Season 2โs Otherworld Exploration is now underway! Every ticket, Affinity Solvent, and upgrade counts toward unlocking top-tier rewards like Heliolite Dice, Master Scrolls, and rare growth materials.
Hereโs how to plan your resources wisely and make the most of every day in The Echoes of Mekkashon!
๐ก ๐๐ข๐๐ค๐๐ญ ๐๐๐ง๐๐ ๐๐ฆ๐๐ง๐ญ ๐๐ข๐ฉ๐ฌ:
Youโll have ๐ ๐๐ญ๐ก๐๐ซ๐ฐ๐จ๐ซ๐ฅ๐ ๐๐ฑ๐ฉ๐ฅ๐จ๐ซ๐๐ญ๐ข๐จ๐ง ๐๐ข๐๐ค๐๐ญ๐ฌ ๐ฉ๐๐ซ ๐๐๐ฒโand using them efficiently is the key to faster progress.
๐๐๐ฒ๐ฌ ๐โ๐ (๐๐จ๐๐ ๐ญ๐จ ๐๐๐ฌ๐ญ๐จ๐ซ๐๐ญ๐ข๐จ๐ง): Focus on clearing Stages 1โ5 in all Elemental Domains to complete early quests and unlock more Affinity Solvents.
๐๐๐ญ๐๐ซ ๐๐๐ฒ ๐ (๐๐ก๐๐จ๐ฌ ๐๐ก๐๐๐จ๐ฐ๐ฌ ๐จ๐ฉ๐๐ง๐ฌ): If your teams deal 3.5M+ damage in a single run, prioritize Chaos Shadows for better rewards. Otherwise, spend tickets on your highest clearable Domain stages.
๐ In Chaos Shadows, ๐๐๐๐ก ๐ก๐๐ซ๐จ ๐๐๐ง ๐จ๐ง๐ฅ๐ฒ ๐๐ ๐๐๐ฉ๐ฅ๐จ๐ฒ๐๐ ๐จ๐ง๐๐, so build multiple teams to maximize your overall damage and rewards!
๐ฐ ๐๐ฅ๐ฅ๐ข๐๐ง๐๐ ๐๐จ๐จ๐ฌ๐ญ๐ฌ & ๐๐ฎ๐๐ฌ๐ญ๐ฌ
Donโt go soloโjoin an ๐๐๐ญ๐ข๐ฏ๐ ๐๐ฅ๐ฅ๐ข๐๐ง๐๐! Completing ๐๐ฅ๐ฅ๐ข๐๐ง๐๐ ๐๐ฎ๐๐ฌ๐ญ๐ฌ grants valuable ๐๐๐๐ข๐ง๐ข๐ญ๐ฒ ๐๐จ๐ฅ๐ฏ๐๐ง๐ญ๐ฌ and boosts your ๐๐ฅ๐ฅ๐ข๐๐ง๐๐-๐ฐ๐ข๐๐ ๐๐ฎ๐๐๐ฌ, improving your performance across Domains and Shadows alike.
โ๏ธ ๐๐ฆ๐๐ซ๐ญ ๐๐๐ฌ๐จ๐ฎ๐ซ๐๐ ๐๐ง๐ฏ๐๐ฌ๐ญ๐ฆ๐๐ง๐ญ
Short on materials? Focus your upgrades on one ๐๐ฅ๐๐ฆ๐๐ง๐ญ๐๐ฅ ๐๐๐๐ข๐ง๐ข๐ญ๐ฒ first, and build several teams around it. This ensures consistent high damage and helps you advance faster in ๐๐ก๐๐จ๐ฌ ๐๐ก๐๐๐จ๐ฐ๐ฌ and later ๐๐๐ฌ๐ฉ ๐จ๐ ๐๐๐๐ซ๐ฌ battles.
๐ฏ ๐๐๐๐ญ๐ข๐๐๐ฅ ๐๐ข๐ฉ: Choose your main Elemental Affinity based on the heroes you own. The more Legendary heroes you can align within one Affinity, the stronger your multi-team strategy becomes!
๐ผ๏ธ Check the full infographic for detailed resource plans, ticket schedules, and team-building references to make every action count in Otherworld Exploration: The Echoes of Mekkashon!
๐ฅDownload the Reborn version and enter the world:
https://dragonheir.sgrastudio.com/
๐ Explore the official Wiki for guides & tips:
#Dragonheir #Dragonheirsilentgods #Reborn #downloadnow


