Control Optimization
Fixed an issue where controller aim movement speed was too slow at low frame rates, improving aiming smoothness.
Resolved occasional delays or disappearance of confirmation buttons on level completion, victory, and failure screens, ensuring stable interface interaction.
Display & Animation
Fixed incorrect text animation displays, enhancing visual effects for story and prompt texts.
Early-Game Optimization
Adjusted values of some early-game books to help players progress more smoothly.
Balanced the effects and strength of certain spells to improve combat fairness.
MOD Guide Updates
Added a reminder: Excessively large MOD cover images may cause upload failures; please optimize image sizes.
Developer Tools Improvement
Optimized configuration file annotations to help MOD creators better understand table fields, reducing modification barriers.
Thank you for your support! We will continue to refine the game experience.

Previously, items were more specialized, aimed at improving one or a couple of attributes. With this update, items now contain a wide range of modifiers that can be useful not only in different situations but also for a wider range of abilities.
For example, the “Voodoo” upgrade increased damage at long range which narrowed the possible use cases. Now, in addition to increased damage at range, all abilities with fire or physical damage receive bonuses.

Most items have been rebalanced in one way or another. Some have added new modifiers, some have changed in rarity, and some have changed drastically. For example, the evolution 'Flame'.

And of course, there are new items. This update contains 27 of them!
• 15 evolution
• 3 passive
• 8 upgrade
• 1 active

We continue to improve the interface for better comfort and readability. Health bars for allies and enemies now have different colors. In addition, damage values are now displayed as pop-up numbers above the characters' heads.

For greater clarity, icons have now been added to the ability descriptions ːsteamhappyː

We're waiting for you in the game. Please tell us what you think of this update. See you soon!
Handsome Rebels, good evening! Happy Halloween!! This update brings new harem stories, gameplay improvements, and special holiday gifts 🎃
A free dynamic wallpaper of Faith has been added to the free DLC pack!

Based on player feedback, we added the new “Linker–Tactical Plan Binding” system.
Linkers and their decks are now tied to Tactical Plans instead of characters.
You can adjust Linkers directly within your Tactical Plan—remember to save!
Added protagonist name change option (bottom-left corner of the menu).

You can now disable the “skip story confirmation” pop-up.
Fixed typos in tutorial text.
Buff Adjustments:
“Weakness” → renamed to “Fatigue” (reduces damage by 10% per stack, no longer auto-decreases).
“Thunderstrike” → renamed to “Armor Break” (increases damage taken by 50%, decreases over turns).
Important: Optimized the performance system and fixed portrait shaking when skipping scenes too fast.
Chapter 1 remake text complete; Chapters 2–5 under revision. Please be patient!🙏
To make up for the delay, we’ve added extra Linker events and early StarDream affection episodes.
Includes new harem endings for certain Linkers!
New multi-stage affection stories: Xihe, Lilina, Frey, Freya, Hades, Thanatos, and Hestia.

Expanded and revised stories for: Hades, Thanatos, Artemis.
Cardano’s idle and interaction voice changed to human vocals.
Fixed Cardano’s Japanese voice issue in affection scenes.
Fixed Xiaoshen’s side story voice issue (“Beef Rice or Ramen”).
Optimized weapon textures for Frey and Grimnir.
Remade the “Victory” UI visuals, older UIs will be updated next.
Roguelike mode is in development! Interface nearly complete, estimated release: February 2026.
After months of work, the story editor is almost done! Beta starts next week.
Players can create custom stories, import CGs, backgrounds, voices, and branching choices with live preview.
*Translation for new storylines will be delayed. Updates released via the Creative Workshop will include basic localization handled by our internal team.
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Happy Birthday, War Thunder! The War Thunder open beta test began on November 1st 2012. Just think, that was 13 years ago! We’ve come a long way together since then, and we’re happy to invite all of you to celebrate the game’s birthday with us!
Following the in-game and store discounts, we’re pleased to be introducing the unique XF5U-1 in the Dreams Come True event, another chance to get the legendary Maus tank, and a celebratory decal to commemorate War Thunder’s 13th anniversary. Check it all out!

When: From October 31st (11:00 GMT) until November 14th (11:00 GMT).
Take part in the Dreams Come True event and get a fun pancake profile frame, decals, a loading screen and the XF5U-1 “Flying Flapjack”, also known as the pancake!
The XF5U-1 is essentially one large wing, allowing you to perform sharp turns and frankly incredible stall maneuvers. This master of dogfighting is armed with six .50 cals and really does look like a classic UFO, and pancake too of course!
Learn more about the XF5U-1 event here:
https://steamcommunity.com/games/236390/announcements/detail/530987265859520832
When: From October 31st (11:00 GMT) until November 6th (11:00 GMT).
Get War Thunder’s 13th Anniversary commemorative decal for playing one battle!
Task: Play 1 battle with any vehicle at rank III or higher in any game mode to get the “War Thunder’s 13th Anniversary” decal.

“War Thunder’s 13th Anniversary” decal

When: From October 31st (11:00 GMT) until November 6th (11:00 GMT).
A regular guest during our anniversary celebrations is the Maus tank, which you can start researching during the specified dates!
To start researching the Maus, you need to have rank V of the German ground forces tree unlocked for research.
Spend research points or convert free research into the Maus within the specified time period! If you put any research towards the Maus (even a single point), it will not disappear after the event ends, meaning you’ll be able to finish researching it at any time you like after the event.

