The scariest night of the year is here, and we wanted to celebrate with a brand-new teaser for A Rat's Quest - The Way Back Home!
If you enjoyed the teaser and are ready to embark on a tiny, epic, and unforgettable adventure, please consider adding A Rat's Quest - The Way Back Home to your Steam Wishlist!
It's the single best way to support our development and make sure you're notified the moment Mat and Nat are ready to begin their quest.
This teaser is just a tiny taste of what we've been working on. Keep a close eye on this space! We will be sharing some very exciting news about the game's progress and future in the coming weeks.
Stay safe, have a spooky (and fun!) Halloween, and we'll see you very soon!
Happy Halloween from The Dreamerians!
There is an issue with the current Unity Input System and Mac OS Sequoia where game controller drivers are not being recognized. I'm working on figuring out a workaround for this issue and will provide a patch update as soon as I can.
On the PC version when you first launch the application with a game controller connected, the application will not at first recognize the controller. But if you disconnect/reconnect the controller from the main menu, after a few seconds it will connect and work fine from there out.

Peace be upon you travelers,
After months of work, you can finally experience this interactive journey where you surf golden deserts, relive historic events, and witness scientific phenomena in a way unlike anything experienced before. Your mystical carpet awaits! ✨
You’ll have access to the first chapters of the game - from the cosmic realm to a glimpse of the desert level, featuring over 15 explorable simulations and insights from the holy Quran to uncover.
📜We’d love your thoughts! Please try it out and leave a review on the demo page, it really helps!
✨Want to support us further? Don’t forget to Wishlist on Steam:)
💬Got feedback or found an issue? You are most welcome to join our Discord, connect with the community and help shape the game as it evolves!
Keep in mind this is just a glimpse of Divine Intervention and what we're working on.
[c]'Card Visibility Coloring' in Settings Menu[/c]
[c]An example of Darks + Hi-Vis[/c]While the game is releasing in Early Access we are quite content with where it's at in terms of design and direction of the core experience, but we think there is still room to improve, balance and explore new possibilities within the framework of the current game mechanics and look forward to community feedback and engagement. -AB

- Added an option to disable minigame spawning for mining
- Changed the dungeon reward room error text to state that you must loot the chest before leaving
- Fixed an issue with stat chests becoming un-lootable after accidentally leaving a room while one is open
- Fixed an issue with the shortcut to the goblin area
- Fixed an issue with the area moving to the goblin boss
- Fixed a crash with trails/footprints in online mode

We would like to thank you for your interest in and support for Desktop Heroes. We read and evaluate every comment and review, and we are continuously working to improve the gaming experience for all of you. Although we are a small team, we do our best to provide updates and fix issues as quickly as possible. While we are working on major updates, we are also trying to implement minor changes as soon as possible. Daily updates don't mean we only tweak minor parts.
We’ve received some feedback about the game not being entirely idle. This is correct: Desktop Heroes is not designed to be a game that you can set up and leave running for hours without interacting with it. Unlike other 'bottom-of-the-screen' games, we aimed to create a hybrid experience combining both idle and focused gameplay. Once your character is somewhat upgraded, you can leave them idle in safe maps, allowing you to continue earning gold, collecting loot, and strengthening your character. At the same time, you can return to the game at your own pace, equip better items and explore deeper areas of the maps.
This is not a game where you set up a production system and then collect resources after 24 hours. As an ARPG-style game, the pace of your progress is in your hands. While Desktop Heroes may not be ideal for those who want a fully passive experience, it can be more satisfying for players who enjoy actively engaging with the game. We are working on solutions to make idle play more accessible, but the game will never be fully passive. Our goal is to create a hybrid gameplay style with options for players who prefer a more passive approach.
We will continue to develop and improve Desktop Heroes, and your support and feedback are invaluable. Please keep sharing your thoughts and suggestions with us. We read all of them, evaluate them carefully and implement the ones that fit the game.
Thank you for playing Desktop Heroes! Have fun!