Escape From Duckov - Willow
Updates

- Ghost HP reduced by 35%, spirit damage multiplier reduced by 35%, lowered physical/electrical/spatial damage resistance.

- Added new random drops for Ghosts.

- Added several Energy Bar spawn points in Farm Town.

- Extended the dialing time window for the **Halloween telephone event**.

- Slightly increased night time brightness.

- Senior Engineer spawn rate increased from 50% to 65%.

- Melee attacks now also destroy Cardboard Box, but players deal higher melee damage at the moment the box vanishes. Our apologies to all ninja ducklings!

- Added telephone sound effects.

- Mod descriptions now support escape sequence parsing.

- Workshop uploads no longer overwrite existing descriptions.

Fixes

- Fixed an issue where ringing the bell could spawn multiple waves of enemies.

- Fixed Animal Trap not disappearing after activation.

- Night Vision stats now correctly display decimal values.

- Pumpkin lanterns now hide the wearer’s mouth when equipped.

Upcoming Update

- Totems will no longer be placed in the Tote Bag.

GOD FORSAKEN - rocking

Necromancer Test Version Update

Bug Fixes (General):

  1. Fixed the bug where Wraiths in Difficulty Runes could be resurrected.

  2. Fixed the bug with abnormal behavior of the return-to-camp interface.

  3. Fixed the bug where the Ranger’s refreshed talents failed to take effect (players encountering this issue are advised to reset their talents).

  4. Fixed the bug where the Ranger’s Lightning Arrow could not receive projectile talent bonuses.

  5. Fixed the description issue with the Luck stat.

Bug Fixes (Necromancer Test Version):

  1. Fixed the bug with abnormal costumes for the Necromancer character.

  2. Fixed the bug where destroying the heart caused backpack issues.

  3. Fixed the bug where abnormal drops of certain books prevented achievement completion.

  4. Fixed the bug where dungeons wouldn’t end after 20 minutes.

Content Optimizations:

  1. Optimized performance issues where excessive bullets from the Ranger caused lag.

  2. Improved the display of exclusive dungeon drops (added important items to the dungeon selection screen).

  3. Optimized the summoning speed of the Necromancer’s skeletons and golems, making it easier to reach the summoning limit.

Skill Adjustments:

  1. Increased the damage of lingering blade marks from 【Blazing Blade Technique】.

  2. Enhanced the damage growth of 【Lightning Retribution】.

  3. Reduced the damage growth and base values of 【Blade Storm】.

  4. Increased the damage and growth of 【Mace of Thor】.

  5. Increased the damage and growth of 【Mace of Earth】.

  6. Increased the damage and growth of 【Mace of Frost】.

  7. Boosted some damage values in the 【Mace of Frost】 build.

  8. Increased the damage and growth of 【Fireball】.

  9. Increased the damage and growth of 【Barrage Shot】.

  10. Increased the damage and growth of 【Arrow Rain】.

  11. Increased the damage and growth of 【Sword Qi Slash】.

    Necromancer Test Version Update

    Bug Fixes:

    1. Fixed the bug with abnormal costumes for the Necromancer character.

    2. Fixed the bug where destroying the heart caused backpack issues.

    3. Fixed the bug where abnormal drops of certain books prevented achievement completion.

    4. Fixed the bug where dungeons wouldn’t end after 20 minutes.

    Content Optimizations:

    1. Optimized the summoning speed of the Necromancer’s skeletons and golems, making it easier to reach the summoning limit.

Mainelander - The Pan

The demo version adds a new Hall of Heroes, introducing 24 new Heroes with different characteristics from three cultures: China, Japan, and Europe. The currency needed to exchange for Heroes is obtained from player rankings.

Inkborn - jbera
🎃 Hey there Inkborns! How are your preparations for the upcoming spooky Halloween night? Just for the occasion, we’re bringing another feature from the Roadmap! 📜 With today’s update, when you cross the Chronicle threshold, fate will split in two: there’s now a 50% chance to receive traditional Curse cards, and a 50% chance to encounter a Cursed quote - a dangerous fragment of the Chronicles, empowered by the greatest of literature. 🩸



Cursed quotes work much like regular quotes, but they carry a heavy price. When you receive one, you must equip it, even if it replaces a positive quote you were holding onto. You can remove it later by overwriting it with a new positive quote. But beware, doing so will awaken its bound Curse card, ready to haunt your deck. You can try to seize it, or you can turn away, but either way, the Chronicles are written endlessly. 💭

Download the latest version of Inkborn and let us know what you would like to see next! 😀

https://store.steampowered.com/app/2924580/Inkborn/?utm_source=steam&utm_medium=update&utm_campaign=chronicle_quotes

