阴桃花 (The Flowers of Yin) - Snowy
  1. DLC可下载txt文件

  2. 修改UI配色

  3. 追加轻微META要素

Convicted - EinfachNurToni

Happy Halloween! Convicted dev "EinfachNurToni" here again!

A few days ago the Halloween Steam Scream IV Event has started! Once again I'm just reminding everyone that our demo is still online and playable, if you like!

I also updated the game's demo just a few minutes ago! If you like you can check out some of it's changes and give me some feedback over on Discord. Have a great day and wishlist the game, please!! Byee!

Oct 31
Critter Cove - Critter Cove

New music has the default volume increased. It was to low.

Fixed new building 21. Should let you get this building now was not correctly wired up.

MENACE - Antony (Hooded Horse)
With it being Halloween, we thought it was appropriate to use this week's dev diary to point to the full Cinematic Trailer we teased in September! First, though, another shoutout to Syama Pedersen for directing it, known for his video series "Astartes," and to the Canadian visual effects studio Hoplite Studio for their incredible work on this entire cinematic piece.

We will be back next week with a full dev diary on a much-requested system rework: End Mission Ratings, along with a new system. Look forward to next Friday and enjoy the Cinematic Trailer below, and have a great Halloween!



Engage, Explore, and Stay Informed

Be sure to check out our tips and tricks thread for more tactics to help you out in-game.

There's also the The Beginner’s Guide explains how to manage squads, prepare missions, and handle combat. For more details, you can also visit the community wiki, and follow our how-to-play video.

You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback. You can also subscribe to our monthly MENACE newsletter on our website — just scroll to the bottom of the page to sign up.

https://store.steampowered.com/app/2432860/MENACE/
World of Tanks Blitz - miko

Enter the game at 13:13 (UTC) on October 31 and claim a gift from your personal offer! It holds a bundle of boosters to maximize your credits and all types of XP, plus... 

the sinister Let Them Lie Avatar. This will be the last thing your enemies see before returning to the Garage. 

When Can I Claim the Gift? 

  • Europe: October 31, 14:13 (CET) to November 3, 09:00 (CET). 

  • North America: October 31, 06:13 (PT), 9:13 (ET) to November 3 01:00 (PT), 04:00 (ET). 

  • APAC: October 31, 21:13 (UTC+8) to November 3, 16:00 (UTC+8). 

If you don't see the offer, re-enter the game or fight a battle. Also, make sure you've checked your personal offers widget to the right of the screen—you have 24 hours to claim your gift after it turns up.

A-Spec First Assault - centaurianmudpig
Welcome along pilots. Here is the next update bringing the eagerly and patiently awaited Chapter 5! While you try out this new update, and all the goodness it holds, I'll be starting work on Chapter 6.

Be sure to post me your feedback and any bugs/issues encountered on this update.

Patch Notes 0.21.0

Overview
  • Added Chapter 5 bringing in an additional 3 main missions with a brand new side mission variation for the Distress Call mission type (adding 6 variations within itself)

Added
  • Chapter 5: 3 Main Missions
  • Side Missions now pull from a pool of random backgrounds designed for each chapter
  • New Distress Call mission variation (with 6 new types of events)
  • 8 new Passive Modules designed around Damage Control/Repair
  • Added Flight Key Binding: Toggle Primary Weapon Gimbal - disables primary weapon tracking for those who want to sharpen their expert marksman skills
  • Added Flight Key Binding: Ripple Salvo Launcher Target (Toggle) - When enabled MLMS salvos will ripple through targets of the same target type you had targeted on pulling the trigger
  • Added a drop down option to select between 'Standard Controls' and 'Advanced Controls' in Controller Bindings Overview screen for better readability and clarity

Changed
  • Asteroid field debris and dust fading in/out improved
  • Magnetic Calibrations passive modules are awarded earlier in the campaign
  • Frictionless Coils passive modules awarded earlier in the campaign
  • Changed the default Key bindings for Cycle Turret Orders (Defaults to Semicolon ';') and Cycle PDC Modes (Defaults to Quote ''')
  • Adjusted loadouts across civilian combat ships to make them more useful in combat

Fixed
  • Damage Control: Displayed repair time for damaged subsystems is using the single subsystem repair time instead of the total repair time for the subsystem group
  • If turret is destroyed (knocked offline) the death explosions occur, but after it is re-spawned (restored to online) there will be no further death explosions when destroyed again
Willian's Magical Pass Level 3D - 1161457602

Stellar Reach - Stelleas
  • Fixed a crash when occupying a planet.

  • Fixed some memory leaks.

Seabed Settlers Playtest - Thomas
🛠 Devlog – UI, Interaction & Quality of Life Updates

October 2025

This update focuses on improving clarity, stability, and player experience throughout the game — from the way you interact with traders and vents to smoother UI behavior and refined visuals.

🔍 Interaction & Inspection Improvements

You can now inspect the Trader and Thermal Vents properly by right-clicking on them.

Health display has been clarified — and is now hidden for the Volcano and Trader, where it’s not relevant.

Prevented the ability to sell your main Shipyard, which could previously cause a soft game loss.

Updated the Underwater Habitat Beacon visuals.

⚙️ Trading & Resources

Fixed an issue where trade convoys carried one extra stack of the first imported resource (caused by legacy code).

Split resource properties into their own dedicated class for better structure and maintainability.

Fixed an issue where moving oxygen from the import center to the warehouse didn’t properly reduce the stored amount.

Disabled demo resources – the real ones are fully in now!

Modified import/export warehouse visuals and adjusted UI alignment by removing one building so menus line up better.

Fixed a null check for the Goods Unloader (responsible for transferring items from import to regular warehouses).

🧭 UI & Navigation

Pressing ESC now closes the inspector or any open panels — making navigation much smoother.

You can also right-click to close the trade menu and ESC menu.

Added a dark background layer behind the ESC menu for better focus and readability.

🖱 Cursor & Interface Fixes

Fixed an issue where the cursor disappeared when clicking the minimap.

The cursor now reappears correctly after interactions.

Cursor hiding and reappearing now function as intended in all menus.

🌊 Visual & World Updates

Building glass now has a more blue-grey tint for better aesthetic cohesion.

Resources are now always visible when allowed, with consistent handling during trading.

Added a descend beacon image and started a to-do list for upcoming icon replacements.

Updated Tier 1 habitat descriptions to include “autoscrubbers and autofisheries”, adding a bit more environmental flavor.
FLICK SOLITAIRE - flickalan
Fixed a bug that prevented save data from syncing
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