When: From October 29th (11:00 GMT) until November 3rd (11:00 GMT).
Up to 50% off on many packs in the Gaijin Store!
To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.
Or get yourself some Steam DLC! Check out the birthday sale here:
https://steamcommunity.com/games/236390/announcements/detail/609800892658483238
When: From November 3rd until November 14th.
Participate in tournaments dedicated to War Thunder’s anniversary!
Hey everyone!
V0.22 is all about Claire, the daughter of Spring Hill's Chief of Police. Three thrilling new quests await you as you engage in a dangerous game of cat and mouse with her. The only question is: whose trap will spring first?
The Steam Release Window is November 21-28, as soon as translations are updated and final bug testing is done.

Cursory Investigation (Claire– Quest 1)A brief text message calls you to Spring Hill Police Department. There you meet Claire again. From that point on you sense eyes on you wherever you go, and the shadow that trails you feels like the first clue that something larger is in motion...
Cat and Mouse (Claire– Quest 2)Armed with what you know about Claire’s motives, you decide to turn the tables. You slip deeper into her life until you are part of it, as you begin to undermine and manipulate the close bond between her and her father.
Case Closed (Claire– Quest 3)The confrontation between Claire and the MC comes to a head. The MC was too sure of himself and underestimated how sharp a budding detective Claire really is. His overconfidence proves costly.

Claire will become a regular member of your harem, with new scenes available at your home and at the police station. She can become pregnant and she can move into your house, which unlocks two additional scenes.
Violet is a new side character you can encounter in the gym locker room. She becomes available once you own the gym. She takes to the new gym rules with enthusiasm and chooses to stay naked whenever possible. Her confidence draws you in and you see an opening... there's just one problem, her boyfriend is also there. But that's no challenge you can't handle.
Violet features fully animated scenes, and once she is fully corrupted you unlock another unique gameplay bonus.

A texture layer was corrected to finally breath more realism to the graphics ! NPC icons were enlarged to improve situation readability, bugs were fixed and finally, the exterior of the ship was implemented... behind a console command for now ːsteammockingː (testing phase).
The game goes from v1.63 to 1.68 !
Outside 3D model and dome integration.
3rd person camera integration on outside view.
3D model swap in both map and combat mode to match the outside model.
Unity update to version 6000.3.0b4
Overlapping sound prevented during docking video where cockpit ambience would play at the same time.
Interior and exterior scene separated for optimization purpose.
Light optimization for the different gameplay scenarios.
Added command "toggle_icosphere" to mask/show the dome/space in ship exterior view.
Added projected 360° image for exterior space view.
Minor bugfixes due Unity engine update.
Player's ship size increased in combat mode.
Player's ship position adjusted in combat mode.
NPC icons size increase in map mode.
Added specific ambient sound on sun slots for combat.
Deleted LazyDevs intro video on game launch.
Corrected freezing game bug on game over.
Corrected save screen that prevented loading a slot.
Corrected visual of gold arrow to gold planet.
Added animations to the new 3D model inside the cockpit as was the case with the old model.
Light fix to match previous game versions
Weapon gauge corrected to reflect the right amount of armament.
Corrected and adjusted texture layer and inside/outside lighting.
Corrected ship orientation in black hole ambush.
Corrected bug preventing right invisibility level on asteroid or gazeous planet.
Corrected zoom sound that played before its cue during the tutorial.
Corrected non-blocking bugs reported in the hidden console.
Corrected ammo display during selection.
Corrected full screen toggle option setting that stopped working.
Corrected UI distortion that occurred sometimes after the UI pop up animation.
Corrected bug preventing to load/save sound options.
Update 1.9.0 for CarX Street is now available on Steam, Xbox, and PlayStation.
Two new modes, five unique cars, expanded tuning options, bug fixes, and much more await in this major update.
New Game Modes:
- Gymkhana: Test your skills on narrow and challenging tracks, where the key to victory is the perfect balance between speed and controlled drift.
- Open World Duels: Challenge racers in the open world! Your car determines the strength of your rivals: the higher your class, the tougher the opponents, the higher the stakes, and the more aggressive their driving style.
New Cars:
- Long-awaited 7RS added, a unique station wagon that combines comfort, style, and high speed.
- BZ4 added: Feel the wind of freedom and the power of a true sports roadster.
- YRS added. Experience the power of a real hot hatchback with a racing spirit.
- CVL added: Get behind the wheel of a legendary muscle car whose power needs no introduction.
- Hotrod added: Add a legendary hand-built car to your collection.




[/carousel]New Gymkhana Clubs:
- Hyper Sonic club added: Dive into the world of gymkhana in the C6 class club. The club boss, Sophia Lancaster, is waiting for your challenge on the city tracks.
- Spitfire club added: Test yourself in mountain gymkhana. The club boss, Marcus Weston, is already waiting to race you.
New Game Mechanics:
- Tire customization added. Now you can change or completely remove the sidewall text to emphasize your car’s unique style.
- Custom music import added. Just place audio files into the Custom Radio folder in the root directory. A detailed guide can be found in the readme file inside this folder.
New Content:
- New tracks added to Drift King mode, including community-suggested ones.
- 28 new Single Races added in Gymkhana mode.
- 11 new license plates added.
- 26 new turbofan rims added.
- New itasha-style liveries added.
Bug Fixes:
- Exhaust effect on the MLH model fixed.
- Sounds in photo mode restored.
- Localization bugs in photo mode fixed.
- Camera teleporting to the player when deleted fixed.
- Timer display on leaderboards when playing on Steam Deck fixed.
- White frame around liveries removed.
- Club interface bugs fixed.
- Incorrect currency display format in profile fixed.
- Missing icons on the phone fixed.
- Reward window scrolling issue via controller fixed.
Best regards,
CarX Street Team.