❤️ Stay close to Us ❤️
【𝙳𝙸𝚂𝙲𝙾𝚁𝙳】💬 https://discord.gg/UytR7dgwtx .
【𝙵𝙰𝙲𝙴𝙱𝙾𝙾𝙺】📰 https://www.facebook.com/acramdigital .
【X】🦾 https://x.com/acramdigital .
【𝚂𝚃𝙴𝙰𝙼】🕹️ https://store.steampowered.com/dev/Acram/ .
【𝚈𝙾𝚄𝚃𝚄𝙱𝙴】🎞️ https://www.youtube.com/@acramdigital6748 .
【𝙸𝙽𝚂𝚃𝙰𝙶𝚁𝙰𝙼】📷 https://www.instagram.com/acramdigital/ .
Oct 31
Liar Masks - 555islucky

Liar Masks Demo Playing

Zero Point Survivor - Half

Our final major update...

Do you have what it takes to face this challenge? Follow us on Bluesky

FEATURES
  • Level 4, new enemies and a new Boss

BALANCE/QoL
  • All ships (except the Golden Ship) have a slightly higher starting speed, Golden Ship speed lowered,

  • Nerfed the Hammer Ship (lowered HP from 150 to 140),

  • Raised Hammer Ship and Boost Ship ability cooldown,

  • Improved ship ability descriptions,

  • Improvements to speed stat draw in ship menu,

  • Reworked how light interacts with chests, upgrades, and arrows pointing towards upgrades, to improve visibility,

  • Lowered opacity of the dark overlay by 10%,

  • Increased controller sensitivity,

  • Continue button in the main menu is greyed out if no game is currently active,

  • Added a screen shake effect when taking repeated damage

BUGFIXES
  • Fixed a bug with how the boss of Level 2 would react to knock back,

  • Fixed a bug we had left in on purpose where randomness value would make the main menu ship sprite rapidly change, leading to eye strain and headaches,

  • Fixed a bug where winning while in the level up screen glitches the game, requires closing and reopening to fix,

  • Fixed a bug with the gold cost appearing when an upgrade is fully levelled up,

  • Fixed being able to activate the buddy explosion without losing it if you hit while picking up a buddy,

  • Fixed weapons not selling properly when using a controller

PICAYUNE EVENT CHANGES
  • Buffed the Picayune (15 HP -> 50 HP; raised max size and lighting),

  • Picayune makes a sound when defeated,

  • Fixed the event reward, the Cyl Buddy, to work as intended,

  • Cyl Buddy becomes correctly unlocked as a rare buddy variant after rescuing it once,

ART
  • Improved Buddy Ship sprites

  • Minor adjustments

Dragonheir: Silent Gods - transjoingdragon

Season 2’s Otherworld Exploration is now underway! Every ticket, Affinity Solvent, and upgrade counts toward unlocking top-tier rewards like Heliolite Dice, Master Scrolls, and rare growth materials.

Here’s how to plan your resources wisely and make the most of every day in The Echoes of Mekkashon!

💡 𝐓𝐢𝐜𝐤𝐞𝐭 𝐌𝐚𝐧𝐚𝐠𝐞𝐦𝐞𝐧𝐭 𝐓𝐢𝐩𝐬:

You’ll have 𝟖 𝐎𝐭𝐡𝐞𝐫𝐰𝐨𝐫𝐥𝐝 𝐄𝐱𝐩𝐥𝐨𝐫𝐚𝐭𝐢𝐨𝐧 𝐓𝐢𝐜𝐤𝐞𝐭𝐬 𝐩𝐞𝐫 𝐝𝐚𝐲—and using them efficiently is the key to faster progress.

𝐃𝐚𝐲𝐬 𝟏–𝟐 (𝐑𝐨𝐚𝐝 𝐭𝐨 𝐑𝐞𝐬𝐭𝐨𝐫𝐚𝐭𝐢𝐨𝐧): Focus on clearing Stages 1–5 in all Elemental Domains to complete early quests and unlock more Affinity Solvents.

𝐀𝐟𝐭𝐞𝐫 𝐃𝐚𝐲 𝟑 (𝐂𝐡𝐚𝐨𝐬 𝐒𝐡𝐚𝐝𝐨𝐰𝐬 𝐨𝐩𝐞𝐧𝐬): If your teams deal 3.5M+ damage in a single run, prioritize Chaos Shadows for better rewards. Otherwise, spend tickets on your highest clearable Domain stages.

