源宝箱全开】功能时,提前打开开箱子界面,开完之后资源宝箱还能再开一次的bug。
现在使用【资源宝箱全开】功能时,会强制关闭开箱界面。
Happy Halloween Shroomers!
Team Lazerbeam checking in with our monthly dev log, sharing the latest news from the dark caves where we're cooking up your favourite fungal punk double deckbuilder, Shroom and Gloom!
October was another massive month for the Gloom Patrol. Here are some highlights;
Overwhelmingly Positive!
This month we blasted past 500 reviews on our demo, unlocking the legendary "overwhelmingly positive" status.
With 525 reviews in the bag, Shroom and Gloom currently has a 97% positive rating!
Massive thanks to every person that took the time to leave us a review. Different reviews went from bringing us many good laughs, to leaving us feeling deeply encouraged to keep working on this wonderful game.
If you haven't reviewed the demo yet, this is your sign to fix that! Let's get that score up to 98% positive!
Announcing The Facility!
A highlight of our October was participating in the excellent Galaxies Showcase. It was an honour to have Shroom and Gloom hand picked for this showcase, alongside an absolutely stellar selection of games.
We took this opportunity to unveil something very exciting, announcing a brand new series of levels that will be part of the full Shroom and Gloom! Collectively dubbed "The Facility" these new levels tease at a drastically different setting for Shroom and Gloom. With a retro futuristic asthetic, sci fi setting and (of course) loads more mushrooms, this new aspect of the game greatly expands on the Shroom and Gloom world and it's cryptic lore.
Curious how The Facility is looking? Check out the teaser we premiered at Galaxies Showcase!
Dev Diary 1!
As a companion piece to the Facility teaser we put together another special video for curious members of The Gloom Patrol.
Dev Diaries is a brand new series of dev logs where we bring viewers deeper into our world of mushrooms and madness. The plan is to share details of how we're making Shroom and Gloom, or casting some extra light on the game's mysterious setting.
If you follow us on TikTok or Instagram you'll know that we share a lot of video content, but our posts tend to be aggressively short and cryptic. With the launch of dev diaries, we're incredibly stoked to have a platform to dig into some more detail with the making of this dream game.
For the debut entry of the dev diaries, we do a deep dive into The Facility, showing extended cuts of the environments that appear in the teaser, and highlighting how things tie together. Would you like to know more? Check the dev diary out below!
Okay bye!
We better get back to drawing mushrooms and hideously mutated experiments!
Thanks for joining us for another dev log. Till next month, stay rad everybody!
Byyyeeee!