Challenge Mode โ Halloween Special Stage: โHalloween Trickstersโ
Pumpkin Zombies will come asking for food every night โ if you refuse, theyโll cause trouble!
Endless Mode โ Safe Raccoon Town
A version of Raccoon Town without fixed zombie waves! Use the in-game editor to freely adjust the timing and number of zombie attacks during your run.
Fixed a bug where worker animations occasionally failed to switch properly.
Increased the clay stack limit from 99 to 299.
Increased bullet crafting speed by 20%, and raised the bullet stack limit from 99 to 199.
Hey everyone!
I'm making good progress on the fourth and final chapter of Lumina Veil. Itโs going to take quite some time to finish, so I canโt promise a release date yet. Thereโs still some work to be done on the older chapters as well but thanks to your feedback, I was able to identify and fix several bugs, and Iโve made some general improvements.
You can now find explosive ammo for your trusty boltgun! This ammo is very rare but also incredibly powerful. Itโs still in an early state and might be a bit janky, but blowing up monsters is just too much fun, so I decided to include it in the current build.
If youโd like to know more, please check out the patch notes.
For more information you can follow me on X Twitter/X or join our discord.
Patchnotes v 0.2.6 C3
First Person player now has hands mesh
fixed bug where Entity 8 spawned too early
fixed bug where Entity 8 could be killed early
normal light is now automatically switched on after UV light overheats
gate for the sewer keycard now has better marking
chapter 2 courtyard can only be left when the empty can has been found
explosive bolts can now be found in chapter 3

I have been blown away by the love on Lake of Creatures ๐ญโค๏ธ I never expected such a wave of support to suddenly come after the not so great launch.. but this is most amazing thing to happen and I finally have started to feel like this game is not bad at all! I couldn't be more hyped about this game again, thank you SUPER MUCH!! โค๏ธโค๏ธโค๏ธ
I made some fixes and improvements!
Improved sound effects on couple places
Improved readability of toxic gas puddles with more obvious looking art and even added a sound effect to indicate danger
Added wiki button inside the game
Fixed achievements so they don't stop working everytime you return to main menu!! (this should've been done a long time ago, but I just today realized why this happens lol)
You guys are the best, your support is SO AMAZING and it really hypes me up super much!! I will keep you posted on new stuff :)
Hey guys! ๐ฉ๐พ๐จ๐พ
Weโve just rolled out a new update with some adjustments and improvements to make your farming experience even better! Jump in and see whatโs new, and we hope you enjoy it!
4 new characters:
Trader
Stonebreaker
Lifekeeper
Buccaneer
Added a โRestore Defaultsโ button in settings
Added Steam Trading Cards
The โFarm and Beautyโ achievement now works correctly
The Cook now correctly gives 1 extra item
Fixed a crash when playing as the Wishamaker
Fixed the functionality of Berry Candy
Improved biome area detection
Starting maximum energy increased: 150 โ 160
Starting money increased: 200 โ 250
XP thresholds for levels 1โ4 reduced: 75 | 150 | 250 | 500 โ 50 | 120 | 200 | 400
Increased the minimum and maximum resource drops from trunk, tree, apple tree, orange tree, bush, berry bush, rock, coal, copper, iron, gold:
Trunk 2-6 -> 3-8
Tree 3-8 -> 4-10
Apple tree 3-8 -> 4-10
Orange tree 3-8 -> 4-10
Bush 1-2 -> 2-4
Bush berry 2-4 -> 2-5
rock 1-3 -> 2-4
coal 2-4 -> 2-5
copper 2-5 -> 2-6
iron 2-5 -> 2-6
gold 2-5 -> 2-6
Berry, Apple and Orange - increased energy gained when eaten 5 -> 7
Price Increases - Wood, Stone, Plank, Polished Stone, Grass, Copper Ore, Iron Ore, Apple, Orange, Berry
Wood: 7-12 -> 10-15
Stone: 8-12 -> 15-25
Plank: 20-40 -> 30-50
Polished Stone: 15-45 -> 25โ60
Grass: 3-5 -> 5โ10
Copper Ore: 20-25 -> 40-60
Iron Ore: 30-60 -> 50-75
Apple 5-10 -> 10-15
Orange 5-10 -> 10-15
Berry 5-10 -> 10-15
While our whole feed is buzzing about Ocean Keeper: Co-op, our devs have been quietly locked in their office roomโฆ (totally voluntary, we swear!)
Inside that little room theyโve been flipping through the tenth volume of โThe Complete Fish Encyclopediaโ and moving UI buttons around the screen trying to find the perfect spot (totally not a jokeโฆ)
All that hard work brings you something fresh and shiny โ a brand-new and longawaited update for Ocean Keeper: Dome Survival!

So letโs not pull the squid by its tentacles, hereโs whatโs new in the Deep Tides update!

You can finally track your current objective directly in the HUD, no more wandering around wondering, โWait, what was I supposed to do again?โ

We also added a mission token that points toward the mine you need to visit. Consider it your personal underwater GPS (without the annoying voice)

[/carousel]Youโll also notice a new low-health indicator and a cool Mech repair effect. Itโs our subtle way of saying: โHey, you might wanna fix that before you explodeโ Oh, and we moved the Repair button closer to your abilities.

