
Hello, survivors! The “Wolfpack” season is coming to an end. The battle between Steppenwolfs and the Ravagers has led to tragic consequences, and Ivy XO is forced to make a desperate decision: ally with the Khaganate. Now, the Engineers will face the threat of Aris and his Ravagers together with the Lunatics!
This unexpected alliance led to the creation of many unique weapons and modules. Anything to defeat the machines. The first blog entry will focus on the epic charge booster and the legendary crossbow, as well as new frame sizes. Let’s dive in!
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.

A legendary continuation of the Lunatics’ “Varun”. “Corax” fires heavy projectiles, and if you maintain a certain shooting rhythm, they can send any enemy back to their garage to ponder redesigning their armoured car.
The rhythmic shooting mechanic of the crossbow is similar to its predecessor. You can triple your damage output if you maintain the rate of fire, making the weapon perfect for collected and precise shooters.
However, you don’t always have to follow the fire rate pattern. In that case, the “Corax” will reveal its second forte: the projectile will stick to an enemy’s armour and explode after a moment, showering the target in deadly fragments. First, soften up the enemy with an explosion, and then rhythmically deal damage to them until only a wreckage is left. The basic penetration ability of the weapon exceeds 100%, and will help you in that process. This is a first in the Valley.
P.S. Another explosive crossbow in the Wasteland. makes you wonder, who is really more consistent, the Engineers or the Lunatics…

The Engineers acted as good partners and created a module that synergizes well with charging weapons. A great companion piece for “Corax”!
The “Starter” provides you with a much-needed help in starting your car in winter 20% reduction of shot charging time and barrel spool-up time! This is quite a boost, so there’s a limit of one module per build.
When the Dawn’s Children found out about the “Starter”, they felt like it might be a strong rival to their “Power unit”. So the new module can’t be used with plasma emitters. Diplomacy wins.
This time, there are new standard and heavy frames in sizes 1x7 and 2x7, as well as an L-shaped frame 6×4×1.




Please note that after the season ends, you will be able to get the new frames at a workbench for Engineer badges.
And this is only the beginning! See you in the next entry, coming very soon. Stay tuned.
Hey shepherds!
We just wanted to wish everyone a happy and cozy Halloween from the whole Sheepherds! team 🧡

Also, don’t forget that our Dogtober community event is still ongoing! 🐶
Check out our latest custome sneak-peeks down below:
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Join the fun, share your own themed creations, and hang out with fellow players in our Discord!
👇Participate to win a full game key:
Always welcome to try our demo and wishlist Sheepherds! during the weekend:
https://store.steampowered.com/app/3006280/Sheepherds/
Happy Halloween,
Ultimo Disco










UPDATE! I wish to apologize to everyone as Red Bow Strange: Dream may be delayed for release by a day or two. Some major bugs have been found with the games achievements that I must address, and they won't be fixed before release. My apologies again, but I am working on it!
Hi!
It was a wonderful three days at Poznań Game Arena! Great people, a wonderful atmosphere, tons of knowledge, ideas, and advice.
The feedback from Futuro Darko RACER players is truly inspiring, and with the kind of feedback I've received, it's sure to be a hit.
Thank you to the Indie Games Polska Foundation for the opportunity to participate in this incredible event! 

In the previous patch, we optimized the performance and stability of combat calculations. These optimizations also introduced some minor issues. This patch will fix these issues:
Fixed the issue where \[Smart Marksman] and \[Smart Arclight] were leveling up too fast.
Fixed the issue where units controlled by hackers would cause incorrect damage to players' HP.
Fixed the issue where Crawler with \[Subterranean Blitz] would always emerge from the ground 10 seconds after the start of battle.