👉 In Chaos Shadows, 𝐞𝐚𝐜𝐡 𝐡𝐞𝐫𝐨 𝐜𝐚𝐧 𝐨𝐧𝐥𝐲 𝐛𝐞 𝐝𝐞𝐩𝐥𝐨𝐲𝐞𝐝 𝐨𝐧𝐜𝐞, so build multiple teams to maximize your overall damage and rewards!

🏰 𝐀𝐥𝐥𝐢𝐚𝐧𝐜𝐞 𝐁𝐨𝐨𝐬𝐭𝐬 & 𝐐𝐮𝐞𝐬𝐭𝐬

Don’t go solo—join an 𝐚𝐜𝐭𝐢𝐯𝐞 𝐀𝐥𝐥𝐢𝐚𝐧𝐜𝐞! Completing 𝐀𝐥𝐥𝐢𝐚𝐧𝐜𝐞 𝐐𝐮𝐞𝐬𝐭𝐬 grants valuable 𝐀𝐟𝐟𝐢𝐧𝐢𝐭𝐲 𝐒𝐨𝐥𝐯𝐞𝐧𝐭𝐬 and boosts your 𝐀𝐥𝐥𝐢𝐚𝐧𝐜𝐞-𝐰𝐢𝐝𝐞 𝐛𝐮𝐟𝐟𝐬, improving your performance across Domains and Shadows alike.

⚔️ 𝐒𝐦𝐚𝐫𝐭 𝐑𝐞𝐬𝐨𝐮𝐫𝐜𝐞 𝐈𝐧𝐯𝐞𝐬𝐭𝐦𝐞𝐧𝐭

Short on materials? Focus your upgrades on one 𝐄𝐥𝐞𝐦𝐞𝐧𝐭𝐚𝐥 𝐀𝐟𝐟𝐢𝐧𝐢𝐭𝐲 first, and build several teams around it. This ensures consistent high damage and helps you advance faster in 𝐂𝐡𝐚𝐨𝐬 𝐒𝐡𝐚𝐝𝐨𝐰𝐬 and later 𝐑𝐚𝐬𝐩 𝐨𝐟 𝐆𝐞𝐚𝐫𝐬 battles.

🎯 𝐓𝐚𝐜𝐭𝐢𝐜𝐚𝐥 𝐓𝐢𝐩: Choose your main Elemental Affinity based on the heroes you own. The more Legendary heroes you can align within one Affinity, the stronger your multi-team strategy becomes!

🖼️ Check the full infographic for detailed resource plans, ticket schedules, and team-building references to make every action count in Otherworld Exploration: The Echoes of Mekkashon!

📥Download the Reborn version and enter the world:

https://dragonheir.sgrastudio.com/

📚 Explore the official Wiki for guides & tips:

https://www.dragonheir.info/

#Dragonheir #Dragonheirsilentgods #Reborn #downloadnow

After Long Night - OKJOY

New Gameplay:
  • Challenge Mode – Halloween Special Stage: “Halloween Tricksters”
    Pumpkin Zombies will come asking for food every night — if you refuse, they’ll cause trouble!

  • Endless Mode – Safe Raccoon Town
    A version of Raccoon Town without fixed zombie waves! Use the in-game editor to freely adjust the timing and number of zombie attacks during your run.

Fixes & Optimizations:
  • Fixed a bug where worker animations occasionally failed to switch properly.

  • Increased the clay stack limit from 99 to 299.

  • Increased bullet crafting speed by 20%, and raised the bullet stack limit from 99 to 199.

Lumina Veil - Sayaka

Hey everyone!

I'm making good progress on the fourth and final chapter of Lumina Veil. It’s going to take quite some time to finish, so I can’t promise a release date yet. There’s still some work to be done on the older chapters as well but thanks to your feedback, I was able to identify and fix several bugs, and I’ve made some general improvements.

You can now find explosive ammo for your trusty boltgun! This ammo is very rare but also incredibly powerful. It’s still in an early state and might be a bit janky, but blowing up monsters is just too much fun, so I decided to include it in the current build.

If you’d like to know more, please check out the patch notes.

For more information you can follow me on X Twitter/X or join our discord.

Patchnotes v 0.2.6 C3

First Person player now has hands mesh

fixed bug where Entity 8 spawned too early

fixed bug where Entity 8 could be killed early

normal light is now automatically switched on after UV light overheats

gate for the sewer keycard now has better marking

chapter 2 courtyard can only be left when the empty can has been found

explosive bolts can now be found in chapter 3

Blood of Titans - Кисло-сладкий


The tournament of magicians has started!

The best of the best will get the epic Vorga Pups card!

Fight with other players, earn valuable resources and rise in the ranking.

The bonus is already in the game! You have 24 hours to pick it up!
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