For all dialogue enjoyers out there: you can now manually skip lines! Auto-skip is off, delay between skips is minimal, but yes. Mech still talks too much. We love him.
We also gave relic upgrade cards a little visual pop, they look as fancy as the treasures they represent.

And oh, weโve added Hungarian localization!
The tutorial just got a quality-of-life changes!
We added a new step explaining Mech repair mechanics (because, apparently, just throwing duct tape at the player wasnโt enough).
The Hub interface is now fully unlocked, so you can browse all upgrades right from the start.
Plus, we sprinkled in a few micro UX tweaks to make your first dive smoother than a dolphinโs backflip.
Weโve added new ability for your Digger!
X-Ray โ see through walls, grab more ores.

Also, we reduced the number of sessions needed to get a new task from the Collector (he finally learned how to multitask)
Weโve rebalanced waves, improved enemy variety and adjusted difficulty progression so youโll face less hardcoreโฆ well, slightly less.
Meet the newest troublemaker of the Ocean Keeper ecosystem: the Aura Worm โ a cute (not really) mini-tank that buffs enemies around it. Youโll hate it. >:3

[/carousel]We tuned meta-upgrades, making them cheaper for a smoother start
Beating a boss now means extra upgrade picks. Treat yourself.

Ah yes, everyoneโs favorite section, where we pretend those bugs never existed.
Titanic Softlock (aka โBox vs. Door Sagaโ)
If you placed a box near the door, hit the button, and somehow trapped yourself forever โ congratulations, you discovered a feature. Well, it was a feature. Now itโs fixed.
Blocked Mines
Some mines decided to generate unbreakable blocks and block progress. We told them to chill. They now behave like proper mines again.
Laser Digger Visual Bug
That mysterious gray square following your laser? Gone. It had a good run, but itโs time to say goodbye, Squarey.
Story Mech Light
The flashing light that could blind a whale has been toned down. You can safely look at your Mech again.
Rays From the Sky
The heavens have returned! Missing light rays are back where they belong, dramatically shining through the depths once more.
Gamepad UI
Added the missing โ(X)โ icon to the Buy button in the Customization > Upgrades tab. Both Digger and Mech now officially recognize your inputs.
Xbox Login on Steam
Some players got an unexpected Xbox login popup when launching the Steam build. The console gods have been appeased โ it wonโt appear again.
Graphics Settings
Your graphics settings will now actually save. No more eternal โLow graphicsโ life.
Reports Window
It finally opens! And doesnโt immediately throw an error at you. Small miracles.
Localization Fixes
Fixed overflowing text in several places. Letters now stay inside the boxes.
Thatโs the Deep Tides Update. Now itโs your turn: dive in, test the waters and tell us what you think!
Join our Discord to share your feedback, report what still bites, or pitch your wildest ideas for the next update โ our devs read everything (sometimes even at 3 AM).
And one more thing before we swim off...
Ocean Keeper: Co-op is heading to Early Access at the end of November!
https://store.steampowered.com/app/3937360/Ocean_Keeper_Coop_Drill_Multiplayer/So keep your sonar tuned and wishlist the game ;)
See you, Guardians!
โ The Ocean Keeper Team
Check out our very-very serious video about Deep Tides Update on YT!
Captains,
In todayโs update, October 31, we adjusted the composition and score values for NPC ships in Raider Port Battles.
For all Raider Port Battles (shallow and deep) the NPC lineup is now 12 warships and 4 trader ships.
Points awarded to trader ships for entering the capture zone lowered from 325 to 150.
Points awarded to warships for entering the capture zone increased from 15 to 35.
For ports with BR 1450 and BR 325 the NPC ship composition has been adjusted (made easier).
Spotlight image from Alexenyanna from the May 2021 screenshot competition

Hey Survivor!
We have received many reports on inability to start the game in certain regions, and issues concerning sound and microphone.
Hence, we are actively working at this moment to improve the gameโs stability in CIS and Brazil region.
Since we do not have any resources and team at these locations, I would like to ask for your help on testing our fixes.
If you are one of those people who are influenced by the error, this update may be a fix.
** Important: Make sure to update your graphics driver and do Windows updates to the latest.**
** How to Access the Beta branch **
MIMESIS (on steam library) > Cog button > Properties > Betas tab > select Pre-release build at the drop down button


Make sure to instruct your teammates to download and update to the pre-release beta in order to test together.
Finally, if you encounter any errors, mention it on our separate channel <prerelease-report> and please send us your logs through ModMail as usual.
Find your Player.log and Player-prev.log from this address <%USERPROFILE%\\AppData\\LocalLow\\relugames\\MIMESIS>
Thank you for your participation!
We genuinely couldn't do this without your help.